Experience a classic arcade style beat ‘em up, brought into the 21st century. Knock enemies into the background, or foreground. Protect innocent civilians, enter background shops and buildings and interact with the environment. Use an array of weapons and scenery to stop the city gangs.
We Could Be Heroes is a brutally graphic arcade style beat ‘em up and vast amounts of destruction.

Story
Simon lives in Ultra City, the first privately owned city sold off by the government to benefit it’s citizens. The whole city has become one long crime scene with the elderly being robbed in broad daylight and drug dealers selling ‘Rev up’ on every corner. Enough is enough, if the police won’t stop the criminals, someone has to, someone has to be a hero.

Main Characters
Simon works in the mailroom of a large corporation, in his spare time Simon studies Jeet Kune Do.
Mina has a 4th degree black belt in ITF Taekwondo and works as a full-time nurse.
Byron a hulk of a man who works as a labourer at a building site. He has trained in BJJ, Shuai Jiao and Sambo wrestling.
Penelope works as a waitress at Ultrabucks Coffee, she has studied Karate from the age of 5 and has recently started learning Wing Chun.
Each character has a unique feel and move set for the player to master.

Key Features
Evolving story line with multiple paths to explore.
Stunning pixel art style mixed with 3D elements to create a unique style.
1 to 4 player co-op.
4 playable characters with varying fighting styles, many more to unlock.
Multiple areas to battle your way through.
Find weapons everywhere, from shop shelfs to dustbins and severed limbs, everything is a weapon.
Classic arcade beat-‘em-up gameplay with so many new mechanics.
Play as a hero, anti-hero or villain, you’re in game actions will determine you path.
Difficulty adjusts depending on player actions.
Mix moves and combos to create variations and keep your enemies on their toes.
Over 1000 unique enemies to beat each with their own personality.
Interact with innocents, save them from crimes, or leave them to their own fate, you decide.

Chapter 3 Update 5
MAJOR UPDATE: Added Air Throws each Character has 4 air throws accessed by catching an enemy with the action button while holding a directions.\nAir throws can be used for co-op combos.\n[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/44582402/b4b291c22dc0d69e97ddece148436f78f20f28ab.gif\"][/img]
You can now pick up downed enemies, stronger character can then carry these enemies. Throw a carried enemy with the action key and any direction. Some characters can catch enemies mid air to a carry.\nNew display options in the options menu.
Improved foot dynamic positioning when the foot is rotated so the foot does not push the toe through the floor (most noticible with Byron and Mr.Din)
Improved foot dynamic positioning during throws
Improved smoothness and consistency of throws.
Fixed issue with throws going in the wrong direction following a link throw.
Fixed issue with events firing twice for animations causing some odd glitches.
Fixed issue with some throws skipping final frames
Fixed a bug where sometimes bad guys would get stuck trying to pick up a weapon
Fixed issue with enemies not getting stuck in car windows
Fixed Interaction Throws kicking in for link throws :(
Fixed Interaction Throws against cars, enemies will now correctly interact with the car.\nFixed redefine keys bug, you can now set the arrow keys for directional controls.\n\nThanks to all of you, if you ever need to chat about anything to do with the game feel free to reach out on any of the social channels linked through Steam.
\nJon
Minimum Setup
- OS: Ubuntu 16.04 and Ubuntu 18.04
- Processor: Intel Core i5 (x64 architecture with SSE2 instruction set support)Memory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 1GB VRAM OpenGL 3.2+. Vulkan capable
- Storage: 500 MB available space
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