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The Future of TerraTech


Now that TerraTech 1.0 is imminent, we're busy planning for the future of the TerraTech IP. We have lots of plans - some realistic, some a little more ambitious, but they all form part of our ideal view of what TerraTech could become. We haven’t put a time limit on how much more we want to do to TerraTech. Some of that will be dictated by resources, but more importantly it will be affected by you, the community. You have been the lifeblood of the game since we launched back in 2015, and we wanted to share our roadmap outline for post 1.0 TerraTech and beyond. The below is in a rough order of priority, but of course somethings will be subject to change depending on how progress goes. We haven't explicitly listed bug fixes and general polish because those are ongoing activities. Next up These will be our first priority post launch.

  • Hot swapping between tech snapshots (store and deploy in a single action)
  • Improving core AI behaviours (Follow, Harvest etc)
  • Co-op Creative mode
  • Full gamepad support (PC)
Short Term Things which we'll aim to add in successive updates this year and into next year.
  • Co-op Campaign mode. We're not promising a full implementation (it's very complicated!) but some form of real-time shared playthrough.
  • A map!
  • A proper in-game Blockpedia
  • Flexible Tech controls, to accommodate different vehicle archetypes and grouped Block functions
  • Ongoing improvement to AI behaviours: more variety and personality
  • General improvements to the current session-based multiplayer experience (hosting features, PvP balancing...)
  • Better management of user-generated content systems (eg Invasions)
  • Cloud saves
  • More new blocks
  • More environment biome variety
  • New mission and event types
  • Graphical enhancements and new customisation options Medium Term Less urgent (though no less important) goals. Some of these will make it into TT1.x, some potentially even this year, but some may prove slower or even be too big in scope for this version of TerraTech.
  • Re-working / re-balancing core systems to increase variety and gameplay depth:
    • Weapon types and ranges
    • Fuel & energy systems, and storage
    • Shields, health and regen
    • Player 'death' and recovery mechanics
    • SCU and inventory management
  • Quality of experience enhancements:
    • Intelligent block rotation
    • Semi-automated build/re-build function
  • Set piece mission locations in the world
  • New types of scripted content
  • New AI features:
    • Flying AI
    • Enemy encampments that spawn AIs and affect the local environment
  • More dynamic enemy population composition
  • Improved models for aerodynamics and wheel physics
  • New Corporation(s)
  • New multiplayer modes and quality improvements
  • Increased graphical detail and deep cosmetic customisation Long Term These are things that we believe in, but we really don't know how soon we'll be able to start them. Some these are real blue-sky topics!
    • Water and other fluid environments: physics, game mechanics and world generation
    • Jointed and animated Techs
    • Structural stress simulation
    • World deformation (tunnelling)
    • Dynamic economy simulation
    • Spherical planets, space propulsion, interplanetary travel
    As always, we are hugely influenced by what you - our players - tell us, so please let us know what you're excited about, and what else you’d like to see. This is a high-level list so don't worry about specific bug fixes or feature details - that's not what this is for. Of course, everyone has different priorities so there is no one roadmap that will please everyone, but we do promise to take everything you tell us into account as we plan ahead.


    [ 2018-08-09 16:26:55 CET ] [ Original post ]

  • TerraTech
    Payload Studios Developer
    Payload Studios Publisher
    2015-02-06 Release
    Game News Posts: 550
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
    Very Positive (18201 reviews)
    The Game includes VR Support
    Public Linux Depots:
    • TerraTech Beta Linux 64 [761.28 M]
    • TerraTech DLC Pack Linux 64 [7.5 M]
    • Year One Payload Linux 64 [744 ]
    Available DLCs:
    • TerraTech: R&D Labs
    • TerraTech - Skin Pack: Space
    • TerraTech - Skin Pack: Historical
    • TerraTech - Kickstarter Skin Pack
    • TerraTech - Skin Pack: Samurai vs Ninja
    • TerraTech - Skin Pack: Fantastic Contraptions
    • TerraTech - Skin Pack: Falcon Genesis
    In TerraTech you design, construct and command a fleet of unique vehicles, as you battle your way to victory across the lawless frontiers of new alien worlds, in a quest for glory and profit. In the distant future, Earth's natural resources have been depleted, and as an off-world prospector it's your job to travel to alien planets and scour them for valuable materials. These can be refined and shipped back to Earth in return for cash, or crafted into new components to augment your fleet. The rarest resources unlock the best equipment, so expand your territory and capture enemy bases, to secure your position on each planet.



    Build crazy vehicles out of modular blocks! Hunt down enemies, shoot parts off them and scavenge the remains, to make your vehicle harder, better, stronger and faster.



    Build anything you can imagine! Heavy battle tanks? Yes. Fast scout vehicles? Indeed. Flying carpet bombers? Why not? Simply drag and snap new blocks onto your creation, and get straight back into the fray!

    MINIMAL SETUP
    • OS: Ubuntu 64-bit 12.04 or higher
    • Processor: 2.33Ghz Dual CoreMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3 Compatible GPU with 1GB Video RAM
    • Storage: 1 GB available spaceAdditional Notes: Three-button mouse strongly recommended. Spec may be subject to revisions.
    GAMEBILLET

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