It's time for snow! Part 1 of the winter update is here:
- Added 4 monsters
- Added 6 attacks
- Added snow island
- Added snow fall
- Added new status effect
- Added wave 40 egg reward (no negative modifiers) to infinity gauntlet
- Added chat background
- Added colorblind textures for health bars (can be enabled through graphic settings)
- Added global/local/group chats
- Bountyboard no longer gives gnawtail/stinglume bounties
- Improved minimap loading performance by a factor of 10
- Sapphire seals now drop to the ground when releasing a monster on the battle map and inventory is full
- You can now drop items while having a storage/loot container open by dragging it out of your inventory (only possible from inventory)
- Fixed eyes being wrongly lit in small monster icons
- Fixed old water ripples being present when switching map
- Fixed audio related crash
- Fixed server side memory leak that caused a crash
- Fixed long legs bug finally
- Fixed a client and server crash issue caused by group feature
[ 2024-12-19 17:34:08 CET ] [ Original post ]
Group mode is here! Invite your friends and go on an adventure together! All changes: - Added group mode - Split battle world into solo and group instance - Improved chunk loading to no longer cause stutters in case of a slow hard drive - Fixed crash issues when it couldn't start the audio engine - Fixed a lot of random lag spikes - Fixed random crash issue due to serialization issues - Fixed long leg monsters - Fixed some getting stuck issues on the map
[ 2024-12-11 00:21:04 CET ] [ Original post ]
The infinity gauntlet challenge is here! Try your best in either the land or water variant and unlock 2 new monsters + 1 new rune type and secure your spot on the leaderboard. You can also try out Ranked PvP and compete against other players!
- Added infinity gauntlet challenge
- Added Ranked PvP
- Added 2 new monsters
- Added 1 new rune
- Added 1 new attack
- Fixed monster being blocked from level up
[ 2024-12-04 22:52:27 CET ] [ Original post ]
The breeding + hatching eggs update is now online!
- Added construction sites that allow you to build breeding and incubator stations
- Added new material wood for constructions
- Added possibility to move camera with WASD
- Fixed a bug that caused you not being able to heal yourself (by leaving the first team slot empty)
- Status effect with lower duration no longer overwrites higher duration effect
- Changed default game screen to be windowed
- Fixed a bug in fusion where movement speed and base stats were not properly calculated
- Fixed team display not showing proper icon + attacks after level up
- Fixed monster eyes disappearing
- Fixed chat appearing again after switching to another world even though it was disabled
- Fixed interfaces being behind minimap on small window sizes
- Fixed Coral Shield missing description text
- Fixed map bugs that caused you to get stuck in bushes
- Fixed crash issue after "loading assets" for AMD GPUs
- Fixed the codex level of monsters being lowered when a lower level monster was caught
- Changed the loot in ocean basalt and ocean toxic biome
- Increased the selling price for runes
- Reduced GPU memory usage from 3 GB to 1 GB (there was a nasty bug)
[ 2024-12-01 10:03:49 CET ] [ Original post ]
I've added two new water areas + elite monsters in the ocean. Here are all the changes:
- Added 2 new water areas + elite monsters in water areas
- Switching to a water monster on land (in the base) now teleports you to the water area
- Increased max storage size from 16 to 25
- Increased max monster storage size from 26 to 30
- Fixed spawning right next to elite monsters when first spawning into the battle map
- Fixed player being displayed as a random monster on the map after level up
- Fixed releasing monsters on the battle map (right click them) not giving you a sapphire seal back
- Fixed catching runes displaying wrong percentages (catching percentage is as followed (with sapphire seal): 0.1 * (1.0 + rune boni + challenge mastery bonus))
- Fixed monster codex displaying wrong movement values
[ 2024-11-26 12:35:46 CET ] [ Original post ]
Thank you everyone for trying the game out in the first week! I appreciate all the feedback on discord. Here are all the changes over the last week: - Added 3 new monsters - Added 2 new attacks (dragon dive + coral shield) - Added a small icon to already caught monsters so you know which ones you already have - Increased the monster storage (you can now increase it to up to 24 slots) - Changed the battle deck system (now it is an actual deck you draw from, previously you just had an equal chance to draw each card, now when you have drawn all cards from your deck it reshuffles it internally) - Runes can now be sold - Added special card background to pure effect cards - You can now look at decks from other players by right clicking them and press "Check Deck" - Rebalanced cards to make high orb cards more effective - Hovering over monsters will now display the monster/player name - Added bonus effects based on deck size (defensive bonus when deck has 13 cards = 10%, 17 cards = 20%, 21 cards = 30%, 25 cards = 40%), this should especially make player versus player fights more strategic and reduce spam decks (although these will still be good for xp farming) - Fixed a couple of client/server side bugs - Fixed the graphical issues with AMD GPUs - Fixed a performance server issue - Fixed team HP display not being synchronized with actual HP - Fixed unicorn horn displaying wrong text - Fixed a crash related to a popup
[ 2024-11-24 08:58:11 CET ] [ Original post ]
🕹️ Partial Controller Support
🎮 Full Controller Support
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Embark on a Modestly Epic Monster-Fusing Adventure Crafted by Yours Truly!
Welcome to a somewhat expansive MMO world where you—yes, you—can become a monster master without the need for a massive gaming studio behind you (trust me, I would know). In this game, developed entirely by one sleep-deprived indie dev (that's me), you can:
Fuse Monsters (Because Why Not?)
Combine creatures to create new, possibly questionable hybrids. Ever wondered what happens when you mix a fire-breathing salamander with a timid bunny? Neither did I until 3 AM last night!
Strategic Deck Building (Or Just Wing It)
Build decks based on your unique monsters. Plan out your strategies or throw random creatures together and hope for the best. I'm not here to judge.
Explore and Capture (Gotta Catch a Few)
Traverse through landscapes that I painstakingly designed pixel by pixel. Capture wild monsters to expand your collection and maybe impress... well, someone.
Global Player Battles (Show Off Your Wi-Fi Connection)
Challenge players from around the world to see whose monsters reign supreme. Or at least whose game doesn't lag.
A Solo Indie Endeavor (Powered by Coffee)
This game is the result of countless hours, numerous caffeine-fueled nights, and a dream to create something fun. So, you know, give it a whirl?
Join a community of adventurers who are probably just as surprised as you are that this game exists. Your journey to becoming a legend (or at least mildly famous) starts here. Ready to fuse, strategize, and maybe conquer? No pressure.
- Processor: Intel Core i5 or similar
- Graphics: Intel HD 4000 or better. capable of OpenGL 3.3+ supportNetwork: Broadband Internet connection
- Storage: 4 GB available space
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