In TerraTech you design, construct and command a fleet of unique vehicles, as you battle your way to victory across the lawless frontiers of new alien worlds, in a quest for glory and profit. In the distant future, Earth's natural resources have been depleted, and as an off-world prospector it's your job to travel to alien planets and scour them for valuable materials. These can be refined and shipped back to Earth in return for cash, or crafted into new components to augment your fleet. The rarest resources unlock the best equipment, so expand your territory and capture enemy bases, to secure your position on each planet.

Build crazy vehicles out of modular blocks! Hunt down enemies, shoot parts off them and scavenge the remains, to make your vehicle harder, better, stronger and faster.

Build anything you can imagine! Heavy battle tanks? Yes. Fast scout vehicles? Indeed. Flying carpet bombers? Why not? Simply drag and snap new blocks onto your creation, and get straight back into the fray!

Build crazy vehicles out of modular blocks! Hunt down enemies, shoot parts off them and scavenge the remains, to make your vehicle harder, better, stronger and faster.

Build anything you can imagine! Heavy battle tanks? Yes. Fast scout vehicles? Indeed. Flying carpet bombers? Why not? Simply drag and snap new blocks onto your creation, and get straight back into the fray!
Early Access Release Notes - Version 0.7.0.3 - UNSTABLE BRANCH
Game Design Tweaks:
Bug Fixes:
Known Issues:
New features / content / improvements:
- Optimised memory usage when TerraTech launches.
- Crafty Mike now flies away when his missions are completed.
- Added Stig's Viking Helmet to the game.
Game Design Tweaks:
- Reintegrated the basic GSO Rotating Anchor to use alongside the GSO AI Anchor, not instead of.
- Added armoured block to R&D Test Chamber to test Tech firepower.
Bug Fixes:
- Various crash bug fixes.
- Friendly anchored AI now attack enemies again.
- Venture Delivery Cannons now take resources from adjacent Silos.
- Alien Artefacts now actually spawn at the correct height above the ground.
- Fixed Fabricators spawning with repeat enabled by default.
- Fixed block not being selectable in menu of Fabricator tutorial.
- Fixed purchased Techs not spawning if game saved and reloaded.
- Fixed extra Refineries being delivered during Crafty Business I when saving/reloading at a certain point in the mission.
- Fixed Fabricators not outputting if player save/loads during operation.
Known Issues:
- Most of the original base blocks have now been replaced with newer versions for the updated crafting system. The older base blocks now appear magenta in the game and will be removed completely in update 0.7.2 (sometime near the end of 2016). This should give you time to replace any old base blocks that you have on existing Techs and bases before they vanish forever.
- Graphical issues with red projector on terrain when enemies spawn in.
- Some radar markers may point towards things that are missing in the world.
- Markers for missions and bases when playing in 4:3 are offset slightly.
[ 2016-11-11 19:08:34 CET ] [Original Post]
Minimum Setup
- OS: Ubuntu 64-bit 12.04 or higher
- Processor: 2.33Ghz Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3 Compatible GPU with 1GB Video RAM
- Storage: 1 GB available spaceAdditional Notes: Three-button mouse strongly recommended. Spec may be subject to revisions.
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