Hey Prospectors, Matt here with some big news for you... Co-op Creative has made its way to TT_Unstable! There have been a lot of technical hurdles to overcome, such as reworking the network code to allow smoother, more stable gameplay. However, thanks to our amazingly talented team of designers and coders, were now ready to reveal our first co-op mode, which you can play with your best (or worst) buds right now! This is the first of several stages of development that will flesh out our various co-op modes, with the aim of releasing a Co-op Campaign mode further down the line. For this iteration, you can expect:
- Up to 4 players per game
- Peer2Peer hosting
- Local saving (host only)
- Build on each others Techs (with option to not allow it)
- A selection of preset biomes
- Toggleable Friendly Fire
- Spectator Mode
- Enemy Techs
- Crafting Blocks
- EXP Blocks
- Blocks with holding beams (receivers, SCU, block magnets, etc)
- Co-op Creative mode.
- Better Future Campaign missions.
- Available to unlock from GSO Grade 4.
- Sound effects added to the user interface.
- Standard blocks:
- Better Future Two Face Blank Block
- Better Future Three Face Blank Block
- Better Future Stream Fillet Block
- Better Future Stream Internal Corner Block
- Better Future Small Air Rig
- Better Future Medium Air Rig
- Better Future Large Air Rig
- Weapon blocks:
- Better Future FS Laser
- Better Future Scatter Laser
- Better Future Trapdoor Assault Laser
- Better Future Cyber Disc Laser
- Accessory blocks:
- Better Future Small Light
- Better Future Radar
- Better Future Payload Terminal
- Power blocks:
- Better Future Solar Panel
- Better Future Shield Bubble Projector
- Manufacturing blocks:
- Better Future Sky Anchor
- Better Future Fabricator
- Better Future Scrapper
- Flight blocks:
- Better Future Tail Wing
- Better Future Gravity Magnifier Engine
- Better Future Medium Hover Ring
- Better Future Large Fuel Tank
- Better Future Large Air Brake
- Better Future Anti-gravity Eco Engine
- Moved all Anchor blocks for all corporations to the Manufacturing blocks section of the block Inventory.
- Added persistent beam effect to Better Future Laser Turrets.
- Certain enemy AI will not attack the player.
- Most turrets are incorrectly friendly instead of enemies that atack the player (including the ones in R&D Test Chamber).
- After accepting Deathmatch invites, players may be unable to control Techs.
- The range indicator for a GeoCorp Wireless Charger is so large, it may not be apparent to the player unless it's held in the distance before being attached to a Tech.
- Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
- Translations for non-English language support is work-in-progress for most languages.
[ 2019-02-07 18:08:02 CET ] [ Original post ]
🕹️ Partial Controller Support
- TerraTech Beta Linux 64 [761.28 M]
- TerraTech DLC Pack Linux 64 [7.5 M]
- Year One Payload Linux 64 [744 ]
- TerraTech: R&D Labs
- TerraTech - Skin Pack: Space
- TerraTech - Skin Pack: Historical
- TerraTech - Kickstarter Skin Pack
- TerraTech - Skin Pack: Samurai vs Ninja
- TerraTech - Skin Pack: Fantastic Contraptions
- TerraTech - Skin Pack: Falcon Genesis
Build crazy vehicles out of modular blocks! Hunt down enemies, shoot parts off them and scavenge the remains, to make your vehicle harder, better, stronger and faster.
Build anything you can imagine! Heavy battle tanks? Yes. Fast scout vehicles? Indeed. Flying carpet bombers? Why not? Simply drag and snap new blocks onto your creation, and get straight back into the fray!
- OS: Ubuntu 64-bit 12.04 or higher
- Processor: 2.33Ghz Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3 Compatible GPU with 1GB Video RAM
- Storage: 1 GB available spaceAdditional Notes: Three-button mouse strongly recommended. Spec may be subject to revisions.
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