In TerraTech you design, construct and command a fleet of unique vehicles, as you battle your way to victory across the lawless frontiers of new alien worlds, in a quest for glory and profit. In the distant future, Earth's natural resources have been depleted, and as an off-world prospector it's your job to travel to alien planets and scour them for valuable materials. These can be refined and shipped back to Earth in return for cash, or crafted into new components to augment your fleet. The rarest resources unlock the best equipment, so expand your territory and capture enemy bases, to secure your position on each planet.

Build crazy vehicles out of modular blocks! Hunt down enemies, shoot parts off them and scavenge the remains, to make your vehicle harder, better, stronger and faster.

Build anything you can imagine! Heavy battle tanks? Yes. Fast scout vehicles? Indeed. Flying carpet bombers? Why not? Simply drag and snap new blocks onto your creation, and get straight back into the fray!

Build crazy vehicles out of modular blocks! Hunt down enemies, shoot parts off them and scavenge the remains, to make your vehicle harder, better, stronger and faster.

Build anything you can imagine! Heavy battle tanks? Yes. Fast scout vehicles? Indeed. Flying carpet bombers? Why not? Simply drag and snap new blocks onto your creation, and get straight back into the fray!
Early Access Release Notes - Version 0.5.22.7 - UNSTABLE BRANCH
Art tweaks:
Bug Fixes:
Known Issues:Markers for missions and bases when playing in 4:3 are offset slightly. Techs with a GeoCorp cab do not drive properly. Depth of Field has been temporarily disabled due to a Unity issue with DirectX 10 graphics cards. The Delivery Cannon shouldn't open up when attached to a moving Tech. [/list]
Game Design tweaks:
- Set enemy guard behaviour to pursue the player within 100 units of its spawn position before returning.
- Now ensure the player respawns a safe distance away after blowing up.
Art tweaks:
- Fixed TerraTech logo colours in intro cutscene.
- Reverted the hand icons back to the previous cursor icons.
- Tweaked the VFX when blocks are about to get sucked into the SCU Storage.
- Added damage VFX to the colour blocks.
Bug Fixes:
- Fixed bug that causes Delivery Cannon to damage itself when delivering.
- Fixed bug that caused missions to appear multiple times and crashing the game.
- Fixed bug that caused SCU Storage glow particles to not disappear.
- Fixed intermittent crash bug caused as blocks shrink into the SCU Storage.
- Allow Techs with EXP Alternator to spawn / be purchased.
- Fixed missing “Current Speed” in racing challenges.
Known Issues:
- SCU Storage block related bugs:
[list] - When block painting. The selected block is opaque instead of semi-transparent.
- Players can incorrectly end up with more than one SCU Storage block when continuing a saved game.
[ 2016-03-21 19:48:54 CET ] [Original Post]
Minimum Setup
- OS: Ubuntu 64-bit 12.04 or higher
- Processor: 2.33Ghz Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3 Compatible GPU with 1GB Video RAM
- Storage: 1 GB available spaceAdditional Notes: Three-button mouse strongly recommended. Spec may be subject to revisions.
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