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TerraTech
Payload Studios Developer
Payload Studios Publisher
2015-02-06 Release
Game News Posts: 555
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive (18852 reviews)
The Game includes VR Support
Public Linux Depots:
  • TerraTech Beta Linux 64 [761.28 M]
  • TerraTech DLC Pack Linux 64 [7.5 M]
  • Year One Payload Linux 64 [744 ]
Available DLCs:
  • TerraTech: R&D Labs
  • TerraTech - Skin Pack: Space
  • TerraTech - Skin Pack: Historical
  • TerraTech - Kickstarter Skin Pack
  • TerraTech - Skin Pack: Samurai vs Ninja
  • TerraTech - Skin Pack: Fantastic Contraptions
  • TerraTech - Skin Pack: Falcon Genesis
Early Access Release Notes - Version 0.6.2

Hello Here we are with the goliath that is 0.6.2. We have now added grades 1-3 for all three corporations currently in the game; GSO, GeoCorp and Venture. This should give you plenty to explore in the Campaign mode while we work on more upcoming features. It also gives you access to every block in the game so far via the Trading Station or Payload Terminal and through random encounters. This, plus a bunch of game design tweaks, bug fixes and optimisations are what makes up 0.6.2. We look forward to hearing your thoughts on the recent changes. What's lined up next? AI improvements. - Jamie New features / content / improvements:

  • Added GeoCorp missions Grade 1, 2 & 3. Unlock these missions by completing the GeoCorp License mission during GSO Grade 2.
  • Added Venture missions Grade 1, 2 & 3. Unlock these missions by completing the Venture License mission during GSO Grade 3.
  • GeoCorp and Venture licenses are now unlocked by completing their license missions instead of picking up a block belonging to that corporation.
  • Added new Tech loader UI to Gauntlet tracks.
  • Double-clicking on a saved game will now load it.
  • Conveyors now auto-reconnect their links in response to structural changes.
  • Conveyors no longer support the 'push' behaviour (purple arrow) which is phased out in the upcoming crafting release. Instead, use a filter to pass between conveyor loops.
  • Added GSO Corner Conveyor, for building bases that transfer from one axis to another.
  • Multi-stack Silos (eg GSO 2x2, GSO 3x3) function as a single unit. Previously they emulated several connected single-stack silos.
  • Added Steam trading cards.
Game Design tweaks:
  • Reduced the size and amount of enemy Techs that appear in some GSO missions.
  • Increased the Radar scale. Radars now show precise positions of objects 300 units around the player and up to 350 around the outer ring.
  • Increased range at which new encounters can be seen on compasses and radars.
  • Graduated the EXP Alternator Conveyor to GSO Grade 2 and moved the GSO Filter Conveyor to GSO Grade 2.
Art tweaks:
  • Tweaks to the Conveyors, Filter and Alternator.
  • Addition of 2 "Edge Conveyors" to do concave and convex 90 degree transitions.
Bug Fixes:
  • Fixed various crash bugs which may occur when continuing your playthrough from previous game saves.
  • Allow new missions to be triggered when continuing your playthrough from previous game saves.
  • Fixed question marks remaining on radar for some missions if the enemy Techs wander off.
  • Fixed Repair Bubble not being invulnerable during Solar Generator mission.
  • Fixed objective marker not being attached to the Trading Station when purchasing the Tractor Pad.
  • Increased rotation options for GSO Half Block, Venture Gyro Stabiliser and GeoCorp Plasma Cutter.
  • Fixed resources disappearing or being having an incorrect scale when leaving a refinery.
  • Fixed issue where the camera would be locked and no Tech would respawn if they used Save and Quit while their Tech was destroyed.
  • Fixed crash that happened if you loaded a save and hit exit before the screen faded from black.
  • Fixed too many enemy Techs spawning in base missions when saving and reloading.
  • Fixed collision error on GSO small plough.
  • Fixed crash bug that occurs when connecting Venture conveyor blocks.
  • Various small UI fixes where the back buttons would not return to the expected screen.
  • Prevent snapshots uploaded to Twitter not loading into game (note: snapshots uploaded by older builds of the game may still not load).
  • Fixed bug where redesigning saved Sumo Techs would not work.
Known Issues:
  • Playing with old game saves may bypass certain new game content. Older game saves will continue to work, but players are highly recommended to start a fresh game to experience new content.
  • New dynamic mission system may sometimes fail to generate suitable enemy Techs. As a stopgap measure, missions may spawn Big Tony Techs, while we enhance the enemy Tech generation process.
  • Markers for missions and bases when playing in 4:3 are offset slightly.
  • Players can incorrectly end up with more than one SCU Storage block when continuing a saved game.
  • Refineries may sometimes output resources that are smaller than expected.
  • Gaps may appear in the terrain depending on the random seed chosen.
  • Depth of Field has been temporarily disabled due to a Unity issue with DirectX 10 graphics cards.
  • The Delivery Cannon shouldn't open up when attached to a moving Tech.


[ 2016-07-11 15:31:53 CET ] [ Original post ]

In TerraTech you design, construct and command a fleet of unique vehicles, as you battle your way to victory across the lawless frontiers of new alien worlds, in a quest for glory and profit. In the distant future, Earth's natural resources have been depleted, and as an off-world prospector it's your job to travel to alien planets and scour them for valuable materials. These can be refined and shipped back to Earth in return for cash, or crafted into new components to augment your fleet. The rarest resources unlock the best equipment, so expand your territory and capture enemy bases, to secure your position on each planet.



Build crazy vehicles out of modular blocks! Hunt down enemies, shoot parts off them and scavenge the remains, to make your vehicle harder, better, stronger and faster.



Build anything you can imagine! Heavy battle tanks? Yes. Fast scout vehicles? Indeed. Flying carpet bombers? Why not? Simply drag and snap new blocks onto your creation, and get straight back into the fray!

MINIMAL SETUP
  • OS: Ubuntu 64-bit 12.04 or higher
  • Processor: 2.33Ghz Dual CoreMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: OpenGL 3 Compatible GPU with 1GB Video RAM
  • Storage: 1 GB available spaceAdditional Notes: Three-button mouse strongly recommended. Spec may be subject to revisions.

GAMEBILLET

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GAMERSGATE

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1.58$ (77%)
MacGamestore

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49.99$ (17%)
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23.96$ (20%)
1.10$ (84%)
1.19$ (76%)
7.49$ (85%)
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42.49$ (15%)
1.09$ (82%)
1.24$ (75%)
1.99$ (89%)
1.49$ (85%)
1.39$ (80%)
1.10$ (89%)
5.49$ (84%)
1.98$ (80%)
4.39$ (87%)

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