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TerraTech
Payload Studios Developer
Payload Studios Publisher
2015-02-06 Release
Game News Posts: 555
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive (18852 reviews)
The Game includes VR Support
Public Linux Depots:
  • TerraTech Beta Linux 64 [761.28 M]
  • TerraTech DLC Pack Linux 64 [7.5 M]
  • Year One Payload Linux 64 [744 ]
Available DLCs:
  • TerraTech: R&D Labs
  • TerraTech - Skin Pack: Space
  • TerraTech - Skin Pack: Historical
  • TerraTech - Kickstarter Skin Pack
  • TerraTech - Skin Pack: Samurai vs Ninja
  • TerraTech - Skin Pack: Fantastic Contraptions
  • TerraTech - Skin Pack: Falcon Genesis
Early Access Release Notes - Version 0.7.8.3 - UNSTABLE BRANCH

Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here. New features / content / improvements:

  • More translated text from the TT Translation team.
Bug Fixes:
  • Fixed instances of Big Tony and Little Thief being unable to move properly.
  • Fixed bullet trails not showing on some weapons.
  • Fixed issue where bases on rotating anchors would sometimes disappear.
  • Adjusted the ground point on blocks with anchors. They now sit higher off the ground, making it easier to anchor these blocks on uneven surfaces.
  • Fixed radar icons failing to update their position under certain circumstance when their Tech was suddenly moved a large distance.
  • Increased the amount of time between Chunk Dispense Interval on the GSO Autominer from 0.25 seconds up to 10 seconds when it tries to catch up with the number of chunks it should have produced whilst you were away. This means it will not suddenly spit out lots of chunks and drop the FPS if you leave one alone for a very long time. Instead, it will take 10 seconds to drop each of the chunks that it owes you when you return, a more manageable handover of chunks.
  • Disabled Tech AI driving around and shooting while the game has not faded up yet.
  • Fixed edge case where some physics values on a Tech could be calculated incorrectly.
  • Fixed occasional crash when changing Techs while driving.
  • Fixed occasional crash when undoing an anchor removal.
Known Major Issues:
  • Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
  • GeoCorp Anchored Delivery Cannons might not anchor on what looks like flat terrain.
  • Using “Return to Checkpoint” in R&D Test Chamber can cause dispensers and bases to be displaced.


[ 2017-11-29 17:56:41 CET ] [ Original post ]

In TerraTech you design, construct and command a fleet of unique vehicles, as you battle your way to victory across the lawless frontiers of new alien worlds, in a quest for glory and profit. In the distant future, Earth's natural resources have been depleted, and as an off-world prospector it's your job to travel to alien planets and scour them for valuable materials. These can be refined and shipped back to Earth in return for cash, or crafted into new components to augment your fleet. The rarest resources unlock the best equipment, so expand your territory and capture enemy bases, to secure your position on each planet.



Build crazy vehicles out of modular blocks! Hunt down enemies, shoot parts off them and scavenge the remains, to make your vehicle harder, better, stronger and faster.



Build anything you can imagine! Heavy battle tanks? Yes. Fast scout vehicles? Indeed. Flying carpet bombers? Why not? Simply drag and snap new blocks onto your creation, and get straight back into the fray!

MINIMAL SETUP
  • OS: Ubuntu 64-bit 12.04 or higher
  • Processor: 2.33Ghz Dual CoreMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: OpenGL 3 Compatible GPU with 1GB Video RAM
  • Storage: 1 GB available spaceAdditional Notes: Three-button mouse strongly recommended. Spec may be subject to revisions.

GAMEBILLET

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MacGamestore

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