




🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Chapter 3 Patch 1 - Improved Fun
Added new playable character Arthur, Zimmer Fu expert.
Improved enemy path finding when enemies or the player are on different floors.
Improved enemy path finding with stairs.
Improved camera on Stage 1 of chapter 3 to zoom out while on the blacony
Improved camera on Stage 8 of chapter 3 to zoom out while on the blacony and in the outside upstairs section
Improved camera on multiplayer
Improved camera smoothing when being thrown
Improved camera smoothing when throwing with people like Mina
Massive improvement to Ragdolls, should shop
Improved enemy AI, they will not try and change attack sides if they are too close, which fixes issues with them ending up completely over you.
Increased close attack range to cover situations when an enemy is over you or very close.
Fixed Ragdoll glitching when the falling enemy failed to fully ragdoll due to the character incorrectly attempting to return to a stance.
Fixed Ragdoll glitching when the falling enemy failed to fully ragdoll due to the character velocity check incorrectly using the velocity of the limb rather than the central moving body.
Adjusted character recovery, ragdolled characters would sometimes stop mid fall to recover now they will recover while falling.
Fixed issue with the Wraiths hair not animating correctly
Fixed issue with Pennys hair not animating correctly
Fixed issue with hair sometimes making characters fall funny
Fixed issue with body colliders not quite being aligned correctly
Fixed Vin doing reduced damage compared to other characters
Fixed Characters looking up for no reason on balconies.
Fixed small beaker in stage 1 of chapter 3 not working properly as a weapon.
Fixed an issue with Dodge going the wrong way
Fixed issue with some enemies wandering off.
Fixed Player going off edge of screen when ragdolled
Fixed Cobras bizare Mohawk (Chaper 1 Stage 3)
Stage 1-8
Keyboard on desk had duplicate colliders.
The next update should be within a week or so.
Thanks as always for your continued support and for playing We Could Be Heroes!
Jon
Experience a classic arcade style beat ‘em up, brought into the 21st century. Knock enemies into the background, or foreground. Protect innocent civilians, enter background shops and buildings and interact with the environment. Use an array of weapons and scenery to stop the city gangs.
We Could Be Heroes is a brutally graphic arcade style beat ‘em up and vast amounts of destruction.
Simon lives in Ultra City, the first privately owned city sold off by the government to benefit it’s citizens. The whole city has become one long crime scene with the elderly being robbed in broad daylight and drug dealers selling ‘Rev up’ on every corner. Enough is enough, if the police won’t stop the criminals, someone has to, someone has to be a hero.
Simon works in the mailroom of a large corporation, in his spare time Simon studies Jeet Kune Do.
Mina has a 4th degree black belt in ITF Taekwondo and works as a full-time nurse.
Byron a hulk of a man who works as a labourer at a building site. He has trained in BJJ, Shuai Jiao and Sambo wrestling.
Penelope works as a waitress at Ultrabucks Coffee, she has studied Karate from the age of 5 and has recently started learning Wing Chun.
Each character has a unique feel and move set for the player to master.
Evolving story line with multiple paths to explore.
Stunning pixel art style mixed with 3D elements to create a unique style.
1 to 4 player co-op.
4 playable characters with varying fighting styles, many more to unlock.
Multiple areas to battle your way through.
Find weapons everywhere, from shop shelfs to dustbins and severed limbs, everything is a weapon.
Classic arcade beat-‘em-up gameplay with so many new mechanics.
Play as a hero, anti-hero or villain, you’re in game actions will determine you path.
Difficulty adjusts depending on player actions.
Mix moves and combos to create variations and keep your enemies on their toes.
Over 1000 unique enemies to beat each with their own personality.
Interact with innocents, save them from crimes, or leave them to their own fate, you decide.
[ 6081 ]
[ 1507 ]
[ 1999 ]