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🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Hey Prospectors, We asked you to ask us some questions. Which you did! So thanks to everyone who submitted one. Here are our answers to the most popular questions: Q: Are there any plans to go more in depth on the in game lore of our existing corps? It's always fun to see the history of things. A: Originally we tried to stay away from adding too much lore or backstory to TerraTech. Mainly for the fact its a Sandbox game and we want to keep it open to interpretation by the player. However, as weve added more Corporations with new Missions and content its opened the game up a lot more for this sort of thing. So weve got stuff planned for the New Corporation thats mentioned in the Roadmap but its very early days to show exactly what that will look like. But suffice it to say that yes, wed like to add more lore and history to the game. Q: What will the new corporation be used for? And what will it be called? A: Its still very early days in the development process of the New Corporation so we dont have that much info to share at the moment. We aim to bring the Community into the loop as soon as possible in the development process so we can work together on what they will bring to TerraTech. Q: are there any plans to polish the game (fix ankers, fix, wheels, fix suspension, stronger enemies,....)? right now u basicly have to use hovercrafts to move around. and can we pleace have some ingame stats for the current tech we use or for the blocks (dps, speed, weight,...) A: Weve got plenty of Quality of Life Improvements planned for future updates. These will include new features, Block balancing, and bug fixing amongst others. So if you have specific things youd like to see head over to our Discord Server and drop your ideas there so we can gather them and hopefully address them in a future update. Q: can we expect flying blocks for space junkers or perhaps RR? A: Yes! From a design perspective, there are a lot of fun things we can do with new Blocks for these corporations. Im sure there are some whacky forms of rotors or propellers that would fit perfectly with these Corps. A Leonardo Da Vinci aerial screw for Reticule Research maybe? Q: Any plans of some sort of challenge mode or gameplay modifiers for new saved games? A: Personally, and this is just me speaking, Id love to see a Hardcore game mode. With permadeath, harder enemies, fewer OP Blocks, etc. That would be super fun and add some replayability. Q: are you planning on adding more robust and less assembly-intense ways of making moveable parts on techs, like a hinge part? Perhaps with the release of Legion? A: Hinges, pistons, and hitches are inherently very difficult to implement in TerraTech. Just from the way the build systems works, there just isnt an easy way to do it. We know that this is something players want, and honestly, I think would be very fun, however, we need to weigh up the work that would go into it against the benefits it would bring. We will never say that something is impossible to do in TerraTech but I feel this is veering towards that end of the spectrum. So there you have it! Thanks again to everyone who submitted a question. Wwe'll probably do more of these in the future so If your questions wasn't answered you definitely get another chance.
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