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Early Access Release Notes - Version 0.6.0.7 - UNSTABLE BRANCH

Game Design tweaks:

  • Reduced the range of all lights and adjusted their intensity (aiming to reduce FPS drops at night).
  • Reduced the number of new mission spawns that appear near to the player, pushed them further away and reduced their frequency to make the experience less frantic.
  • Added an entry to the Mission Log during GSO Grade 2 to explain how to find more missions and earn XP.
  • Restricted Gauntlet ‘Home Run’ track to ground vehicle blocks only (sorry flight enthusiasts!).
  • Added new colour blocks to the game, as chosen by winners of the Pixel Art Challenge.
  • Improved the generic GSO 1-3 missions to spawn randomly selected enemies based on filters (each mission is different now).
  • Some missions that have always used the same Tech for a long time will now use a new one.
  • Set invaders to spawn from GSO Grade 2 onwards.
Art tweaks:
  • Switched the projectile and casing shader to the standard no 2nd UV shader to allow the objects to batch.
Bug Fixes:
  • Fixed various physics issues with wheels.
  • Fixed issue with the Singularity Containment Unit (SCU) not picking up blocks correctly.
  • Fixed shield and radar blocks being able to be destroyed during their respective missions.
  • Fixed enemy in shield mission being invulnerable occasionally.
  • Fixed objective markers not correctly pointing at blocks during missions.
  • Fixed Trading Station appearing as an enemy on the radar.
  • Fixed multiple Trading Stations appearing when saving and loading during its mission.
  • Removed R&D-only blocks from Gauntlet ‘Home Run’ track inventory.
  • Properly disabled GeoCorp license and missions from being unlocked.
  • Fixed issue where EXP blocks were not available to purchase from the Payload Terminal or Trading Station (only applies to R&D Pack owners).
  • Fixed occasions where sending an invader would not return control to the player after flying up.
  • Fixed question mark appearing on radar when the player first spawns.
Known Issues:
  • Playing with old game saves will bypass certain new game content. Older game saves will continue to work, but players are highly recommended to start a fresh game to experience new content.
  • New dynamic mission system will sometimes fail to generate suitable enemy Techs. As a stopgap measure, missions may spawn Big Tony Techs, while we enhance the enemy Tech generation process.
  • Gaps may appear in the terrain.
  • The block cursor may incorrectly scale to become larger or smaller than the size of the block.
  • SCU Storage block related bugs:
    • Players can incorrectly end up with more than one SCU Storage block when continuing a saved game.
  • Markers for missions and bases when playing in 4:3 are offset slightly.
  • Techs with a GeoCorp cab do not drive properly.
  • Depth of Field has been disabled due to a Unity issue with DirectX 10 graphics cards.
  • The Delivery Cannon shouldn't open up when attached to a moving Tech.


[ 2016-06-20 20:19:50 CET ] [ Original post ]

TerraTech
Payload Studios Developer
Payload Studios Publisher
2015-02-06 Release
Game News Posts: 550
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive (18201 reviews)
The Game includes VR Support
Public Linux Depots:
  • TerraTech Beta Linux 64 [761.28 M]
  • TerraTech DLC Pack Linux 64 [7.5 M]
  • Year One Payload Linux 64 [744 ]
Available DLCs:
  • TerraTech: R&D Labs
  • TerraTech - Skin Pack: Space
  • TerraTech - Skin Pack: Historical
  • TerraTech - Kickstarter Skin Pack
  • TerraTech - Skin Pack: Samurai vs Ninja
  • TerraTech - Skin Pack: Fantastic Contraptions
  • TerraTech - Skin Pack: Falcon Genesis
In TerraTech you design, construct and command a fleet of unique vehicles, as you battle your way to victory across the lawless frontiers of new alien worlds, in a quest for glory and profit. In the distant future, Earth's natural resources have been depleted, and as an off-world prospector it's your job to travel to alien planets and scour them for valuable materials. These can be refined and shipped back to Earth in return for cash, or crafted into new components to augment your fleet. The rarest resources unlock the best equipment, so expand your territory and capture enemy bases, to secure your position on each planet.



Build crazy vehicles out of modular blocks! Hunt down enemies, shoot parts off them and scavenge the remains, to make your vehicle harder, better, stronger and faster.



Build anything you can imagine! Heavy battle tanks? Yes. Fast scout vehicles? Indeed. Flying carpet bombers? Why not? Simply drag and snap new blocks onto your creation, and get straight back into the fray!

MINIMAL SETUP
  • OS: Ubuntu 64-bit 12.04 or higher
  • Processor: 2.33Ghz Dual CoreMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: OpenGL 3 Compatible GPU with 1GB Video RAM
  • Storage: 1 GB available spaceAdditional Notes: Three-button mouse strongly recommended. Spec may be subject to revisions.
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