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Community Spotlight - Rafs
Probably their most well-known Mod, and for good reason, this WHOLE Corporation Mod uses functionality from other Mods, as well as Rafs' own Block Models and Skins to create GreenTech! There are over 300 Blocks in this Mod, covering all the different Block categories. https://steamcommunity.com/sharedfiles/filedetails/?id=2750627783
Containing 65 Skins for all Corporations, you're sure to find your next favourite Tech aesthetic with this Skins Pack https://steamcommunity.com/sharedfiles/filedetails/?id=2102625067
Rafs has also published a handful of Block Mod Packs which all feature unique and fun Block types for different Corporations. My personal favourite is the Weapons Pack. https://steamcommunity.com/sharedfiles/filedetails/?id=2751615466
We asked Rafs about their process for Modding TerraTech, what their inspiration is and what they've got planned next. Here is what they had to say: Q: What's your approach to Modding in TerraTech? What's your inspiration? A: My approach to Modding was a process that started without mods in mind. I constantly had ideas for TT blocks and cool stuff but had no means of doing it, eventually this got me so hyped that I made detailed suggestion threads at the old Forum, and even started learning 3D Modeling so I could provide concept art to those ideas (I wanted to get the devs hyped I guess lol). Eventually I had ideas for Skins and some community friends liked them and teached me how to mod skins; that's how I started. Then I thought of adding those 3D models I had already made into the game as block mods (at first, just basic blocks); that was the longest and hardest process but so rewarding. And it kept going all the way to GreenTech, always with the help of the community and older modders (which became friends that I still talk to this day!). Q: What's your advice for players starting out on their first TerraTech Mod? A: My inspiration is in many other games I played, Pokemon for example inspired some GreenTech weapons, while Anno 2070 Ecos' inspired the corp style! But the biggest inspiration will always be the game itself, and many blocks come from sessions of experiment with existing stuff. Q: Have you got any exciting new Mods planned for the future? A: For the main TerraTech game not at the moment, I am waiting TerraTech Worlds to leave early access so I can play the whole experience and maybe think of mods if I get the idea sparks, it has a lot of exciting new systems in it which are fertile grounds for experimenting :)
[ 2024-07-09 09:02:14 CET ] [ Original post ]
Hey Prospectors, Matt here coming at you with another fresh installment of Community Spotlight, a monthly post that takes a look at a specific TerraTech Creator from the Workshop. This month we're taking a look at some of Rafs' Mods. As one of the OG TerraTech Modders, focusing mostly on Skins, Blocks and even a whole Corporation Rafs is responsible for some of the most well-loved and well-used Mods on the Workshop. So let's take a look at some of them.
GreenTech
GreenTech
Probably their most well-known Mod, and for good reason, this WHOLE Corporation Mod uses functionality from other Mods, as well as Rafs' own Block Models and Skins to create GreenTech! There are over 300 Blocks in this Mod, covering all the different Block categories. https://steamcommunity.com/sharedfiles/filedetails/?id=2750627783
Rafs' Skins Megapack
Rafs' Skins Megapack
Containing 65 Skins for all Corporations, you're sure to find your next favourite Tech aesthetic with this Skins Pack https://steamcommunity.com/sharedfiles/filedetails/?id=2102625067
Rafs' Weapons Pack
Rafs' Weapons Pack
Rafs has also published a handful of Block Mod Packs which all feature unique and fun Block types for different Corporations. My personal favourite is the Weapons Pack. https://steamcommunity.com/sharedfiles/filedetails/?id=2751615466
Q&A with Rafs
We asked Rafs about their process for Modding TerraTech, what their inspiration is and what they've got planned next. Here is what they had to say: Q: What's your approach to Modding in TerraTech? What's your inspiration? A: My approach to Modding was a process that started without mods in mind. I constantly had ideas for TT blocks and cool stuff but had no means of doing it, eventually this got me so hyped that I made detailed suggestion threads at the old Forum, and even started learning 3D Modeling so I could provide concept art to those ideas (I wanted to get the devs hyped I guess lol). Eventually I had ideas for Skins and some community friends liked them and teached me how to mod skins; that's how I started. Then I thought of adding those 3D models I had already made into the game as block mods (at first, just basic blocks); that was the longest and hardest process but so rewarding. And it kept going all the way to GreenTech, always with the help of the community and older modders (which became friends that I still talk to this day!). Q: What's your advice for players starting out on their first TerraTech Mod? A: My inspiration is in many other games I played, Pokemon for example inspired some GreenTech weapons, while Anno 2070 Ecos' inspired the corp style! But the biggest inspiration will always be the game itself, and many blocks come from sessions of experiment with existing stuff. Q: Have you got any exciting new Mods planned for the future? A: For the main TerraTech game not at the moment, I am waiting TerraTech Worlds to leave early access so I can play the whole experience and maybe think of mods if I get the idea sparks, it has a lot of exciting new systems in it which are fertile grounds for experimenting :)
[ 2024-07-09 09:02:14 CET ] [ Original post ]
TerraTech
Payload Studios
Developer
Payload Studios
Publisher
2015-02-06
Release
Game News Posts:
555
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🕹️ Partial Controller Support
Very Positive
(18712 reviews)
The Game includes VR Support
Public Linux Depots:
- TerraTech Beta Linux 64 [761.28 M]
- TerraTech DLC Pack Linux 64 [7.5 M]
- Year One Payload Linux 64 [744 ]
Available DLCs:
- TerraTech: R&D Labs
- TerraTech - Skin Pack: Space
- TerraTech - Skin Pack: Historical
- TerraTech - Kickstarter Skin Pack
- TerraTech - Skin Pack: Samurai vs Ninja
- TerraTech - Skin Pack: Fantastic Contraptions
- TerraTech - Skin Pack: Falcon Genesis
In TerraTech you design, construct and command a fleet of unique vehicles, as you battle your way to victory across the lawless frontiers of new alien worlds, in a quest for glory and profit. In the distant future, Earth's natural resources have been depleted, and as an off-world prospector it's your job to travel to alien planets and scour them for valuable materials. These can be refined and shipped back to Earth in return for cash, or crafted into new components to augment your fleet. The rarest resources unlock the best equipment, so expand your territory and capture enemy bases, to secure your position on each planet.
Build crazy vehicles out of modular blocks! Hunt down enemies, shoot parts off them and scavenge the remains, to make your vehicle harder, better, stronger and faster.
Build anything you can imagine! Heavy battle tanks? Yes. Fast scout vehicles? Indeed. Flying carpet bombers? Why not? Simply drag and snap new blocks onto your creation, and get straight back into the fray!
Build crazy vehicles out of modular blocks! Hunt down enemies, shoot parts off them and scavenge the remains, to make your vehicle harder, better, stronger and faster.
Build anything you can imagine! Heavy battle tanks? Yes. Fast scout vehicles? Indeed. Flying carpet bombers? Why not? Simply drag and snap new blocks onto your creation, and get straight back into the fray!
MINIMAL SETUP
- OS: Ubuntu 64-bit 12.04 or higher
- Processor: 2.33Ghz Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3 Compatible GPU with 1GB Video RAM
- Storage: 1 GB available spaceAdditional Notes: Three-button mouse strongly recommended. Spec may be subject to revisions.
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