
Build crazy vehicles out of modular blocks! Hunt down enemies, shoot parts off them and scavenge the remains, to make your vehicle harder, better, stronger and faster.

Build anything you can imagine! Heavy battle tanks? Yes. Fast scout vehicles? Indeed. Flying carpet bombers? Why not? Simply drag and snap new blocks onto your creation, and get straight back into the fray!
Our biggest update yet!
Hi guys,
So for those of you that do not partake in our TT_Unstable branch updates, here is a summary of everything that is in in 0.6.1. Our biggest update yet!
We've added a new challenge mode - GAUNTLET! Click here to view the trailer.
Race around one of two challenging Gauntlet tracks with your custom built racing (or flying) Techs to achieve the best time you possibly can. Players can also race against themselves using ghost data for an extra dose of competitiveness!
The old mission system has been revamped with something a lot more robust which will make unlocking new blocks and progressing through the main game a breeze! We have integrated GSO grades 1-3 with the new system and will have GeoCorp and Venture Grades 1-3 added to the next Stable update.
Other highlights include Enemies landing on the planet in Payload Bombs, a brand spanking new UI, lots of optimisation work and a TON of bug fixes. This and many many more chunks of awesome make up 0.6.1. Read below for a more detailed list of changes and additions or watch this video summary of the Release Notes.
As always, we look forward to hearing your feedback - so be sure to get in touch with your thoughts and suggestions.
- Jamie
New features / content / improvements:
- New Gauntlet Mode added to the game with 2 tracks; Rolling Thunder and Home Run.
[list] - Old checkpoint and flight challenges have been retired, to be replaced by the new Gauntlet tracks.
Game Design Tweaks:
- Improved the generic GSO 1-3 missions to spawn randomly selected enemies based on filters (each mission is different now).
- Added an entry to the Mission Log during GSO Grade 2 to explain how to find more missions and earn XP.
- Set invaders to spawn from GSO Grade 2 onwards.
- Increased the chance of enemy population spawns to have new or undiscovered blocks.
- Reduced the range of all lights and adjusted their intensity (aiming to reduce FPS drops at night).
- Wheel balancing tweaks:
[list] - Increased grip for all GeoCorp Wheels.
- Updated Venture wheels' turn speed to allow them to turn faster, without losing control.
- Reduced torque on all Venture wheels, except the landing gear, which has a slight power increase. Venture wheels are a bit easier to control now, with little loss of speed.
Art Tweaks:
- Art related optimisations:
[list] - Asset and shader optimisations to improve batch rendering in game.
- Various blocks have been optimised for performance.
- Improved and optimised collision on some of the more common blocks in the game.
- Switched the projectile and casing shader to the standard no 2nd UV shader to allow the objects to batch.
Bug Fixes:
- Mission related bug fixes:
[list] - Fixed question mark appearing on radar when the player first spawns.
- Fixed objective markers not correctly pointing at blocks during missions.
- Fixed the Battery Tree sometimes spawning inside another tree.
- Fixed shield and radar blocks being able to be destroyed during their respective missions.
- Fixed enemy in shield mission being invulnerable occasionally.
- Fixed Trading Station appearing as an enemy on the radar.
- Fixed multiple Trading Stations appearing when saving and loading during its mission.
Known Issues:
- Playing with old game saves will bypass certain new game content. Older game saves will continue to work, but players are highly recommended to start a fresh game to experience new content.
- New dynamic mission system will sometimes fail to generate suitable enemy Techs. As a stopgap measure, missions may spawn Big Tony Techs, while we enhance the enemy Tech generation process.
- Markers for missions and bases when playing in 4:3 are offset slightly.
- Players can incorrectly end up with more than one SCU Storage block when continuing a saved game.
- Refineries may sometimes output resources that are smaller than expected.
- Gaps may appear in the terrain depending on the random seed chosen.
- Depth of Field has been temporarily disabled due to a Unity issue with DirectX 10 graphics cards.
- The Delivery Cannon shouldn't open up when attached to a moving Tech.
Minimum Setup
- OS: Ubuntu 64-bit 12.04 or higher
- Processor: 2.33Ghz Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3 Compatible GPU with 1GB Video RAM
- Storage: 1 GB available spaceAdditional Notes: Three-button mouse strongly recommended. Spec may be subject to revisions.
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