
Build crazy vehicles out of modular blocks! Hunt down enemies, shoot parts off them and scavenge the remains, to make your vehicle harder, better, stronger and faster.

Build anything you can imagine! Heavy battle tanks? Yes. Fast scout vehicles? Indeed. Flying carpet bombers? Why not? Simply drag and snap new blocks onto your creation, and get straight back into the fray!
Hi everyone
Well, here we are. Our final update of 2016 - and what a year it has been! The game has come a long way and we still have a ton of awesome features working their way up the pipeline as we move into 2017.
We've focused on getting a rock solid build out to you guys ahead of the holiday season, where we'll be taking some much needed rest -- as well as throwing in a couple of new toys. Hope you like what makes up 0.7.2 and be sure to leave your thoughts for what you'd like to see in the new year below.
- Jamie
New Features / Content / Improvements:
- Added new Mission Log which provides more information about your current missions, such as how far away they are and what rewards they give. Press the 'L' key or click on the current objective panel to open the Mission Log.
- Added a mission tracker which gives notifications when new missions are added to the Mission Log or objectives are updated.
- New blocks:
[list] - Added the Hawkeye Scrapper to the game (Hawkeye Grade 3, available once Hawkeye Grade 2 is maxed out).
- Added the new Hawkeye Fabricator (Grade 2).
- Added the new Hawkeye Helios AI Sentry (Grade 2).
Game Design Tweaks:
- Block revisions:
[list] - Increased the pick-up range of all Scrappers. Geocorp has the largest radius, then Hawkeye is a little smaller and GSO and Venture have the smallest pick-up range.
- Increased the range of Hawkeye Missiles and decreased their damage slightly.
- Increased the lift power of the Hawkeye Rotors and the Venture Nose Propeller.
- Added Hawkeye & Venture Blocks to Sumo. Expanded the GSO and GeoCorp Block selection too.
Art Tweaks:
- The in-game HUD layout has been revised to have the current mission objective in the top right and the corporation XP bars in the top left.
- Improved the Tech snapshot overlay.
- Updated the appearance of Crafty Mike.
- Added clearer input and output indicators on the Hawkeye crafting blocks.
Bug Fixes:
- Crash bug fixes:
[list] - Multiple crash bug fixes.
- Game now ignores corrupted save files in load saves screen instead of crashing.
- Fixed crash bug when loading game saves from particular older builds.
- Fixed crash when saving larger snapshots.
- Prevent crash occurring when crafting blocks produce resources onto unloaded tiles.
Known Issues:
- Most of the original base blocks have now been replaced with newer versions for the updated crafting system. The older base blocks now appear magenta in the game and will be removed completely near the start of 2017. This should give you time to replace any old base blocks that you have on existing Techs and bases before they vanish forever.
- Rocks on steam vents can respawn after reloading.
- Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
- Graphical issues with red projector on terrain when enemies spawn in.
- Some radar markers may point towards things that are missing in the world.
- Markers for missions and bases when playing in 4:3 are offset slightly.
Minimum Setup
- OS: Ubuntu 64-bit 12.04 or higher
- Processor: 2.33Ghz Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3 Compatible GPU with 1GB Video RAM
- Storage: 1 GB available spaceAdditional Notes: Three-button mouse strongly recommended. Spec may be subject to revisions.
[ 6471 ]
[ 1696 ]
[ 1977 ]