




What's a patch without the need for a small day-one fix on top of it? This update addresses three major issues introduced in the previous patch. For those unaware, there's a new boss(-ish) battle where the enemy has a big plated die that can be repaired. That was all fineexcept for one problem: there was a limit preventing cargo dice from being repaired past a value of 9. This restriction still applied during the boss fight, even if the die originally had a value higher than 9, severely lowering its max HP. This has now been fixed. Next, let's talk about Spys sabotage ability. Spy can rig cargo dice, causing them to deal splash damage to nearby cargo when shot. However, I didnt account for two rigged dice being next to each otherleading to an infinite damage loop that could pretty much crash the game. Now, rigged dice no longer take splash damage, preventing the chaos. Finally, there was a bit of an oopsie with divine battles sometimes failing to end properly, which could soft-lock your run. That shouldnt happen anymore. Even if you "lose" the challenge, youll still be able to leavethough slightly worse for wear.
[ 2025-02-27 14:38:40 CET ] [ Original post ]
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You're finally fed up with your fleet and their incompetence. Take down all 13 of them one by one and claim your spot at the top. Along the way, you'll discover precious cargo dice that represent your ship's vitality and firepower. You may also encounter friendly merchants, carpenters, and potential crew members eager to join and assist you on your journey.
Your ship's cargo consists of dice, and their total pip values represent your ship's total HP. These dice also influence the number of damage dice you roll in combat. Be careful not to let your cargo's total value reach the dreaded number, as even rolling that in combat can have unfavorable consequences.
- OS: SteamOS 3.5
- Processor: AMD Custom APU. 3.5 Ghz Quad CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
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