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Early Access Release Notes - Version 0.7.4.9 - UNSTABLE BRANCH

Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here IMPORTANT NOTE: We've performed a big overhaul of the underlying tech to create greater variety in the world of TerraTech. During the TT_Unstable period from 0.7.4.4 onwards, games saves are unlikely to load in subsequent versions. Feel free to explore the new biomes in each TT_Unstable update from 0.7.4.4 onwards and give us feedback here or via the TerraTech forum at forum.terratechgame.com. Game saves will be fully supported again as of Stable Update 0.7.5. Game Design Tweaks:

  • Techs loaded from SCUs now spawn with empty batteries.
Art Tweaks:
  • Prototype 5th Biome resource givers replaced with final harvestable versions.
  • Further polish to the biome height maps.
Bug Fixes:
  • Fixed issue where a large player Tech could encounter a small Trader Troll.
  • Fixed SCU mission marker not appearing on the radar.
  • Fixed issue where mission Techs could be placed into the SCU.
  • Fixed mission blocks being picked up by the SCU and Scrappers on reload part way through the mission.
  • Invaders should no longer spawn near any missions.
Known Issues:
  • Sumo, Gauntlet and R&D Test Chamber may start with an initial noticeable stutter depending on how many Tech snapshots are present in the TerraTech folder.
  • Repositioning a Tech in build beam currently allows the player to easily “climb” up tall parts of the terrain (including the large artefacts which sometimes allow the Tech to incorrectly go inside of them). This feature will need to be restricted somehow so the terrain’s topology still provides a challenge for the player to navigate across.
  • Anchored blocks can be placed in close proximity to each other, causing them to overlap.
  • Celestite crystals have not been set up yet to crumble in stages.
  • Can incorrectly rename non-player bases.
  • Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
  • Graphical issues with red projector on terrain when enemies spawn in.
  • Markers for missions and bases when playing in 4:3 are offset slightly.


[ 2017-06-01 18:11:06 CET ] [ Original post ]



TerraTech
Payload Studios
  • Developer

  • Payload Studios
  • Publisher

  • 2015-02-06
  • Release

  • Action Indie Strategy Singleplayer
  • Tags

  • Game News Posts 547  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
  • Controls

  • Very Positive

    (18201 reviews)


  • Review Score

  • http://www.terratechgame.com
  • Website

  • https://store.steampowered.com/app/285920 
  • Steam Store

  • The Game includes VR Support



    TerraTech Beta Linux 64 [761.28 M]TerraTech DLC Pack Linux 64 [7.5 M]Year One Payload Linux 64 [744 ]

  • Public Linux depots

  • TerraTech: R&D Labs
    TerraTech - Skin Pack: Space
    TerraTech - Skin Pack: Historical
    TerraTech - Kickstarter Skin Pack
    TerraTech - Skin Pack: Samurai vs Ninja
    TerraTech - Skin Pack: Fantastic Contraptions
    TerraTech - Skin Pack: Falcon Genesis
  • Available DLCs

  • In TerraTech you design, construct and command a fleet of unique vehicles, as you battle your way to victory across the lawless frontiers of new alien worlds, in a quest for glory and profit. In the distant future, Earth's natural resources have been depleted, and as an off-world prospector it's your job to travel to alien planets and scour them for valuable materials. These can be refined and shipped back to Earth in return for cash, or crafted into new components to augment your fleet. The rarest resources unlock the best equipment, so expand your territory and capture enemy bases, to secure your position on each planet.



    Build crazy vehicles out of modular blocks! Hunt down enemies, shoot parts off them and scavenge the remains, to make your vehicle harder, better, stronger and faster.



    Build anything you can imagine! Heavy battle tanks? Yes. Fast scout vehicles? Indeed. Flying carpet bombers? Why not? Simply drag and snap new blocks onto your creation, and get straight back into the fray!
    MINIMAL SETUP
    • OS: Ubuntu 64-bit 12.04 or higher
    • Processor: 2.33Ghz Dual CoreMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3 Compatible GPU with 1GB Video RAM
    • Storage: 1 GB available spaceAdditional Notes: Three-button mouse strongly recommended. Spec may be subject to revisions.
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