
Build crazy vehicles out of modular blocks! Hunt down enemies, shoot parts off them and scavenge the remains, to make your vehicle harder, better, stronger and faster.

Build anything you can imagine! Heavy battle tanks? Yes. Fast scout vehicles? Indeed. Flying carpet bombers? Why not? Simply drag and snap new blocks onto your creation, and get straight back into the fray!
Hi guys,
With on-going multiplayer work coming along very nicely (we'll have more to announce about this very soon) - we've decided to add a bunch of widely requested features to add more awesomeness to TerraTech while our code team stretch their multiplayer muscles.
Mobile SCU & Refineries, Tutorial Skip and more info on each block in the game are all things that players have been looking forward to for a while now - and here they are! We hope you enjoy the changes as much as we do.
Take a look at the shiny new 0.7.3 Update video here and as always, be sure to let us know your thought over on the Official Forums .
Have fun out there!
- Jamie xo
New features / content / improvements:
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Any older Techs that previously used deprecated blocks will still load, but these blocks will not appear. Any blocks hanging off of deprecated blocks will disappear too.
Deprecated blocks will no longer appear anywhere in the game (as purple blocks or otherwise), and will yield no money when sold at Trading Stations.
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Game Design Tweaks:
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Art Tweaks:
- Various tweaks to the HUD graphics.
- Adjusted the Fog settings to help prevent terrain clipping.
- Added Venture Mobile SCU art asset.
- Added Venture Mobile Refinery art asset.
- Fixed issue with transparent Hawkeye block painting shader.
- Added Sombrero and Moustache special blocks.
- Combined the tree, rock and clutter materials into one material to improve batch rendering.
- Optimised Shroom trees for batch rendering.
Bug Fixes:
- General fixes
[list] - Improved performance by optimising the amount of world that is loaded.
- Fixed various crash issues while loading the terrain.
- Fixed cause of possible crash bugs.
- Fixed certain shroom trees not producing Rubber Jelly
- Fixed Thermal Generators being inactive after reloading.
- Tweeting an Invader from campaign now correctly sends a tweet and removes your Invader Tech.
- Can now rebind screenshot key, which could also previously be triggered while navigating UI menus.
Known Issues:
- The Solar Generator mission may break if the other early missions are completed before it.
- Can incorrectly rename non-player bases.
- Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
- Graphical issues with red projector on terrain when enemies spawn in.
- Some radar markers may point towards things that are missing in the world.
- Markers for missions and bases when playing in 4:3 are offset slightly.
Minimum Setup
- OS: Ubuntu 64-bit 12.04 or higher
- Processor: 2.33Ghz Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3 Compatible GPU with 1GB Video RAM
- Storage: 1 GB available spaceAdditional Notes: Three-button mouse strongly recommended. Spec may be subject to revisions.
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