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Circuits & Systems Release Notes - Update 1.5

Hey Prospectors, Circuits & Systems is available NOW! There are loads of Logic, Signal, Value, and Output Blocks to tinker with and build some awesome Techs. [previewyoutube=fXf8EN9Cj6I;full][/previewyoutube]

New Blocks:


  • Reticule Research Spotlight
  • Reticule Research Anchored Ramp
The following blocks have been graduated from R&D Labs to the Main Game:
  • Reticule Research Black Wire
  • Reticule Research Yellow Wire
  • Reticule Research One Way Wire
  • Reticule Research Red Wire
  • Reticule Research Green Wire
  • Reticule Research Blue Wire
  • Reticule Research Signal Extender
  • Reticule Research Signal Delayer
  • Reticule Research Signal Transmitter
  • Reticule Research Signal Receiver
  • Reticule Research Input Value
  • Reticule Research Value Adder
  • Reticule Research Value Subtractor
  • Reticule Research Value Multiplier
  • Reticule Research Value Divider
  • Reticule Research Value Display
  • Reticule Research Value Equals
  • Reticule Research Value Greater Than
  • Reticule Research Value Less Than
  • Reticule Research Logic XOR
  • Reticule Research Logic AND
  • Reticule Research Logic OR
  • Reticule Research Logic NOT
  • Reticule Research Variable Colour Pixel
  • Reticule Research Fixed Colour Pixel
  • Reticule Research Actuating Ramp
  • Reticule Research Stopwatch
  • Reticule Research Beam Sensor
  • Reticule Research Toggle
  • Reticule Research Button
  • Reticule Research Actuating Gate
  • Reticule Research Platform Anchor

New Mission:


  • Tinkering with Circuitry

Block Adjustments:


  • Lights attached to circuit blocks only turn on when powered
  • Weapons attached to circuit blocks only fire when powered
  • Explosive bolts attached to circuit blocks only fire when powered
  • Boosters only activate when receiving a signal
  • Rotors only activate when receiving a signal
  • Propellers only activate when receiving a signal
  • Adjustment thrusters only activate when receiving a signal
  • Better Future Linear Motion Engine only activates when receiving a signal - NOTE: The BF LME and some adjustment thrusters are special cases as they fire in all directions at once resulting in motion being cancelled out.
  • Magnets only activate when receiving a signal
  • Landing gear only activates when receiving a signal
  • Hovers only activate when receiving a signal
  • Remote chargers only activate when receiving a signal
  • SCUs only activate when receiving a signal
  • Antigrav blocks only activate when receiving a signal
  • Gyros only activate when receiving a signal
  • Shield and Repair bubbles only activate when receiving a signal
  • Altimeter block correctly outputs its height as a value (0-999)
  • Speedometer block correctly outputs its speed as a value (0-999)
  • Battery gauge block correctly outputs the charge percentage as a value (0-100)
  • Fuel gauge block correctly outputs the fuel level percentage as a value (0-100)

Quality of Life Improvements:


  • Eyedropper tool now keeps the state of the blocks that are being copied
  • Updated the order of the Inventory to be more logical
  • Added option to collapse the more information panel on the inventory
  • Blocks that are tagged as battery storage & fuel storage show icons on their block info panels now
  • All units in the game have been converted to Metric numbers (if they weren't already)

Bug Fix:


  • Fixed a bug where lights would not turn on automatically at the start of the night

Localisation update:


Translations have been updated for our Ukrainian, Czech and Japanese friends. Many thanks to the TT Translator team, in particular recent translations from:
  • George "SemperAnte" Troshin
  • Michael "Pingu" Stepanenko
  • ZombieSpider
  • yukke


[ 2023-04-27 14:00:23 CET ] [ Original post ]

TerraTech
Payload Studios Developer
Payload Studios Publisher
2015-02-06 Release
Game News Posts: 550
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive (18201 reviews)
The Game includes VR Support
Public Linux Depots:
  • TerraTech Beta Linux 64 [761.28 M]
  • TerraTech DLC Pack Linux 64 [7.5 M]
  • Year One Payload Linux 64 [744 ]
Available DLCs:
  • TerraTech: R&D Labs
  • TerraTech - Skin Pack: Space
  • TerraTech - Skin Pack: Historical
  • TerraTech - Kickstarter Skin Pack
  • TerraTech - Skin Pack: Samurai vs Ninja
  • TerraTech - Skin Pack: Fantastic Contraptions
  • TerraTech - Skin Pack: Falcon Genesis
In TerraTech you design, construct and command a fleet of unique vehicles, as you battle your way to victory across the lawless frontiers of new alien worlds, in a quest for glory and profit. In the distant future, Earth's natural resources have been depleted, and as an off-world prospector it's your job to travel to alien planets and scour them for valuable materials. These can be refined and shipped back to Earth in return for cash, or crafted into new components to augment your fleet. The rarest resources unlock the best equipment, so expand your territory and capture enemy bases, to secure your position on each planet.



Build crazy vehicles out of modular blocks! Hunt down enemies, shoot parts off them and scavenge the remains, to make your vehicle harder, better, stronger and faster.



Build anything you can imagine! Heavy battle tanks? Yes. Fast scout vehicles? Indeed. Flying carpet bombers? Why not? Simply drag and snap new blocks onto your creation, and get straight back into the fray!

MINIMAL SETUP
  • OS: Ubuntu 64-bit 12.04 or higher
  • Processor: 2.33Ghz Dual CoreMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: OpenGL 3 Compatible GPU with 1GB Video RAM
  • Storage: 1 GB available spaceAdditional Notes: Three-button mouse strongly recommended. Spec may be subject to revisions.
GAMEBILLET

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