In TerraTech you design, construct and command a fleet of unique vehicles, as you battle your way to victory across the lawless frontiers of new alien worlds, in a quest for glory and profit. In the distant future, Earth's natural resources have been depleted, and as an off-world prospector it's your job to travel to alien planets and scour them for valuable materials. These can be refined and shipped back to Earth in return for cash, or crafted into new components to augment your fleet. The rarest resources unlock the best equipment, so expand your territory and capture enemy bases, to secure your position on each planet.

Build crazy vehicles out of modular blocks! Hunt down enemies, shoot parts off them and scavenge the remains, to make your vehicle harder, better, stronger and faster.

Build anything you can imagine! Heavy battle tanks? Yes. Fast scout vehicles? Indeed. Flying carpet bombers? Why not? Simply drag and snap new blocks onto your creation, and get straight back into the fray!

Build crazy vehicles out of modular blocks! Hunt down enemies, shoot parts off them and scavenge the remains, to make your vehicle harder, better, stronger and faster.

Build anything you can imagine! Heavy battle tanks? Yes. Fast scout vehicles? Indeed. Flying carpet bombers? Why not? Simply drag and snap new blocks onto your creation, and get straight back into the fray!
Early Access Release Notes - Version 0.6.0.2 - UNSTABLE BRANCH
Bug Fixes:
Known Issues:Markers for missions and bases when playing in 4:3 are offset slightly. Techs with a GeoCorp cab do not drive properly. Depth of Field has been disabled due to a Unity issue with DirectX 10 graphics cards. The Delivery Cannon shouldn't open up when attached to a moving Tech. [/list]
Game Design tweaks:
- Re-added the ability to sell blocks via Trading Stations.
- Delivery Cannons now only sell resource chunks.
- Blocks can now be held in GSO Silos again.
- Conveyors now only hold resource chunks.
- Reduced refinery from grade 3 to grade 2 to fix refinery mission.
- Increased the chance of enemy population spawns to have new or undiscovered blocks.
Bug Fixes:
- Fixed Refinery mission being uncompletable during GSO Grade 2.
- Fixed GSO Scrapper not accepting blocks.
- Fixed Scrap Magnets not picking up loose blocks nearby.
- Fixed dispensers potentially not holding onto their items properly.
- Fixed issue where forum sign up screen would get stuck when entering R&D.
- Prevented filters from accepting blocks.
- Fixed the issue that made GSO Cabs cost 0BB.
- Fixed game save thumbnail being blurry.
- Fixed SCU trying to pick up resources.
Known Issues:
- Gaps may appear in the terrain.
- Block painting does not work properly for some blocks.
- The block cursor may incorrectly scale to become larger or smaller than the size of the block.
- SCU Storage block related bugs:
[list] - Players can incorrectly end up with more than one SCU Storage block when continuing a saved game.
[ 2016-05-09 17:51:11 CET ] [Original Post]
Minimum Setup
- OS: Ubuntu 64-bit 12.04 or higher
- Processor: 2.33Ghz Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3 Compatible GPU with 1GB Video RAM
- Storage: 1 GB available spaceAdditional Notes: Three-button mouse strongly recommended. Spec may be subject to revisions.
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