In Skull Horde you play as a flying skull necromancer raising an army of skeletons in a battle against an endless tide of evil flesh. Explore procedurally generated dungeons while collecting loot and building your squad.


Explore different procedurally generated dungeons, each with unique enemy types demanding varied strategies. The dungeons are filled with chests and shrines with powerful loot and boons to collect, but you must keep moving to avoid being overwhelmed.


You can purchase a variety of unit types to build your squad throughout each run. Every unit has different special abilities, so you can create a horde with strong synergies. Buying multiple units of the same type merges them into stronger versions, until they eventually unlock a unique special ability. Loot found in the dungeon interacts with unit classes and tags to produce powerful benefits. Use resources to strategically reroll units and loot to craft the exact build you are looking for.


This game is realtime, and your minions do battle independently. Your role is to develop your squad, choose where to explore, when to move on, and pick the correct upgrades.


As you progress, you will unlock powerful perks that you can select at the beginning of a run. Combine your chosen perks with the strengths of the different playable characters to create the foundation for a powerful build.
Each dungeon type comes with a set of unique challenges to complete. These challenges will demand different strategies to succeed, and reward you with new unlocks and content.





Explore different procedurally generated dungeons, each with unique enemy types demanding varied strategies. The dungeons are filled with chests and shrines with powerful loot and boons to collect, but you must keep moving to avoid being overwhelmed.


You can purchase a variety of unit types to build your squad throughout each run. Every unit has different special abilities, so you can create a horde with strong synergies. Buying multiple units of the same type merges them into stronger versions, until they eventually unlock a unique special ability. Loot found in the dungeon interacts with unit classes and tags to produce powerful benefits. Use resources to strategically reroll units and loot to craft the exact build you are looking for.


This game is realtime, and your minions do battle independently. Your role is to develop your squad, choose where to explore, when to move on, and pick the correct upgrades.


As you progress, you will unlock powerful perks that you can select at the beginning of a run. Combine your chosen perks with the strengths of the different playable characters to create the foundation for a powerful build.
Each dungeon type comes with a set of unique challenges to complete. These challenges will demand different strategies to succeed, and reward you with new unlocks and content.


- Procedurally generated dungeons
- Realtime auto battling
- Multiple levels with unique enemy types
- Different playable characters with unique special abilities
- Varied unit types which can be merged to gain stronger versions and unique abilities
- Lots of powerful loot
- Powerful perks
- Challenges which require creative builds to overcome

Updates (v0.36)
New features:
\n- \n
- Added detailed squad inspection screen\n
- Bone Rat unit\n
- Added new items (Counter Attack, Shadow Veil, Spectacles)\n
- Stack data (max number and decay time) are now displayed in \"More info\"\n
- Option added to disable tutorial\n
- Changed default \"more info\" from \"hold\" to \"toggle\"\n
- Now display dungeon floor in recruitment screen\n
- Boss should now have recruitment shrine and vendor\n
Balancing:
\n- \n
- Changed Incisive and Cloaked\n
- Increased max cap for Incisive and Cloaked\n
- Changed Rampage balance\n
- Added recruitment shrine to boss fight\n
- Luck rebalanced (lower impact on item tier)\n
Fixes:
\n- \n
- Changed how respawn rate multiplier works (it\'s now just reflected in the total time, rather than impacting the timer speed)\n
- Modified respawn sound\n
- Do not store malformed window sizes\n
- Input rebinding sometimes incorrectly captured multiple keys of the same type\n
- \"Grit\" was not doing anything\n
- Limited the number of squad units that are displayed in the respawn queue, so that they do not overlap the minimap\n
- Hide \"more info\" prompt when leaving recruitment screen\n
Misc:
\n- \n
- Added a new gamepad mapping (8BitDo Pro 2 for MacOS)\n
[ 2025-08-01 09:04:49 CET ] [Original Post]
Minimum Setup
- Processor: 2.3 GHzMemory: 2 GB RAMStorage: 1 GB available spaceAdditional Notes: Please note Wayland with NVIDIA is likely to cause issues. Game should run fine with X11.
- Memory: 2 GB RAMStorage: 1 GB available spaceAdditional Notes: Please note Wayland with NVIDIA is likely to cause issues. Game should run fine with X11.
- Storage: 1 GB available spaceAdditional Notes: Please note Wayland with NVIDIA is likely to cause issues. Game should run fine with X11.
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