In TerraTech you design, construct and command a fleet of unique vehicles, as you battle your way to victory across the lawless frontiers of new alien worlds, in a quest for glory and profit. In the distant future, Earth's natural resources have been depleted, and as an off-world prospector it's your job to travel to alien planets and scour them for valuable materials. These can be refined and shipped back to Earth in return for cash, or crafted into new components to augment your fleet. The rarest resources unlock the best equipment, so expand your territory and capture enemy bases, to secure your position on each planet.

Build crazy vehicles out of modular blocks! Hunt down enemies, shoot parts off them and scavenge the remains, to make your vehicle harder, better, stronger and faster.

Build anything you can imagine! Heavy battle tanks? Yes. Fast scout vehicles? Indeed. Flying carpet bombers? Why not? Simply drag and snap new blocks onto your creation, and get straight back into the fray!

Build crazy vehicles out of modular blocks! Hunt down enemies, shoot parts off them and scavenge the remains, to make your vehicle harder, better, stronger and faster.

Build anything you can imagine! Heavy battle tanks? Yes. Fast scout vehicles? Indeed. Flying carpet bombers? Why not? Simply drag and snap new blocks onto your creation, and get straight back into the fray!
Early Access Release Notes - Version 0.6.1.2 - UNSTABLE BRANCH
Game Design tweaks:
Bug Fixes:
Known Issues:Markers for missions and bases when playing in 4:3 are offset slightly. Depth of Field has been disabled due to a Unity issue with DirectX 10 graphics cards. The Delivery Cannon shouldn't open up when attached to a moving Tech. [/list]
New features / content / improvements:
- Added Venture missions Grade 1, 2 & 3. Unlock these missions by completing the Venture License mission during GSO Grade 3.
- GeoCorp and Venture licenses are now unlocked by completing their license missions instead of picking up a block belonging to that corporation.
Game Design tweaks:
- Reduced the size and amount of enemy Techs that appear in some GSO missions.
- Increased the Radar scale. Radars now show precise positions of objects 300 units around the player and up to 350 around the outer ring.
Bug Fixes:
- Fixed issue where the camera would be locked and no Tech would respawn if they used Save and Quit while their Tech was destroyed.
- Fixed crash that happened if you loaded a save and hit exit before the screen faded from black.
- Fixed too many enemy Techs spawning in base missions when saving and reloading.
Known Issues:
- Playing with old game saves will bypass certain new game content. Older game saves will continue to work, but players are highly recommended to start a fresh game to experience new content.
- New dynamic mission system will sometimes fail to generate suitable enemy Techs. As a stopgap measure, missions may spawn Big Tony Techs, while we enhance the enemy Tech generation process.
- Blocks may fall onto the player's Tech as the result of missions incorrectly completing because of other enemy Techs.
- Gaps may appear in the terrain.
- The block cursor may incorrectly scale to become larger or smaller than the size of the block.
- SCU Storage block related bugs:
[list] - Players can incorrectly end up with more than one SCU Storage block when continuing a saved game.
[ 2016-07-04 16:45:38 CET ] [Original Post]
Minimum Setup
- OS: Ubuntu 64-bit 12.04 or higher
- Processor: 2.33Ghz Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3 Compatible GPU with 1GB Video RAM
- Storage: 1 GB available spaceAdditional Notes: Three-button mouse strongly recommended. Spec may be subject to revisions.
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