
Build crazy vehicles out of modular blocks! Hunt down enemies, shoot parts off them and scavenge the remains, to make your vehicle harder, better, stronger and faster.

Build anything you can imagine! Heavy battle tanks? Yes. Fast scout vehicles? Indeed. Flying carpet bombers? Why not? Simply drag and snap new blocks onto your creation, and get straight back into the fray!
OMG LOOK @ ALL THOZE BLOCKS!!1!
Hey guys,
There's a ton of multiplayer work going on behind the scenes (we're coming ever nearer to our beta release...can't wait for you guys to get your hands on that one) -- but that hasn't stopped us from jamming this update full with new toys.
This is the most amount of blocks we've ever managed to squeeze into a release! That, plus manual game saving, a new NPC (hey there Big Pete) and some long awaited Build Mode camera improvements are what makes up the gargantuan of an update that is 0.7.8.
https://www.youtube.com/watch?v=lvtoHC74RYE
Be sure to let us know what you think of the new additions. Enjoy!
New Blocks:
- Added GSO Techa Track to Grade 4.
- Added GeoCorp Anchored Mass SCU to Grade 3.
- Added Venture Bub Spoiler to Grade 1.
- Added 5 Venture streamlined blocks:
[list] - Added Venture Hooked Beak Block to Grade 1.
- Added Venture Small Dino Block to Grade 1.
- Added Venture Medium Dino Block to Grade 2.
- Added Venture Large Dino Block to Grade 3.
- Added Venture Duck Bill Block to Grade 3.
Big Pete:
- Updated the GeoCorp License mission in which resources must be gathered and delivered to a new NPC.
- Added new “Find Delivery Crate” missions for all corporations; these missions task the player to find a delivery crate within an area marked on the radar; if not found within the time limit, an enemy Tech arrives to guard the crate and must be defeated.
Manual Game Saving:
- Can now save games to a new game save slot or overwrite an existing game save slot.
- Can also rename and delete existing game save slots.
Build Mode Camera enhancements:
- Can select a particular point on the Tech for the Build Mode camera to look at with Right Mouse Button.
- This only works while in Build Mode.
- Improved the zoom range on large Techs to allow zooming in further.
Audio:
- New physics sounds for blocks, Tech collision and resource chunks.
- Weapons balanced and lowered in the mix
- Manufacturing resource calling beep reduced.
- General mix tweaks and bug fixes.
- Sound added when anchoring/unanchoring Techs.
- Sound added to deploying Techs from Inventory.
Game Design Tweaks:
- Block Tweaks:
[list] - Increased the health of all armour blocks for GSO, GeoCorp and Hawkeye.
- Increased the mass and health of the GSO Bumper, Muddy Dog and Ground Clearing wheels.
- Decreased the weight of the GSO SCU.
- Updated the selection of blocks that each corporation's Payload Terminal always offer for sale. Each one now includes a selection of basic blocks, where appropriate.
Bug Fixes:
- Fixed issue where starting the Crafty Mike IV mission could crash the game.
- Added a fix to the Learn to Fly mission to prevent players sending the plane to their SCU before the mission has been completed.
- Fixed bug that could cause scenery in damaged state to float above the terrain.
- Fixed issue where trees would regrow through a player’s base.
Known Major Issues:
- Sumo, Gauntlet and R&D Test Chamber may start with an initial noticeable stutter depending on how many Tech snapshots are present in the TerraTech folder.
- Anchored blocks can be placed in close proximity to each other, causing them to overlap.
- Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
Minimum Setup
- OS: Ubuntu 64-bit 12.04 or higher
- Processor: 2.33Ghz Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3 Compatible GPU with 1GB Video RAM
- Storage: 1 GB available spaceAdditional Notes: Three-button mouse strongly recommended. Spec may be subject to revisions.
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