




🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Apologies everyone, but there has been a slight delay to Chapter 3, due to me wanting to add more content! But here is a pre - chapter 3 update that includes a lot of fixes and some new stuff too! If all goes to plan it will drop March 24th.
Here is what is added in this update.
Added Arcade Mode - Select a single chapter to play all the way through.
Improved font resolution and readability.
Added save and load notifications during auto save and load.
New rendering style makes the whole game a little more stylish and retro.
Added Visual Options:
Disable Scanlines
Turn off Gore
Improved Ragdoll stability when knocking enemies that are overlapping.
Fixed issues on 4 player where player 4 would get stuck trying to get to the start point.
Fixed issue with some trophies not registering.
Fixed minor issue with some stages loading a little slower.
Correct "an" to "a" in "You are a Vigilante"
Added Damage as a Stat (Please note this does not affect you hero status, so feel free to smash things up!)
Fixed issue with characters bouncing when walking up stairs.
Fixed Tag in bug after you die.
Improved Ragdoll stability when thrown close to walls or knocked close to walls.
Falling enemies are now far more dynamic
Fixed issue where Simon would sometimes be given full health (sorry).
Fixed: Some objects had a dynamic mesh, causing performances issues on some devices.
Fixed: Character would sometimes try to throw themselves.
Fixed: Sometimes enemies get stuck attacking characters that have left the stage.
Update Final Status now shows as Police Status and the following status have been updated to make them more clear.
Hero
Anti-Hero -> Vigilante
Villain -> Criminal
Stage 1-3
Fixed: Pieces of Consoles were glowing... maybe they were radioactive.
Stage 1-3
Fixed: Pub wall hide trigger firing when you are not inside sometimes (far right wall)
Stage 1-4
Fixed: Top wall shadow is weird
Stage 2-1
Fixed: Far background is black when multiplayer characters move really far apart.
Stage 2-4
Fixed: Stricklands house not hiding correctly when you enter it.
Fixed: Stricklands house not hiding correctly when you walk down the side or the back.
Thanks to everyone for their support and patience, you guys are awesome,
Jon
Experience a classic arcade style beat ‘em up, brought into the 21st century. Knock enemies into the background, or foreground. Protect innocent civilians, enter background shops and buildings and interact with the environment. Use an array of weapons and scenery to stop the city gangs.
We Could Be Heroes is a brutally graphic arcade style beat ‘em up and vast amounts of destruction.
Simon lives in Ultra City, the first privately owned city sold off by the government to benefit it’s citizens. The whole city has become one long crime scene with the elderly being robbed in broad daylight and drug dealers selling ‘Rev up’ on every corner. Enough is enough, if the police won’t stop the criminals, someone has to, someone has to be a hero.
Simon works in the mailroom of a large corporation, in his spare time Simon studies Jeet Kune Do.
Mina has a 4th degree black belt in ITF Taekwondo and works as a full-time nurse.
Byron a hulk of a man who works as a labourer at a building site. He has trained in BJJ, Shuai Jiao and Sambo wrestling.
Penelope works as a waitress at Ultrabucks Coffee, she has studied Karate from the age of 5 and has recently started learning Wing Chun.
Each character has a unique feel and move set for the player to master.
Evolving story line with multiple paths to explore.
Stunning pixel art style mixed with 3D elements to create a unique style.
1 to 4 player co-op.
4 playable characters with varying fighting styles, many more to unlock.
Multiple areas to battle your way through.
Find weapons everywhere, from shop shelfs to dustbins and severed limbs, everything is a weapon.
Classic arcade beat-‘em-up gameplay with so many new mechanics.
Play as a hero, anti-hero or villain, you’re in game actions will determine you path.
Difficulty adjusts depending on player actions.
Mix moves and combos to create variations and keep your enemies on their toes.
Over 1000 unique enemies to beat each with their own personality.
Interact with innocents, save them from crimes, or leave them to their own fate, you decide.
[ 6074 ]
[ 1507 ]
[ 1901 ]