Thank you everyone for trying the game out in the first week! I appreciate all the feedback on discord. Here are all the changes over the last week: - Added 3 new monsters - Added 2 new attacks (dragon dive + coral shield) - Added a small icon to already caught monsters so you know which ones you already have - Increased the monster storage (you can now increase it to up to 24 slots) - Changed the battle deck system (now it is an actual deck you draw from, previously you just had an equal chance to draw each card, now when you have drawn all cards from your deck it reshuffles it internally) - Runes can now be sold - Added special card background to pure effect cards - You can now look at decks from other players by right clicking them and press "Check Deck" - Rebalanced cards to make high orb cards more effective - Hovering over monsters will now display the monster/player name - Added bonus effects based on deck size (defensive bonus when deck has 13 cards = 10%, 17 cards = 20%, 21 cards = 30%, 25 cards = 40%), this should especially make player versus player fights more strategic and reduce spam decks (although these will still be good for xp farming) - Fixed a couple of client/server side bugs - Fixed the graphical issues with AMD GPUs - Fixed a performance server issue - Fixed team HP display not being synchronized with actual HP - Fixed unicorn horn displaying wrong text - Fixed a crash related to a popup
[ 2024-11-24 08:58:11 CET ] [ Original post ]
🕹️ Partial Controller Support
🎮 Full Controller Support
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Embark on a Modestly Epic Monster-Fusing Adventure Crafted by Yours Truly!
Welcome to a somewhat expansive MMO world where you—yes, you—can become a monster master without the need for a massive gaming studio behind you (trust me, I would know). In this game, developed entirely by one sleep-deprived indie dev (that's me), you can:
Fuse Monsters (Because Why Not?)
Combine creatures to create new, possibly questionable hybrids. Ever wondered what happens when you mix a fire-breathing salamander with a timid bunny? Neither did I until 3 AM last night!
Strategic Deck Building (Or Just Wing It)
Build decks based on your unique monsters. Plan out your strategies or throw random creatures together and hope for the best. I'm not here to judge.
Explore and Capture (Gotta Catch a Few)
Traverse through landscapes that I painstakingly designed pixel by pixel. Capture wild monsters to expand your collection and maybe impress... well, someone.
Global Player Battles (Show Off Your Wi-Fi Connection)
Challenge players from around the world to see whose monsters reign supreme. Or at least whose game doesn't lag.
A Solo Indie Endeavor (Powered by Coffee)
This game is the result of countless hours, numerous caffeine-fueled nights, and a dream to create something fun. So, you know, give it a whirl?
Join a community of adventurers who are probably just as surprised as you are that this game exists. Your journey to becoming a legend (or at least mildly famous) starts here. Ready to fuse, strategize, and maybe conquer? No pressure.
- Processor: Intel Core i5 or similar
- Graphics: Intel HD 4000 or better. capable of OpenGL 3.3+ supportNetwork: Broadband Internet connection
- Storage: 4 GB available space
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