

Explore different procedurally generated dungeons, each with unique enemy types demanding varied strategies. The dungeons are filled with chests and shrines with powerful loot and boons to collect, but you must keep moving to avoid being overwhelmed.


You can purchase a variety of unit types to build your squad throughout each run. Every unit has different special abilities, so you can create a horde with strong synergies. Buying multiple units of the same type merges them into stronger versions, until they eventually unlock a unique special ability. Loot found in the dungeon interacts with unit classes and tags to produce powerful benefits. Use resources to strategically reroll units and loot to craft the exact build you are looking for.


This game is realtime, and your minions do battle independently. Your role is to develop your squad, choose where to explore, when to move on, and pick the correct upgrades.


As you progress, you will unlock powerful perks that you can select at the beginning of a run. Combine your chosen perks with the strengths of the different playable characters to create the foundation for a powerful build.
Each dungeon type comes with a set of unique challenges to complete. These challenges will demand different strategies to succeed, and reward you with new unlocks and content.


- Procedurally generated dungeons
- Realtime auto battling
- Multiple levels with unique enemy types
- Different playable characters with unique special abilities
- Varied unit types which can be merged to gain stronger versions and unique abilities
- Lots of powerful loot
- Powerful perks
- Challenges which require creative builds to overcome

First of all - thank you to everyone who played our demo! We are so happy with the positive reception so far. We are hard at work on the game, and first out is a patch to address some issues we've discovered in the demo.
Change log
In Squad Upgrade when upgrading Recruitment Rank, empty purchase slots are now filled for free
[/*]Rebalance item economy: Drop rates reduce over time, but shop prices scale slower
[/*]Update keyboard key names to be more legible (e.g. ALT and R-ALT instead of LALT and RALT)
[/*]Increase project resources to prevent crashes and text failing to render
[/*]Reset dungeon data in between floors to prevent memory leak
[/*]Prevent player going out of bounds (previously caused by being overcrowded by enemies)
[/*]Added dedicated reroll shortcut button (default R on keyboard)
[/*]Input rebinding "hold to reset" bar should now start empty
[/*]Hide enemy health bars when there are too many enemies
[/*]Fixed double click exploit when accepting challenges
[/*]Changed reroll costs for items (gift and shop), higher cap
[/*]Prevent enemies going out of bounds
[/*]Added ducat/corpuscle cap (999)
[/*]Various minor balance tweaks (including changes to Rampage, Archer, Petard)
[/*]Various minor bug fixes and performance improvements
[/*]
If you encounter any bugs or issues, either use the in-game bug reporting functionality, post in our dedicated bug reports thread or post in our Discord .
Minimum Setup
- Processor: 2.3 GHzMemory: 2 GB RAMStorage: 1 GB available spaceAdditional Notes: Please note Wayland with NVIDIA is likely to cause issues. Game should run fine with X11.
- Memory: 2 GB RAMStorage: 1 GB available spaceAdditional Notes: Please note Wayland with NVIDIA is likely to cause issues. Game should run fine with X11.
- Storage: 1 GB available spaceAdditional Notes: Please note Wayland with NVIDIA is likely to cause issues. Game should run fine with X11.
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