



🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
New features:
First of all - thank you to everyone who played our demo! We are so happy with the positive reception so far. We are hard at work on the game, and first out is a patch to address some issues we've discovered in the demo.
In Squad Upgrade when upgrading Recruitment Rank, empty purchase slots are now filled for free
Rebalance item economy: Drop rates reduce over time, but shop prices scale slower
Update keyboard key names to be more legible (e.g. ALT and R-ALT instead of LALT and RALT)
Increase project resources to prevent crashes and text failing to render
Reset dungeon data in between floors to prevent memory leak
Prevent player going out of bounds (previously caused by being overcrowded by enemies)
Added dedicated reroll shortcut button (default R on keyboard)
Input rebinding "hold to reset" bar should now start empty
Hide enemy health bars when there are too many enemies
Fixed double click exploit when accepting challenges
Changed reroll costs for items (gift and shop), higher cap
Prevent enemies going out of bounds
Added ducat/corpuscle cap (999)
Various minor balance tweaks (including changes to Rampage, Archer, Petard)
Various minor bug fixes and performance improvements
If you encounter any bugs or issues, either use the in-game bug reporting functionality, post in our dedicated bug reports thread or post in our Discord.
Get ready to amass a horde of skeletons and take on the filthy flesh hiding in the Sewers!
If you encounter any bugs or issues, either use the in-game bug reporting functionality, post in our dedicated bug reports thread or post in our Discord.
If you want to be involved in the development, head on over to the forums or our Discord!
We're happy to announce that the Skull Horde demo will be launching on Friday June 20th!
Add the game to your wishlist to be notified when the demo goes live.
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