
Build crazy vehicles out of modular blocks! Hunt down enemies, shoot parts off them and scavenge the remains, to make your vehicle harder, better, stronger and faster.

Build anything you can imagine! Heavy battle tanks? Yes. Fast scout vehicles? Indeed. Flying carpet bombers? Why not? Simply drag and snap new blocks onto your creation, and get straight back into the fray!
Hi guys,
There's been a lot going on under the hood recently with multiplayer work and ongoing system improvements -- but that hasn't stopped us from throwing a bunch of cool new features your way.
0.7.7 will mark the release of Enemies in Creative Mode, Inventory access in Campaign mode much sooner than before, the ability to Cancel Missions, a ton of new blocks and loads more! We're looking forward to hearing your thoughts on what we're rolling out with this update and shall see you on the forums - https://forum.terratechgame.com/index.php
Check out the Update Video here - https://www.youtube.com/watch?v=WDBwXye3RCY&feature=youtu.be
Have fun guys!
Jamie.
New features / content / improvements:
- New Blocks:
[list] - Added GSO Bumper Wheel to GSO Grade 2.
- Added GSO Muddy Dog Wheel to GSO Grade 3.
- Added GeoCorp Rotating Anchor to GeoCorp Grade 2.
- Graduated the EXP Anchored Furnace Generator to GeoCorp Grade 1.
[list] - This larger anchored generator is more efficient at generating energy, but it burns fuel at a slower speed.
[list]
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Game Design Tweaks:
- Block tweaks:
[list] - Increased the range, rate of fire, damage and seeking ability of the GSO Mortar.
- GSO Boosters provide less force but also consume fuel slower.
- GSO Fuel Tanks now have a larger capacity for their size, but refill slower.
- Venture Fuel Tanks have a smaller capacity, relative to the GSO tanks, but refill faster.
- Venture Boosters provide more force, relative to their size, but consume fuel faster.
- Increased the pick-up range of all Scrappers.
- Increased the weight of all Resource Blocks for all corporations.
[list]
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Bug Fixes:
- Fixed multiple display resolutions appearing in the options menu for some players.
- Fixed some issues with player and enemy Tech pathfinding.
- Fixed Battery tree spawning inside another tree.
- Fixed blocks getting stuck above the Trading Station SCU.
- Prevented receivers in early crafting missions from picking up resources chunks from the player’s collectors.
- Fixed being able to store crafting bases during certain points in crafting missions.
- Fixed bug on filter menu where all chunks were not selectable in some aspect ratios.
- Fixed sending certain snapshots to the SCU would break any future Tech spawning.
- Stopped invaders from spawning in Grasslands.
- Fixed slow physics routines on bullet casings. Dramatically improves performance in some situations where large techs are firing a large volume of guns.
- Fixed audio performance issues - more stable FPS in R&D and situations with lots of Techs.
- R&D Test Chamber EXP wheels can now drive on blocks.
Known Major Issues:
- Non-English text introducing Trading Stations contains incorrect information about being able to sell blocks and Terminals being found on the corners.
- Sumo, Gauntlet and R&D Test Chamber may start with an initial noticeable stutter depending on how many Tech snapshots are present in the TerraTech folder.
- Anchored blocks can be placed in close proximity to each other, causing them to overlap.
- Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
Minimum Setup
- OS: Ubuntu 64-bit 12.04 or higher
- Processor: 2.33Ghz Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3 Compatible GPU with 1GB Video RAM
- Storage: 1 GB available spaceAdditional Notes: Three-button mouse strongly recommended. Spec may be subject to revisions.
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