In TerraTech you design, construct and command a fleet of unique vehicles, as you battle your way to victory across the lawless frontiers of new alien worlds, in a quest for glory and profit. In the distant future, Earth's natural resources have been depleted, and as an off-world prospector it's your job to travel to alien planets and scour them for valuable materials. These can be refined and shipped back to Earth in return for cash, or crafted into new components to augment your fleet. The rarest resources unlock the best equipment, so expand your territory and capture enemy bases, to secure your position on each planet.

Build crazy vehicles out of modular blocks! Hunt down enemies, shoot parts off them and scavenge the remains, to make your vehicle harder, better, stronger and faster.

Build anything you can imagine! Heavy battle tanks? Yes. Fast scout vehicles? Indeed. Flying carpet bombers? Why not? Simply drag and snap new blocks onto your creation, and get straight back into the fray!

Build crazy vehicles out of modular blocks! Hunt down enemies, shoot parts off them and scavenge the remains, to make your vehicle harder, better, stronger and faster.

Build anything you can imagine! Heavy battle tanks? Yes. Fast scout vehicles? Indeed. Flying carpet bombers? Why not? Simply drag and snap new blocks onto your creation, and get straight back into the fray!
Update 0.7.1 Incoming!
The new crafting changes are in a pretty good shape at the moment and needs a bit more finessing. We hope to release a new TT_Unstable update in a week or so, so please bear with us - it's gonna be a wild ride! <3
Hey guys,
In case anyone thinks we've been a bit quiet recently, we're actually working away on a pretty massive system overhaul - the new Crafting Update for 0.7.1.
Update 0.7.1 will include these features/improvements (and probably a few more too):
- New crafting blocks for GSO, GeoCorp and Venture.
- All GSO, GeoCorp and Venture blocks will be craftable & scrappable.
- New crafting menus on all Fabricators that allow any block to be selected and have the required recipe resources 'called' from attached Silos.
- Refineries that automatically switch to a mode that refines resources that the Fabricator needs.
- New Crafting tutorial missions.
- Redesign of the base conveyors and how they connect to each other.
- Game economy re-balancing.
The new crafting changes are in a pretty good shape at the moment and needs a bit more finessing. We hope to release a new TT_Unstable update in a week or so, so please bear with us - it's gonna be a wild ride! <3
[ 2016-10-26 15:45:11 CET ] [Original Post]
Minimum Setup
- OS: Ubuntu 64-bit 12.04 or higher
- Processor: 2.33Ghz Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3 Compatible GPU with 1GB Video RAM
- Storage: 1 GB available spaceAdditional Notes: Three-button mouse strongly recommended. Spec may be subject to revisions.
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