

Explore different procedurally generated dungeons, each with unique enemy types demanding varied strategies. The dungeons are filled with chests and shrines with powerful loot and boons to collect, but you must keep moving to avoid being overwhelmed.


You can purchase a variety of unit types to build your squad throughout each run. Every unit has different special abilities, so you can create a horde with strong synergies. Buying multiple units of the same type merges them into stronger versions, until they eventually unlock a unique special ability. Loot found in the dungeon interacts with unit classes and tags to produce powerful benefits. Use resources to strategically reroll units and loot to craft the exact build you are looking for.


This game is realtime, and your minions do battle independently. Your role is to develop your squad, choose where to explore, when to move on, and pick the correct upgrades.


As you progress, you will unlock powerful perks that you can select at the beginning of a run. Combine your chosen perks with the strengths of the different playable characters to create the foundation for a powerful build.
Each dungeon type comes with a set of unique challenges to complete. These challenges will demand different strategies to succeed, and reward you with new unlocks and content.


- Procedurally generated dungeons
- Realtime auto battling
- Multiple levels with unique enemy types
- Different playable characters with unique special abilities
- Varied unit types which can be merged to gain stronger versions and unique abilities
- Lots of powerful loot
- Powerful perks
- Challenges which require creative builds to overcome

Balancing:
Archer3 damage 40 to 30
[/*]Pikeman1 attack cooldown 2 to 1.8
[/*]Pikeman2 attack cooldown 1.75 to 1.5
[/*]Pikeman3 attack cooldown 1.5 to 1.3
[/*]Fire mage1 damage 5 to 7
[/*]Fire mage2 damage 10 to 12
[/*]Fire mage3 damage 40 to 50
[/*]Bulwark knockbacks up
[/*]Bulwark1 attack cooldown 2 to 1.8
[/*]Bulwark2 attack cooldown 1.75 to 1.6
[/*]Bulwark2 attack cooldown 1.5 to 1.4
[/*]War drummer3 damage 15 to 12
[/*]Carver2 attack cooldown 1.25 to 1.35
[/*]Carvers need 5 to tier up
[/*]Hurler2 dodge 10% to 7.5%
[/*]Hurlers need 5 to tier up
[/*]Petards need 5 to tier up
[/*]Ballista2 attack cooldown 3 to 2.5
[/*]Ballista3 attack cooldown 4 to 3
[/*]Flag bearer1 attack cooldown 2.5 to 2
[/*]Flag bearer2 attack cooldown 3 to 2.5
[/*]Flag bearer3 attack cooldown 4 to 3
[/*]Rat3 damage 60 to 30
[/*]Cleric2 damage 5 to 6
[/*]Cleric3 damage 5 to 8
[/*]Chomper damage 50 to 30
[/*]Mortar slime health 500 to 400
[/*]Increase Ethereal Form item cap from 2 to 5
[/*]Death Feint now adds 5 stacks of Feeble to the affected unit
[/*]
Minimum Setup
- Processor: 2.3 GHzMemory: 2 GB RAMStorage: 1 GB available spaceAdditional Notes: Please note Wayland with NVIDIA is likely to cause issues. Game should run fine with X11.
- Memory: 2 GB RAMStorage: 1 GB available spaceAdditional Notes: Please note Wayland with NVIDIA is likely to cause issues. Game should run fine with X11.
- Storage: 1 GB available spaceAdditional Notes: Please note Wayland with NVIDIA is likely to cause issues. Game should run fine with X11.
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