Experience a classic arcade style beat ‘em up, brought into the 21st century. Knock enemies into the background, or foreground. Protect innocent civilians, enter background shops and buildings and interact with the environment. Use an array of weapons and scenery to stop the city gangs.
We Could Be Heroes is a brutally graphic arcade style beat ‘em up and vast amounts of destruction.

Story
Simon lives in Ultra City, the first privately owned city sold off by the government to benefit it’s citizens. The whole city has become one long crime scene with the elderly being robbed in broad daylight and drug dealers selling ‘Rev up’ on every corner. Enough is enough, if the police won’t stop the criminals, someone has to, someone has to be a hero.

Main Characters
Simon works in the mailroom of a large corporation, in his spare time Simon studies Jeet Kune Do.
Mina has a 4th degree black belt in ITF Taekwondo and works as a full-time nurse.
Byron a hulk of a man who works as a labourer at a building site. He has trained in BJJ, Shuai Jiao and Sambo wrestling.
Penelope works as a waitress at Ultrabucks Coffee, she has studied Karate from the age of 5 and has recently started learning Wing Chun.
Each character has a unique feel and move set for the player to master.

Key Features
Evolving story line with multiple paths to explore.
Stunning pixel art style mixed with 3D elements to create a unique style.
1 to 4 player co-op.
4 playable characters with varying fighting styles, many more to unlock.
Multiple areas to battle your way through.
Find weapons everywhere, from shop shelfs to dustbins and severed limbs, everything is a weapon.
Classic arcade beat-‘em-up gameplay with so many new mechanics.
Play as a hero, anti-hero or villain, you’re in game actions will determine you path.
Difficulty adjusts depending on player actions.
Mix moves and combos to create variations and keep your enemies on their toes.
Over 1000 unique enemies to beat each with their own personality.
Interact with innocents, save them from crimes, or leave them to their own fate, you decide.

Chapter 3 Update 9
Added a new Stage 3 - 11.\n[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/44582402/ea33896a3bda74ba49980679a631e28040c5261d.gif\"][/img]
Improved player stun time is now reduced to get you back into the fight quicker, you can use dodge to get up straight away.
Improved reflections, they now have far less distortion issues.
Adjusted Tyler\'s starting position to make him easier to tag.
Improved path finding enemies won\'t get stuck behind breakable objects under overhangs.
Fixed mirrors not breaking.
Fixed some stages windows would break, but then appear non broken when entering a building.
Fixed issue where sometimes enemies would not get stunned correct when hit (for example if the enemy was taking a weapon out)
Fixed issue where some enemies would get stuck not attacking you.
Fixed issue where some enemies would get stuck waiting for your character to recover even though you already had.
Fixed an issue where enemies would get stuck trying to pick up heavy items.
Fixed an issue where all enemies would attack you as soon as the stage started on later levels, after finishing a longer stage than the current one.
Fixed Mellon issue - where broken pieces weirded out.
Fixed couldn\'t sit on bench issue
Fixed issue with enemies not sitting in cars correctly
Fixed issue in Chapter 3-2 with slowdown after defeating the first 3 enemies and then restarting multiple times.
Fixed Chapter 3-4 path finding issue caused by explosion.
Fixed toilets sit-able.
Chapter 4 will be dropping very soon! Thanks for you patience, I appreciate you all.
Jon
Minimum Setup
- OS: Ubuntu 16.04 and Ubuntu 18.04
- Processor: Intel Core i5 (x64 architecture with SSE2 instruction set support)Memory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 1GB VRAM OpenGL 3.2+. Vulkan capable
- Storage: 500 MB available space
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