In Skull Horde you play as a flying skull necromancer raising an army of skeletons in a battle against an endless tide of evil flesh. Explore procedurally generated dungeons while collecting loot and building your squad.


Explore different procedurally generated dungeons, each with unique enemy types demanding varied strategies. The dungeons are filled with chests and shrines with powerful loot and boons to collect, but you must keep moving to avoid being overwhelmed.


You can purchase a variety of unit types to build your squad throughout each run. Every unit has different special abilities, so you can create a horde with strong synergies. Buying multiple units of the same type merges them into stronger versions, until they eventually unlock a unique special ability. Loot found in the dungeon interacts with unit classes and tags to produce powerful benefits. Use resources to strategically reroll units and loot to craft the exact build you are looking for.


This game is realtime, and your minions do battle independently. Your role is to develop your squad, choose where to explore, when to move on, and pick the correct upgrades.


As you progress, you will unlock powerful perks that you can select at the beginning of a run. Combine your chosen perks with the strengths of the different playable characters to create the foundation for a powerful build.
Each dungeon type comes with a set of unique challenges to complete. These challenges will demand different strategies to succeed, and reward you with new unlocks and content.





Explore different procedurally generated dungeons, each with unique enemy types demanding varied strategies. The dungeons are filled with chests and shrines with powerful loot and boons to collect, but you must keep moving to avoid being overwhelmed.


You can purchase a variety of unit types to build your squad throughout each run. Every unit has different special abilities, so you can create a horde with strong synergies. Buying multiple units of the same type merges them into stronger versions, until they eventually unlock a unique special ability. Loot found in the dungeon interacts with unit classes and tags to produce powerful benefits. Use resources to strategically reroll units and loot to craft the exact build you are looking for.


This game is realtime, and your minions do battle independently. Your role is to develop your squad, choose where to explore, when to move on, and pick the correct upgrades.


As you progress, you will unlock powerful perks that you can select at the beginning of a run. Combine your chosen perks with the strengths of the different playable characters to create the foundation for a powerful build.
Each dungeon type comes with a set of unique challenges to complete. These challenges will demand different strategies to succeed, and reward you with new unlocks and content.


- Procedurally generated dungeons
- Realtime auto battling
- Multiple levels with unique enemy types
- Different playable characters with unique special abilities
- Varied unit types which can be merged to gain stronger versions and unique abilities
- Lots of powerful loot
- Powerful perks
- Challenges which require creative builds to overcome

Change log
New features:
Add settings option for pausing on window focus loss
[/*]Show player character on run end screen
[/*]
Balancing:
Changed how Fear works (dodge and crit chance reduced, reduces good stacks)
[/*]Sodden Gauze starts working at 20% (instead of 10%)
[/*]
Fixes:
Fix trap door spawn rate
[/*]Allow ducat/corpuscle collection while near portal
[/*]Fix ducat/corpuscle preview when above cap
[/*]Fix infinite ducat glitch (!)
[/*]Fix window size management after crash
[/*]Fix banish incorrectly highlighting on item pickup
[/*]
UPDATED with hotfix (0.66):
Fix bug probably related to the Sharpshooter\'s Instakill ability
[/*]
[ 2025-11-19 12:04:52 CET ] [Original Post]
Minimum Setup
- Processor: 2.3 GHzMemory: 2 GB RAMStorage: 1 GB available spaceAdditional Notes: Please note Wayland with NVIDIA is likely to cause issues. Game should run fine with X11.
- Memory: 2 GB RAMStorage: 1 GB available spaceAdditional Notes: Please note Wayland with NVIDIA is likely to cause issues. Game should run fine with X11.
- Storage: 1 GB available spaceAdditional Notes: Please note Wayland with NVIDIA is likely to cause issues. Game should run fine with X11.
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