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Experience a classic arcade style beat ‘em up, brought into the 21st century. Knock enemies into the background, or foreground. Protect innocent civilians, enter background shops and buildings and interact with the environment. Use an array of weapons and scenery to stop the city gangs.

We Could Be Heroes is a brutally graphic arcade style beat ‘em up and vast amounts of destruction.

Story

Simon lives in Ultra City, the first privately owned city sold off by the government to benefit it’s citizens. The whole city has become one long crime scene with the elderly being robbed in broad daylight and drug dealers selling ‘Rev up’ on every corner. Enough is enough, if the police won’t stop the criminals, someone has to, someone has to be a hero.

Main Characters

Simon works in the mailroom of a large corporation, in his spare time Simon studies Jeet Kune Do.

Mina has a 4th degree black belt in ITF Taekwondo and works as a full-time nurse.

Byron a hulk of a man who works as a labourer at a building site. He has trained in BJJ, Shuai Jiao and Sambo wrestling.

Penelope works as a waitress at Ultrabucks Coffee, she has studied Karate from the age of 5 and has recently started learning Wing Chun.

Each character has a unique feel and move set for the player to master.

Key Features

  • Evolving story line with multiple paths to explore.

  • Stunning pixel art style mixed with 3D elements to create a unique style.

  • 1 to 4 player co-op.

  • 4 playable characters with varying fighting styles, many more to unlock.

  • Multiple areas to battle your way through.

  • Find weapons everywhere, from shop shelfs to dustbins and severed limbs, everything is a weapon.

  • Classic arcade beat-‘em-up gameplay with so many new mechanics.

  • Play as a hero, anti-hero or villain, you’re in game actions will determine you path.

  • Difficulty adjusts depending on player actions.

  • Mix moves and combos to create variations and keep your enemies on their toes.

  • Over 1000 unique enemies to beat each with their own personality.

  • Interact with innocents, save them from crimes, or leave them to their own fate, you decide.

We Could Be Heroes
CebCode GamesDeveloper
CebCode GamesPublisher
2024-10-28Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Positive (23 reviews)
Public Linux Depots:
  • [0 B]
Chapter 3 Update 7

Added 2 new Stages 3 - 9 and 3 - 10. \nAdded new Character Mr.Din a speed wrestler with a huge amount of throws.\n\n[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/44582402/7f8ef980ff872c652e5275c324585c16cadbad15.gif\"][/img]\n\r\nImproved Byron\'s muscle definition and adjusted colours to make his features and details pop a little.\r\nImproved Pathfinding when enemies are close to walls and have to move behind walls or into buildings.\r\nImproved Ragdolls v3\r\nRagdolls now fall at more consistent speeds\r\nRagdolls tangle far less frequently and resolve far quicker\r\nRagdolls get stuck in the environment far less frequently and resolve far quicker\r\nUpdate: Control settings will now save if you update your controls\r\nUpdate: Display and sound\r\nCutscene System updated to be more consistent\r\nFix: Enemies and players can no longer pickup and hold weapons after they break (sometimes they would get picked up broken and the character would walk around with nothing in their hands)\r\nFix: Hitting certain stage areas with weapons would cause your character to freeze\r\nFix: Sometimes your ragdoll doesn\'t disable correctly and you end up walking around colliding into scenary and weapons.\r\nFix: When NPC\'s leave the stage they would leave their weapons behind.\r\nFix: bug when enemies would be interacting (stuck in blender or car window) and would then begin to fly around the screen.\r\nFix: issue where sometimes breakable items would stop the pathfinding of an enemy as they would think they could walk through it.\r\nFix: The Wraiths Office would scroll the view too high and you would not be able to see :( Thanks to memeguy101 and Rise for the Emblem\r\nFix: Sometimes you would land on weapons mid air.\r\nFix: Issue with Stage Music not fading out if you had changed the volume of the game music.\r\nFix: Being awarded Achievement for completing a stage on Normal and Hard, only Hard should have counted.\r\nPending: Difficulty was reported not to be working, I can\'t recreate this, but it may have been a bug I have inadvertently fixed... so I will keep my eye on it. Let me know if you get any issues with it!\r\n\r\nThanks to \"Rise for the Emblem\" for reporting an issue with the Wraiths office via video.\r\n[dynamiclink href=\"https://youtube.com/@RisefortheEmblem\"][/dynamiclink]\r\nSorry for the delay to chapter 4, this is coming I\'ve had some person issues I need to attend to and also needed to order additional dev kits to test some new features and it\'s taking longer than anticipated. I hope to have everything ready by mid next month latest.\r\n\r\nWith chapter 4 being the last chapter I want to make sure everything is perfect!\r\n\r\nThanks for you patience, I appreciate you all.\r\n\r\nJon

[ 2025-09-13 17:18:21 CET ] [Original Post]

Minimum Setup

  • OS: Ubuntu 16.04 and Ubuntu 18.04
  • Processor: Intel Core i5 (x64 architecture with SSE2 instruction set support)Memory: 1 GB RAM
  • Memory: 1 GB RAM
  • Graphics: 1GB VRAM OpenGL 3.2+. Vulkan capable
  • Storage: 500 MB available space
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