Hi guys,
There's been a lot going on under the hood recently with multiplayer work and ongoing system improvements -- but that hasn't stopped us from throwing a bunch of cool new features your way.
0.7.7 will mark the release of Enemies in Creative Mode, Inventory access in Campaign mode much sooner than before, the ability to Cancel Missions, a ton of new blocks and loads more! We're looking forward to hearing your thoughts on what we're rolling out with this update and shall see you on the forums - https://forum.terratechgame.com/index.php
Check out the Update Video here - https://www.youtube.com/watch?v=WDBwXye3RCY&feature=youtu.be
Have fun guys!
Jamie.
New features / content / improvements:
- New Blocks:
- Added GSO Bumper Wheel to GSO Grade 2.
- Added GSO Muddy Dog Wheel to GSO Grade 3.
- Added GeoCorp Rotating Anchor to GeoCorp Grade 2.
- Graduated the EXP Anchored Furnace Generator to GeoCorp Grade 1.
- This larger anchored generator is more efficient at generating energy, but it burns fuel at a slower speed.
- Added GeoCorp Refinery to GeoCorp Grade 2.
- Added GeoCorp Block Magnet to GeoCorp Grade 2.
- Added Venture Fuel Pod Block to Venture Grade 1.
- Added Venture Double Booster to Venture Grade 2.
- Added Venture 1-Way Steering Hover block to Venture Grade 3.
- Added Venture 2-Way Steering Hover block to Venture Grade 3.
- Added Venture Altimeter to Venture Grade 3,
- Added Hawkeye Refinery to Hawkeye Grade 2.
- Added Hawkeye Block Magnet to Hawkeye Grade 2.
- Added Hawkeye Counter AI Module to Hawkeye Grade 3.
- New Missions:
- Added new GSO Grade 1 mission introducing Delivery Crates. This replaces the Salvage Mission.
- Added new GSO Grade 2 mission introducing the Trading Station SCU and AI modules. This replaces the GSO Grade 3 SCU and AI missions.
- Added four new Venture Flying Missions:
- Learn To Fly - Venture Grade 2
- Flying Slalom Lateral - Venture Grade 2
- Flying Slalom Corkscrew - Venture Grade 3
- Flying Circuit - Venture Grade 3
- Missions can now be cancelled from the Mission Log.
- You need to be further than 500m away from the mission centre in order to cancel it.
- Cancelled missions can be re-accepted from Trading Station Mission Boards.
- New Biomes:
- Added new Grassland ‘Woodland Valley’ sub-biome. This area has rolling grassy hills with a wide flat valley below. Medium to large patches of Trees and Rocks are streaked across the landscape.
- Added new Mountain ‘Step Slopes’ sub-biome. This mountain range consists of gradual to steep slopes that climb to jagged peaks. The slopes are stacked into broken graphite-like layers at varying levels that create some medium cliffs and gorges where they converge with other layers.
- Creative Mode:
- Can now select whether you want enemies in Creative Mode.
- Toggle enemy Techs on and off at start of Creative Mode and via the Options screen.
- Can now select whether you want enemies in Creative Mode.
- Game Save revision:
- Going forward, saves from a newer version can no longer be loaded into a previous version of the game e.g. a save created in 0.7.7.1 Unstable would not be able to load in 0.7.7 Stable. This is not supported and can have adverse effects on your save game.
- Updated Trading Stations to include a SCU Storage Unit.
- This allows access to the inventory and block storage much earlier in Campaign.
- Techs with multiple cabs can now be split into multiple Techs when the Tech is pulled apart.
- Added 9 new Flying Checkpoint Tracks to the R&D Test Chamber (for R&D Test Chamber owners only).
- Latest translations from the TT Translators updated in the game.
- Block tweaks:
- Increased the range, rate of fire, damage and seeking ability of the GSO Mortar.
- GSO Boosters provide less force but also consume fuel slower.
- GSO Fuel Tanks now have a larger capacity for their size, but refill slower.
- Venture Fuel Tanks have a smaller capacity, relative to the GSO tanks, but refill faster.
- Venture Boosters provide more force, relative to their size, but consume fuel faster.
- Increased the pick-up range of all Scrappers.
- Increased the weight of all Resource Blocks for all corporations.
- Mission Tweaks:
- The Venture License mission is now a time trial race instead of a combat mission.
- Updated track for the Venture Grade 1 time trial mission.
- Biome Tweaks:
- Updated resource distribution for all biomes. Metals are easier to find in Grasslands, Rodite, Oleite and Carbite are easier to find in their respective biomes too.
- Ice Biome now first appears two times further away from the start then it did previously.
- Enemy Population Tweaks:
- Removed a large number of enemy Techs which were causing lag or contributing towards a negative playing experience, such as walls of guns and Megaton pyramids.
- Doubled the amount of offline invaders from 100 to 200.
- Other Tweaks:
- Blocks can no longer be sold to earn money at Trading Stations.
- Blocks can be scrapped into resources which can then be sold at a Trading Station. This should make the flow of money earning in TerraTech a lot easier to balance and understand from a player's point of view.
- Blocks can no longer be sold to earn money at Trading Stations.
- Fixed multiple display resolutions appearing in the options menu for some players.
- Fixed some issues with player and enemy Tech pathfinding.
- Fixed Battery tree spawning inside another tree.
- Fixed blocks getting stuck above the Trading Station SCU.
- Prevented receivers in early crafting missions from picking up resources chunks from the player’s collectors.
- Fixed being able to store crafting bases during certain points in crafting missions.
- Fixed bug on filter menu where all chunks were not selectable in some aspect ratios.
- Fixed sending certain snapshots to the SCU would break any future Tech spawning.
- Stopped invaders from spawning in Grasslands.
- Fixed slow physics routines on bullet casings. Dramatically improves performance in some situations where large techs are firing a large volume of guns.
- Fixed audio performance issues - more stable FPS in R&D and situations with lots of Techs.
- R&D Test Chamber EXP wheels can now drive on blocks.
- Non-English text introducing Trading Stations contains incorrect information about being able to sell blocks and Terminals being found on the corners.
- Sumo, Gauntlet and R&D Test Chamber may start with an initial noticeable stutter depending on how many Tech snapshots are present in the TerraTech folder.
- Anchored blocks can be placed in close proximity to each other, causing them to overlap.
- Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
[ 2017-09-14 17:41:30 CET ] [ Original post ]
🕹️ Partial Controller Support
- TerraTech Beta Linux 64 [761.28 M]
- TerraTech DLC Pack Linux 64 [7.5 M]
- Year One Payload Linux 64 [744 ]
- TerraTech: R&D Labs
- TerraTech - Skin Pack: Space
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- TerraTech - Kickstarter Skin Pack
- TerraTech - Skin Pack: Samurai vs Ninja
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Build crazy vehicles out of modular blocks! Hunt down enemies, shoot parts off them and scavenge the remains, to make your vehicle harder, better, stronger and faster.
Build anything you can imagine! Heavy battle tanks? Yes. Fast scout vehicles? Indeed. Flying carpet bombers? Why not? Simply drag and snap new blocks onto your creation, and get straight back into the fray!
- OS: Ubuntu 64-bit 12.04 or higher
- Processor: 2.33Ghz Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3 Compatible GPU with 1GB Video RAM
- Storage: 1 GB available spaceAdditional Notes: Three-button mouse strongly recommended. Spec may be subject to revisions.
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