Hey, Prospectors!
Its been a while, right? As a studio weve been quite quiet lately, but its been a busy time for us behind the scenes. Were starting to get to grips with how we work now that lockdowns ended and were moving back into the studio, as well as changes that have had to be made over the last few years, but weve come out in a place where were really excited about the future.
The studio is now 40 people and counting and were still looking for new team members (check out our jobs page for more info!) and were working on multiple projects (which you might start to hear about soon).
But first, we want to talk to you about TerraTech
Introducing Circuits and Systems.
Our next big focus is looking at automation tools and blocks. The idea behind these is to create a more interesting tool set in TerraTech well be using this ourselves but we also want to share it with you, so that you can create really fun and new gameplay scenarios for both yourself, and to share with others.
We really think these new blocks will allow you to be extra creative, and build things that we never thought possible before! This allows you to make anything from an automated door to a brand new minigame and more. Your imagination is the only limit
The new blocks include Time Blocks, Input Blocks, Actuator Blocks, Logic Blocks, Wireless Blocks, Carrier Block, Display Blocks and Value Modifier Blocks. If this sounds confusing, dont worry weve got a lot to show you before the blocks drop in game.
Well also be starting small, and showcasing the easier blocks in order to ease you into it. Youll learn about this new update through livestreams, blogs and videos, and the builds will get bigger and better as the weeks go on. This means that when the update hits TerraTech, youll be ready to jump in!
As we add parts of this update to TerraTech, theyll be first introduced into R&D Labs, and youll be able to drop into the game and try them out while theyre still experimental. If you dont own R&D Labs, you can either pick it up here, or you can wait until the blocks are introduced into the main game further down the line. We dont have a definite date to give you on this yet, but when we do, you can be sure youll hear about it.
Were also bringing you in as part of the development process this means well be talking about and showing some of our blocks which wont be in the initial release of this content. Instead, theyre planned for later updates, and well be taking your thoughts and feedback into account.
But even before any of the blocks hit R&D, wed love for you to start telling us what you like and dont like about them on our forums, Discord, Twitter, anywhere you want to reach us and which part of the feature youd like to see next.
We want this feature to be developed with your insight and support and feedback and well be talking to you about the new content the entire time. Well be figuring this out together, and hopefully this means youll have the opportunity to help shape future TerraTech content.
Another thing were doing to be more open with you is making our internal HackNPlan board public. This means youll be able to sign up to HackNPlan and view our TerraTech development in real time. Youll probably mostly be seeing bugs that were planning on fixing but were excited to be more transparent. If this is something youre interested in, well be sharing instructions on how to sign up next week.
Youll be able to get your first look at Circuits & Systems on our stream tomorrow and weve got lots more to share with you, so keep an eye on our social media for related updates!
Until next time
[ 2022-11-29 15:39:50 CET ] [ Original post ]
🕹️ Partial Controller Support
- TerraTech Beta Linux 64 [761.28 M]
- TerraTech DLC Pack Linux 64 [7.5 M]
- Year One Payload Linux 64 [744 ]
- TerraTech: R&D Labs
- TerraTech - Skin Pack: Space
- TerraTech - Skin Pack: Historical
- TerraTech - Kickstarter Skin Pack
- TerraTech - Skin Pack: Samurai vs Ninja
- TerraTech - Skin Pack: Fantastic Contraptions
- TerraTech - Skin Pack: Falcon Genesis
Build crazy vehicles out of modular blocks! Hunt down enemies, shoot parts off them and scavenge the remains, to make your vehicle harder, better, stronger and faster.
Build anything you can imagine! Heavy battle tanks? Yes. Fast scout vehicles? Indeed. Flying carpet bombers? Why not? Simply drag and snap new blocks onto your creation, and get straight back into the fray!
- OS: Ubuntu 64-bit 12.04 or higher
- Processor: 2.33Ghz Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3 Compatible GPU with 1GB Video RAM
- Storage: 1 GB available spaceAdditional Notes: Three-button mouse strongly recommended. Spec may be subject to revisions.
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