TUXDB - LINUX GAMING AGGREGATE
made by: NuSuey
NEWSFEED
GAMES
▪️CROWDFUNDING▪️COMMUNITY DEALS▪️STEAM DECK▪️CALENDAR
tuxdb.com logo
Support tuxDB on Patreon
Currently supported by 11 awesome people!

🌟 Special thanks to our amazing supporters:


✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]

Any feedback for tuxDB? Join us!

Screenshot 1
Fullscreen Screenshot 1
×
Screenshot 2
Fullscreen Screenshot 2
×
Screenshot 3
Fullscreen Screenshot 3
×
Screenshot 4
Fullscreen Screenshot 4
×
In Skull Horde you play as a flying skull necromancer raising an army of skeletons in a battle against an endless tide of evil flesh. Explore procedurally generated dungeons while collecting loot and building your squad.


Explore different procedurally generated dungeons, each with unique enemy types demanding varied strategies. The dungeons are filled with chests and shrines with powerful loot and boons to collect, but you must keep moving to avoid being overwhelmed.


You can purchase a variety of unit types to build your squad throughout each run. Every unit has different special abilities, so you can create a horde with strong synergies. Buying multiple units of the same type merges them into stronger versions, until they eventually unlock a unique special ability. Loot found in the dungeon interacts with unit classes and tags to produce powerful benefits. Use resources to strategically reroll units and loot to craft the exact build you are looking for.


This game is realtime, and your minions do battle independently. Your role is to develop your squad, choose where to explore, when to move on, and pick the correct upgrades.


As you progress, you will unlock powerful perks that you can select at the beginning of a run. Combine your chosen perks with the strengths of the different playable characters to create the foundation for a powerful build.
Each dungeon type comes with a set of unique challenges to complete. These challenges will demand different strategies to succeed, and reward you with new unlocks and content.

  • Procedurally generated dungeons
  • Realtime auto battling
  • Multiple levels with unique enemy types
  • Different playable characters with unique special abilities
  • Varied unit types which can be merged to gain stronger versions and unique abilities
  • Lots of powerful loot
  • Powerful perks
  • Challenges which require creative builds to overcome
Skull Horde
8BitSkullDeveloper
8BitSkullPublisher
2025Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
No user reviews (0 reviews)
Change log

New features:

  • Add settings option for pausing on window focus loss

    [/*]
  • Show player character on run end screen

    [/*]

Balancing:

  • Changed how Fear works (dodge and crit chance reduced, reduces good stacks)

    [/*]
  • Sodden Gauze starts working at 20% (instead of 10%)

    [/*]

Fixes:

  • Fix trap door spawn rate

    [/*]
  • Allow ducat/corpuscle collection while near portal

    [/*]
  • Fix ducat/corpuscle preview when above cap

    [/*]
  • Fix infinite ducat glitch (!)

    [/*]
  • Fix window size management after crash

    [/*]
  • Fix banish incorrectly highlighting on item pickup

    [/*]

UPDATED with hotfix (0.66):

  • Fix bug probably related to the Sharpshooter\'s Instakill ability

    [/*]

[ 2025-11-19 12:04:52 CET ] [Original Post]
Banishing

New features:

  • Ability to banish items and units

    [/*]
  • Added new settings option to highlight player for visibility

    [/*]
  • More information on run end screen (mainly related to difficulty)

    [/*]
  • Various new trap door locations

    [/*]

Balancing:

  • Buffed Luck drop rates

    [/*]
  • More item drops generally

    [/*]
  • Fewer large biters in gong

    [/*]
  • Buffed Buckler (5 armor to 8)

    [/*]
  • Merge Empty Bowl functionality into Blood Bond

    [/*]

Fixes:

  • Various input related fixes (to prevent menu freezes)

    [/*]
  • Improved shrine and loot distribution

    [/*]
  • Improved Cleave feel

    [/*]
  • Cap enemy squad size (to prevent crashes)

    [/*]
  • Tweaked sound gating to prevent sound glitches

    [/*]

[ 2025-11-10 14:14:01 CET ] [Original Post]
Balance Update

New features:

  • On squad wipeout, nearby enemies are damaged and knocked back

    [/*]

Balancing:

  • Third tier recruitment rank upgrade is now 25 ducats (instead of 100)

    [/*]
  • Horde units (Carver, Hurler, Petard) now require 3 units to tier up again (instead of 5)

    [/*]
  • Tweaked down threat enemy stat increases

    [/*]
  • Tweaked down enemy spawn rate escalation on boss floor

    [/*]

Fixes:

  • Mortar projectile indicator is now rendered above units

    [/*]

[ 2025-10-19 15:00:08 CET ] [Original Post]
Balance Update

Balancing:

  • Archer3 damage 40 to 30

    [/*]
  • Pikeman1 attack cooldown 2 to 1.8

    [/*]
  • Pikeman2 attack cooldown 1.75 to 1.5

    [/*]
  • Pikeman3 attack cooldown 1.5 to 1.3

    [/*]
  • Fire mage1 damage 5 to 7

    [/*]
  • Fire mage2 damage 10 to 12

    [/*]
  • Fire mage3 damage 40 to 50

    [/*]
  • Bulwark knockbacks up

    [/*]
  • Bulwark1 attack cooldown 2 to 1.8

    [/*]
  • Bulwark2 attack cooldown 1.75 to 1.6

    [/*]
  • Bulwark2 attack cooldown 1.5 to 1.4

    [/*]
  • War drummer3 damage 15 to 12

    [/*]
  • Carver2 attack cooldown 1.25 to 1.35

    [/*]
  • Carvers need 5 to tier up

    [/*]
  • Hurler2 dodge 10% to 7.5%

    [/*]
  • Hurlers need 5 to tier up

    [/*]
  • Petards need 5 to tier up

    [/*]
  • Ballista2 attack cooldown 3 to 2.5

    [/*]
  • Ballista3 attack cooldown 4 to 3

    [/*]
  • Flag bearer1 attack cooldown 2.5 to 2

    [/*]
  • Flag bearer2 attack cooldown 3 to 2.5

    [/*]
  • Flag bearer3 attack cooldown 4 to 3

    [/*]
  • Rat3 damage 60 to 30

    [/*]
  • Cleric2 damage 5 to 6

    [/*]
  • Cleric3 damage 5 to 8

    [/*]
  • Chomper damage 50 to 30

    [/*]
  • Mortar slime health 500 to 400

    [/*]
  • Increase Ethereal Form item cap from 2 to 5

    [/*]
  • Death Feint now adds 5 stacks of Feeble to the affected unit

    [/*]

[ 2025-10-14 16:24:31 CET ] [Original Post]
Enter the Catacombs

This is a huge demo content update - without further ado:

  • Delve into the Catacombs, where the Grafter commands a legion of fleshly foes

    [/*]
  • Recruit new units, including the Fire Mage, Cutpurse, Sharpshooter, and more

    [/*]
  • Brave the trap doors - challenging areas packed with danger and treasure

    [/*]
  • Collect lots of new loot

    [/*]

...and lots more improvements, bug fixes, balancing changes, and new music tracks!

[ 2025-10-13 06:45:18 CET ] [Original Post]
Development update

Release date

\nWe have to push the release date to 2026. There is simply too much we want to add to the game, and we don\'t want to risk rushing it. There has been a lot of interest in the game (thank you!) so we want to make sure it\'s a good one.\n\n

Demo update

\nIn a few weeks, we will release a huge update to the demo! Look forward to:\n
    \n
  • Exploring the Catacombs, a brand new dungeon with a new final boss.\n
  • Venturing into trap doors in search for treasure.\n
  • Lots of new items, Oaths, units, and enemies!\n

[ 2025-09-24 08:41:36 CET ] [Original Post]
Hotfix

Fixes:

\n
    \n
  • Fix run end stat screen display of Apocalypse / Glitch threat levels\n
  • Attempt fix for broken item rolls (e.g. incorrect tier, or invalid item)\n

[ 2025-08-21 13:38:49 CET ] [Original Post]
Thorns and resource tracking hotfix

This is a minor update to:\n

    \n
  • Fix Jagged Carapace (it was scaling based on the enemy armor value)\n
  • Fix resource tracking on the run end stat screen\n

[ 2025-08-20 09:58:43 CET ] [Original Post]
Attack type oaths

New features:

\n
    \n
  • Run end stats screen\n
  • Oaths for attack types (Melee/Ranged/AoE)\n
  • Added new player attack (multiple fireballs instead of Burn)\n
  • Units are tinted when affected by certain stacks (e.g. Burn and Invincible)\n
\n\n

Balancing:

\n
    \n
  • Capped Burn stacks at 10 (instead of 20)\n
\n\n

Fixes:

\n
    \n
  • Thorned armor (it was doing something, but not what it was supposed to)\n
  • Prevent incorrectly timed tutorial beats on run restart\n
\n\n

Misc:

\n
    \n
  • (Windows only) Changed backend graphics from OpenGL to OpenGL ES via ANGLE\n
  • Updated Steam SDK\n

[ 2025-08-19 08:43:00 CET ] [Original Post]
Updates (v0.38)

New features:

\n
    \n
  • Added mouse controls to squad info screen\n
  • Added new monster (currently only seen in Gong challenge)\n
\n\n

Balancing:

\n
    \n
  • Changed tags for Bulwark (added Vanguard) and Archer (removed Vanguard, added Rogue)\n
  • Changed starting unit squad (removed one Archer, added one Bulwark)\n
  • Reduced Mortar Slime AoE range\n
  • Reduced slime enemy armor and slightly increased threat cost (i.e. fewer enemies)\n
  • Added additional player character attack bolts\n
  • Added starting discount to Vanguard units\n
\n\n

Fixes:

\n
    \n
  • Reset input bindings for savefiles created before \"Squad Info\" screen was added. You may need to re-map your bindings!\n
  • Fixed Rampage (incorrectly dealt too much damage to friendly units)\n
  • Attempted fix for exceeding stack caps\n
  • Added closing shortcuts (pause and back) to squad info screen\n
  • Tweaked timer between the two minimap tutorial beats\n
  • Removed white dot on unit portraits (mainly visible on Bone Rat)\n

[ 2025-08-06 08:36:51 CET ] [Original Post]
Updates (v0.36)

New features:

\n
    \n
  • Added detailed squad inspection screen\n
  • Bone Rat unit\n
  • Added new items (Counter Attack, Shadow Veil, Spectacles)\n
  • Stack data (max number and decay time) are now displayed in \"More info\"\n
  • Option added to disable tutorial\n
  • Changed default \"more info\" from \"hold\" to \"toggle\"\n
  • Now display dungeon floor in recruitment screen\n
  • Boss should now have recruitment shrine and vendor\n
\n\n

Balancing:

\n
    \n
  • Changed Incisive and Cloaked\n
  • Increased max cap for Incisive and Cloaked\n
  • Changed Rampage balance\n
  • Added recruitment shrine to boss fight\n
  • Luck rebalanced (lower impact on item tier)\n
\n\n

Fixes:

\n
    \n
  • Changed how respawn rate multiplier works (it\'s now just reflected in the total time, rather than impacting the timer speed)\n
  • Modified respawn sound\n
  • Do not store malformed window sizes\n
  • Input rebinding sometimes incorrectly captured multiple keys of the same type\n
  • \"Grit\" was not doing anything\n
  • Limited the number of squad units that are displayed in the respawn queue, so that they do not overlap the minimap\n
  • Hide \"more info\" prompt when leaving recruitment screen\n
\n\n

Misc:

\n
    \n
  • Added a new gamepad mapping (8BitDo Pro 2 for MacOS)\n

[ 2025-08-01 09:04:49 CET ] [Original Post]
Difficulty settings

New features:

  • Added "Threat timer" setting (ability to change how long it takes for the hourglass to turn)
  • Added difficulty setting (affects starting stats for enemies)

Balancing:
  • Increased AoE cap to 7
  • Boss clears bad stacks when moving

Fixes:
  • Fixed input rebinding not being saved
  • Changes to stored window size management, attempting to prevent crashes and strange window position offsets

Misc:
  • Added a new gamepad mapping
  • Implemented updated Steam SDK
  • Upgrade Defold to 1.10.3

[ 2025-07-05 10:57:58 CET ] [Original Post]
Explorer Mode

Features:

  • Added "Explorer Mode" (available in Gameplay settings) - this removes the hourglass threat feature, instead each floor has a pre-determined threat level
  • Added settings for FPS cap, Vsync, resetting tutorial, and reverting to default settings
  • Made price red in Wraith Vendor when an item is unaffordable
  • Added custom icon for Wraith Vendor on minimap

Balancing:

  • Tweaked item drop rates (fewer drops as many items are collected)
  • Tweaked reroll costs (item rerolls ramp up quicker)
  • Buffed Thorns
  • Capped AoE damage to affect at most 5 enemy units
  • Tweaked enemy spawning behaviour to prevent enormous clusters in unexplored areas
  • Don't reset threat hourglass between floors
  • Added damage/dodge reduction to Rampage
  • Reduced damage bonus for Zealot's Fury
  • Reduced length multiplier for Iron Shroud
  • Reduced amount for Ethereal Form
  • Reduce damage bonus for Ash Husk

Bug fixes:

  • Attempted fix for softlocking on squad recruitment screen
  • Fixed bug associated with Bone Golem bone nova
  • Made back button work in most menus
  • Changed how volume settings work to make the sliders more intuitive
  • Fixed bug which caused unit positions to be modified on hit

Sounds:

  • Player taking damage
  • Sound when an item drops due to Luck stat
  • Flag bearer inspiration
  • "To me!" bark and looping effect
  • Updated pipe and mushroom destructible sound effects
  • Ballista shot sounds
  • Bone Golem hurt sounds
  • Ability not ready sound

[ 2025-06-30 08:53:02 CET ] [Original Post]
Demo Patch

First of all - thank you to everyone who played our demo! We are so happy with the positive reception so far. We are hard at work on the game, and first out is a patch to address some issues we've discovered in the demo.

Change log

  • In Squad Upgrade when upgrading Recruitment Rank, empty purchase slots are now filled for free

    [/*]
  • Rebalance item economy: Drop rates reduce over time, but shop prices scale slower

    [/*]
  • Update keyboard key names to be more legible (e.g. ALT and R-ALT instead of LALT and RALT)

    [/*]
  • Increase project resources to prevent crashes and text failing to render

    [/*]
  • Reset dungeon data in between floors to prevent memory leak

    [/*]
  • Prevent player going out of bounds (previously caused by being overcrowded by enemies)

    [/*]
  • Added dedicated reroll shortcut button (default R on keyboard)

    [/*]
  • Input rebinding "hold to reset" bar should now start empty

    [/*]
  • Hide enemy health bars when there are too many enemies

    [/*]
  • Fixed double click exploit when accepting challenges

    [/*]
  • Changed reroll costs for items (gift and shop), higher cap

    [/*]
  • Prevent enemies going out of bounds

    [/*]
  • Added ducat/corpuscle cap (999)

    [/*]
  • Various minor balance tweaks (including changes to Rampage, Archer, Petard)

    [/*]
  • Various minor bug fixes and performance improvements

    [/*]

If you encounter any bugs or issues, either use the in-game bug reporting functionality, post in our dedicated bug reports thread or post in our Discord .

[ 2025-06-23 19:51:36 CET ] [Original Post]
Demo out now!

Get ready to amass a horde of skeletons and take on the filthy flesh hiding in the Sewers!

If you encounter any bugs or issues, either use the in-game bug reporting functionality, post in our dedicated bug reports thread or post in our Discord .

If you want to be involved in the development, head on over to the forums or our Discord !

https://store.steampowered.com/app/3199360/Skull_Horde/" style="button"" style="color:#bb86fc;text-decoration:none;">Play the demo now

[ 2025-06-20 14:00:18 CET ] [Original Post]
Demo launch date - June 20

We're happy to announce that the Skull Horde demo will be launching on Friday June 20th!

Add the game to your wishlist to be notified when the demo goes live.

[ 2025-06-12 19:18:50 CET ] [Original Post]

Minimum Setup

  • Processor: 2.3 GHzMemory: 2 GB RAMStorage: 1 GB available spaceAdditional Notes: Please note Wayland with NVIDIA is likely to cause issues. Game should run fine with X11.
  • Memory: 2 GB RAMStorage: 1 GB available spaceAdditional Notes: Please note Wayland with NVIDIA is likely to cause issues. Game should run fine with X11.
  • Storage: 1 GB available spaceAdditional Notes: Please note Wayland with NVIDIA is likely to cause issues. Game should run fine with X11.
⭐ SPOTLIGHT DEAL ⭐
Tales of Xillia Remastered
Tales of Xillia Remastered
$33.59
-16% OFF
Fanatical
GAMEBILLET

[ 6362 ]

16.39$ (18%)
3.12$ (84%)
12.59$ (16%)
3.93$ (21%)
0.77$ (92%)
16.79$ (16%)
33.17$ (17%)
8.78$ (12%)
41.47$ (17%)
33.59$ (16%)
26.65$ (11%)
25.47$ (15%)
53.35$ (11%)
49.77$ (17%)
12.42$ (17%)
4.19$ (16%)
4.14$ (17%)
5.03$ (16%)
12.42$ (17%)
16.79$ (16%)
8.27$ (17%)
24.87$ (17%)
13.95$ (30%)
8.89$ (11%)
16.34$ (18%)
4.98$ (75%)
18.39$ (8%)
16.79$ (16%)
20.72$ (17%)
12.42$ (17%)
FANATICAL

[ 5873 ]

57.39$ (18%)
59.49$ (15%)
42.49$ (15%)
44.99$ (25%)
23.89$ (20%)
65.59$ (18%)
59.87$ (25%)
52.79$ (12%)
61.49$ (25%)
52.79$ (12%)
14.99$ (25%)
18.74$ (25%)
84.89$ (15%)
60.89$ (13%)
33.59$ (16%)
82.49$ (25%)
26.88$ (10%)
65.99$ (12%)
84.89$ (15%)
15.99$ (20%)
81.99$ (18%)
84.99$ (15%)
33.99$ (15%)
76.49$ (15%)
67.99$ (15%)
57.39$ (18%)
23.89$ (20%)
23.89$ (20%)
33.99$ (15%)
59.49$ (15%)
GAMERSGATE

[ 1991 ]

7.73$ (45%)
1.91$ (87%)
0.56$ (81%)
1.31$ (81%)
6.0$ (80%)
1.05$ (85%)
0.68$ (91%)
2.55$ (91%)
0.94$ (81%)
1.58$ (77%)
1.58$ (77%)
3.83$ (62%)
0.34$ (91%)
3.83$ (62%)
3.4$ (91%)
0.85$ (91%)
0.94$ (81%)
8.5$ (66%)
3.4$ (83%)
8.49$ (58%)
0.68$ (91%)
1.5$ (70%)
0.85$ (91%)
3.06$ (74%)
3.3$ (78%)
2.61$ (83%)
1.58$ (95%)
1.28$ (87%)
1.19$ (83%)
1.02$ (91%)
MacGameStore

[ 1943 ]

53.99$ (10%)
1.24$ (75%)
2.99$ (70%)
4.99$ (50%)
1.19$ (94%)
1.99$ (80%)
1.59$ (92%)
9.49$ (5%)
9.49$ (5%)
1.42$ (93%)
0.99$ (75%)
1.99$ (85%)
1.49$ (85%)
3.39$ (92%)
1.19$ (60%)
2.49$ (75%)
1.10$ (93%)
1.39$ (90%)
2.49$ (75%)
1.24$ (75%)
13.99$ (7%)
9.49$ (5%)
1.99$ (90%)
4.99$ (88%)
2.49$ (83%)
51.49$ (26%)
2.48$ (75%)
13.99$ (7%)
6.24$ (75%)
1.49$ (85%)
INDIEGALA

[ 988 ]

1.99$ (90.0%)
0.49$ (75.0%)
1.39$ (80.0%)
0.59$ (70.0%)
7.49$ (50.0%)
7.89$ (68.42%)
0.99$ (90.0%)
0.31$ (92.0%)
2.89$ (80.72%)
0.99$ (80.0%)
1.99$ (80.0%)
1.49$ (90.0%)
2.24$ (85.0%)
1.19$ (90.0%)
0.99$ (90.0%)
15.99$ (20.0%)
4.99$ (75.0%)
6.99$ (30.0%)
1.49$ (90.0%)
3.14$ (90.0%)
4.69$ (76.53%)
1.49$ (90.0%)
1.49$ (90.0%)
2.99$ (80.0%)
35.99$ (10.0%)
1.19$ (70.0%)
11.79$ (21.34%)
0.89$ (90.0%)
2.49$ (75.0%)
2.39$ (80.0%)

FANATICAL BUNDLES

Time left:

356099 days, 6 hours, 19 minutes


Time left:

356099 days, 6 hours, 19 minutes


Time left:

3 days, 14 hours, 19 minutes


Time left:

31 days, 14 hours, 19 minutes


Time left:

34 days, 14 hours, 19 minutes


Time left:

35 days, 14 hours, 19 minutes


GMG BUNDLES
Indie Adventures

Time left:

9 days, 0 hours, 19 minutes


HUMBLE BUNDLES

Time left:

4 days, 8 hours, 19 minutes


Time left:

10 days, 8 hours, 19 minutes


Time left:

11 days, 8 hours, 19 minutes


Time left:

16 days, 8 hours, 19 minutes


Time left:

18 days, 8 hours, 19 minutes


Time left:

22 days, 8 hours, 19 minutes


INDIEGALA BUNDLES
Huge Pixel 2 Bundle

Time left:

1 days, 21 hours, 20 minutes

Adult Positions 2 Bundle

Time left:

6 days, 14 hours, 20 minutes

Holiday Tales Bundle

Time left:

8 days, 13 hours, 20 minutes

Psycho Gates Bundle

Time left:

13 days, 20 hours, 30 minutes

by buying games/dlcs from affiliate links you are supporting tuxDB
🔴 LIVE