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Early Access Release Notes - Version 0.7.6.5 - UNSTABLE BRANCH
[ 2017-09-01 17:54:24 CET ] [ Original post ]
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here. New features / content / improvements:
- Missions:
- Missions can now be cancelled from the Mission Log.
- You need to be further than 500m away from the mission centre in order to cancel it.
- Cancelled missions can be re-accepted from Trading Station Mission Boards.
- Added new GSO Grade 1 mission introducing Delivery Crates. This replaces the Salvage Mission.
- Added new GSO Grade 2 mission introducing the Trading Station SCU and AI modules. This replaces the GSO Grade 3 SCU and AI missions.
- Added four new Venture Flying Missions:
- Learn To Fly - Venture Grade 2
- Flying Slalom Lateral - Venture Grade 2
- Flying Slalom Corkscrew - Venture Grade 3
- Flying Circuit - Venture Grade 3
- Added 9 new Flying Checkpoint Tracks to the R&D Test Chamber (for R&D Test Chamber owners only).
- Missions can now be cancelled from the Mission Log.
- New Blocks:
- Added GeoCorp Refinery to GC Grade 2.
- Its recipe is: 2 x Plumbite, 3 x Titanite, 1 x Carbite, 1 x Oleite.
- Added Venture Double Booster to Grade 2.
- Its recipe is: 2 x Fibre Plating, 2 x Cyclone Jet, 1 x Thermo Jet.
- Added Venture 1-Way Steering Hover block to Venture Grade 3.
- Its recipe is: 2 x Fibron, 1 x Ion Pulse Cell.
- Added Venture 2-Way Steering Hover block to Venture Grade 3.
- Its recipe is: 2 x Fibron, 1 x Fibre Plating, 1 x Ion Pulse Cell.
- Added the new Venture Altimeter to Venture Grade 3,
- The recipe is: 1 x Fibron, 1 x Luxian, 1 x Plumbia, 1 x Fibre Plating
- Added Hawkeye Refinery to Grade 2.
- Its recipe is: 1 x Plumbia, 2 x Titania, 1 x Fibre Plating, 1 x Acid Electrode.
- Added GeoCorp Refinery to GC Grade 2.
- Creative Mode:
- Can now select whether you want enemies in Creative Mode.
- Toggle enemy Techs on and off at start of Creative Mode and via the Options screen.
- Can now select whether you want enemies in Creative Mode.
- Game Save revision:
- Going forward, saves from a newer version can no longer be loaded into a previous version of the game e.g. a save created in 0.7.7.1 Unstable would not be able to load in 0.7.7 Stable. This is not supported and can have adverse effects on your save game.
- Removed some troublesome enemy Techs from the population.
- Added a hint to go and find resources during Craftier Business III.
- Reduced the amount of blocks that a GeoCorp Block Magnet can hold at one time.
- Reduced GSO Mortar damage slightly and increased their price.
- Its new recipe is: 2 x Plubonic Greebles, 2 x Carbius, 2 x Blast Caps.
- Adjusted the Venture Speedometer recipe to match pricing of the Altimeter.
- Its new recipe is: 1 x Luxian, 1 x Titania, 1 x Fibron, 1 x Fibre Plating
- Component Chunk sprites now have a clearer angle.
- Updated Suzie Vroom’s head
- Fixed Battery tree spawning inside another tree.
- Fixed blocks getting stuck above the Trading Station SCU.
- Prevented receivers in early crafting missions from picking up resources chunks from the player’s collectors.
- Fixed soft lock during Crafty Business missions when right-clicking crafting blocks outside their normal interaction distance.
- Fixed being able to store crafting bases during certain points in crafting missions.
- Fixed a save/load issue during crafting missions.
- Fixed enemies sometimes not finding enough room to spawn in Defend Tech missions.
- Fixed friction on Treasure Blocks.
- Fixed collision on Auto Miner.
- Fixed seam on moon texture.
[ 2017-09-01 17:54:24 CET ] [ Original post ]
TerraTech
Payload Studios
Developer
Payload Studios
Publisher
2015-02-06
Release
Game News Posts:
550
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🕹️ Partial Controller Support
Very Positive
(18201 reviews)
The Game includes VR Support
Public Linux Depots:
- TerraTech Beta Linux 64 [761.28 M]
- TerraTech DLC Pack Linux 64 [7.5 M]
- Year One Payload Linux 64 [744 ]
Available DLCs:
- TerraTech: R&D Labs
- TerraTech - Skin Pack: Space
- TerraTech - Skin Pack: Historical
- TerraTech - Kickstarter Skin Pack
- TerraTech - Skin Pack: Samurai vs Ninja
- TerraTech - Skin Pack: Fantastic Contraptions
- TerraTech - Skin Pack: Falcon Genesis
In TerraTech you design, construct and command a fleet of unique vehicles, as you battle your way to victory across the lawless frontiers of new alien worlds, in a quest for glory and profit. In the distant future, Earth's natural resources have been depleted, and as an off-world prospector it's your job to travel to alien planets and scour them for valuable materials. These can be refined and shipped back to Earth in return for cash, or crafted into new components to augment your fleet. The rarest resources unlock the best equipment, so expand your territory and capture enemy bases, to secure your position on each planet.
Build crazy vehicles out of modular blocks! Hunt down enemies, shoot parts off them and scavenge the remains, to make your vehicle harder, better, stronger and faster.
Build anything you can imagine! Heavy battle tanks? Yes. Fast scout vehicles? Indeed. Flying carpet bombers? Why not? Simply drag and snap new blocks onto your creation, and get straight back into the fray!
Build crazy vehicles out of modular blocks! Hunt down enemies, shoot parts off them and scavenge the remains, to make your vehicle harder, better, stronger and faster.
Build anything you can imagine! Heavy battle tanks? Yes. Fast scout vehicles? Indeed. Flying carpet bombers? Why not? Simply drag and snap new blocks onto your creation, and get straight back into the fray!
MINIMAL SETUP
- OS: Ubuntu 64-bit 12.04 or higher
- Processor: 2.33Ghz Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3 Compatible GPU with 1GB Video RAM
- Storage: 1 GB available spaceAdditional Notes: Three-button mouse strongly recommended. Spec may be subject to revisions.
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