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During the Toledo Matsuri in-person event, I was able to spot some bugs and notice that certain elements needed adjustments to improve the player experience.
This quick and small update is intended to fix the issues I observed during the event and also to introduce an improvement focused on the upgrade menus when capturing a building.
The improvement makes it so that, when the camera is zoomed out, the upgrade menu automatically scales up as well, allowing for better visibility. Additionally, Ive added some visual feedback when hovering over the buttons, which was previously missing. Heres a quick look at that change:
Heres a list of the changes made in this update:
Countless Army dresses up in Japanese theme to attend Toledo Matsuri! [previewyoutube=VrwpQzsrw_k;full][/previewyoutube] Update 1.4.0 brings several new features, including the implementation of a mini post-game expansion that adds six new maps, four new defenses, and two new effects; the rebalancing of some final troops that were too strong, bug fixes, and Lucas now has a voice! But lets go step by step. On the weekend of April 5-6, Dos Estrellas will attend the Toledo Matsuri in person. To celebrate, during the two weeks following the release of 1.4.0, there will be an in-game event available from April 3 to April 17.
With the 1.4.0 update, the Lich will dress to impress for the Toledo Matsuri, an in-person event where the game will participate. [previewyoutube=VrwpQzsrw_k;full][/previewyoutube] At the beginning of next month, there will be an in-game event where you can unlock Japanese-themed skins for your favorite troops. Live event: April 5th and 6th. In-game digital event: April 3rd to 17th. If you want more information about what you can unlock during the event or about the 1.4.0 update, stay tuned! Well be sharing more details in the coming days.
The upcoming 1.4.0 update is on its way and will bring improvements and new features.
Valentine's Day has arrived in Countless Army!
The season of love is here in Countless Army with a special event dedicated to Valentine's Day. As in previous occasions, the game's cover has been updated to immerse you in the festive spirit.
New Valentine's Day Skins
Discover and unlock 6 exclusive Valentine's Day themed skins! Heart-shaped statues have appeared in various areas of the game.
To unlock these skins, you must corrupt them using an area-of-effect spell.
Don't miss this unique opportunity to customize your troops and add a romantic touch to your strategies.
The 1.3.0 update is here, and with it, Christmas arrives in Countless Army.
The 1.3.0 update is just around the corner, and today I want to share some of the exciting features coming your way.
Hello everyone! Over the past few days, Ive been fully focused on resolving the issues related to the save system. The two main challenges were corrupted saves and Steam Cloud integration. Im happy to announce with a big smile that both issues are now resolved! (or at least they should be). Additionally, Ive made some adjustments to the auto-save system. These changes not only improve how it works but also optimize the games performance by limiting how often it saves. The game should now run a bit smoother!
Almost a month ago, 1.2.0 was released, bringing the Halloween event, controller support, rebellion rebalancing, accessibility options, and the release of the game for Mac and Linux. However, some features planned for that version couldnt make it due to various reasons. But dont worry! If everything goes as planned, theyll be ready for 1.3.0. Today, I want to share whats coming in this next update. While some details are "top secret," I can share several exciting features that are already in progress.
Did you enjoy the Halloween event? I hope so! Now, its time to look to the future... to version 1.3.0. But today is not the day for that; next week, Ill publish a news update dedicated specifically to it. Today, Im asking for your help. As I work on version 1.3.0, Ill be uploading updates to the games beta version, and your feedback on the new content would be invaluable. It will help me understand if you like the additions and identify any bugs to fix. To access the beta, go to your library, select Countless Army, then Properties, Betas, and enter the code pruebasCA2024 to download it. For now, key changes include the addition of Italian and Polish languages (still in progress), a new clearer font, and a defense fix for better performance at higher speeds. Thank you for your continued support of Countless Army and for helping me make it better each day. I look forward to your opinions and feedback on the beta!
These fixes address the errors reported during this week following the launch of the Halloween event (1.2.0).
During the Halloween event, the game will be on sale for a 30% discount. Take advantage now and get the exclusive Halloween skins! The event and the discount will last from October 27 to November 4.
Apparently hotfix 1.1.5 brought with it a bug that crashed the game, and this hotfix is to fix that bug. Also, I managed to find the tutorial bug where you could get stuck in the middle of the second wave and not be able to move the camera.
Before the hotfix of last week that fixed the biggest bugs (the ones that kicked you out of the game or didnt allow you to play correctly) this week is focused on fixing the other reported bugs. Here is the notes of this hotfix:
A player has reported an error with achievements:
The 1.1.0 was launched two weeks ago, this update brought a lot of new things. Such as a new cover image, new transition, new victory screen, more sounds And in general a lot of things to excite the player experience. Sadly with this update there were a bunch of errors that have been reported. The biggest have been fixed thanks to a hotfix I tried to make the fastest I could, but some small ones could be there while Im still trying to fix them. But I think it is time to work on version 1.2.0. And here Ill leave a tentative content in the update. I have to say that various things have been proposed by you, the players. Ive been reading each comment that you post, because they help me to improve the Countless Army. The 1.2.0 will bring:
Today the version 1.1.3 of Countless Army is released, a little hotfix to the biggest errors that you all reported. This one is focused on fixing the bugs that could make the game crash or that dont allow you to play the game correctly. Im reading everything you write and taking notes of the faults, even the ones that are little to fix them, but Im doing it in order. Im also reading all of your opinions and shortly Ill post a new notice talking about the things the version 1.2 will bring. Ive readed a lot of good ideas! So, lets see the changes and errors fixed:
I remind you that during the two weeks following the release of 1.1.0 on Friday, the game has a 30% discount, take advantage of the offer! Here is the link to the news with the changes in 1.1.0.
Hi everybody!
Today finally arrives the version 1.1.0, in this notice I want to show every new thing it brings so lets get to it!
From the start, one of the more notable A new cover image!
It has been redesigned, but maintaining the old composition. This cover will be the one that represent Countless Army in every site, included the initial meno of the game
The other news is a compilation of the advances Ive published throughout the development of the version 1.1.0. If you have been looking every advance and want to see the patch notes, here is the link, that also will be in the end of this new.
Continuing i want to show the new victory screen:
As you can see, a soft introduction has been added. The victory screen starts slowly part by part, after the animation starts that is completely new, the other components pop in, the speed of the numbers of troops has been augmented A full face wash to this screen.
Besides, this change comes with new sound effects, that goes with the animation starts and the new troops apparition, conquered zones and obtained resources.
Also we have a new transition:
Animation and sounds have been added, making it smoother. Also some camera errors and other things related with transitions are fixed, making this part a lot more polished.
Also the troops will have new skins:
Each unit has two new skins that you can obtain with the gems in the game.
Remember those are free, you can unlock them while you play.
Next you can see some little changes, such as a little animation on the routes when you choose a unit:
With this you get a better glimpse of in which position you are placing a troop when you select them, by being more eye-catching.
The cards had changed, now you can choose less troops than cards you have in that moment:
With this some bugs that were around the selection of troops and cards have been fixed.
A new unlockable unit has been added to the end game. The idea with this one is to have fun conquering all the kingdoms. I dont want to make a lot of spoilers so here is the silhouette:
Being a unit focused almost to active the easy mode, this one has a lot of power by itself and helps the surrounding units.
All this and others are the things that bring the version 1.1.0, as I said earlier, here is the link so you can see all the patch notes.
Thanks a lot from being here
Enjoy this new version!
Hi!
Today I want to show some small upgrades that have been placed together because they arent really big.
To start off, I added a small animation on the routes when you choose troops:
With this you get a better glimpse of in which position you are placing a troop when you select them, by being more eye-catching.
The cards had changed, now you can choose less troops than cards you have in that moment:
With this some bugs that were around the selection of troops and cards have been fixed.
A new unlockable unit has been added to the end game. The idea with this one is to have fun conquering all the kingdoms. I dont want to make a lot of spoilers so here is the silhouette:
Being a unit focused almost to active the easy mode, this one have a big power, by itself and helping the surrounding units.
This changes, as well the other Ive shown and more will come at the end of this week with the update 1.1.0. Im delayed compared with the times I had in my head but as I said more things that were planned in the roadmap have been added and some bugs that were hiding had been fixed.
I wait you all in the 1.1.0.
HI! Today ill show you the new skins that will come in the update 1.1.0
Each unit has two new skins that you can obtain with the gems in the game.
Remember those are free, you can unlock them while you play.
Here is a list of future prices. Starting top-left to down-right:
On this new advance, I show the change to the transitions that will come in the 1.1.0
As you can see, this transition is more interesting that the previous, besides being better ambiented. If you dont know which is the actual one, here take a look:
Animation and sounds have been added, making it smoother. Also some camera errors and other things related with transitions are fixed, making this part a lot more polished.
I hope this changes. See you in the next preview!
Today I want to show you one of the visual advances from the version 1.1.0, an update for the final screen when you conquer a map.
After getting some comments saying that the game needed some animations in parts of the game, I did a check up, here is one of the main issues:
[previewyoutube=of6YPsgvFKo;full][/previewyoutube]
This is for anyone that dont have the game yet, actually it looks like this:
As you can see, a new introduction was added making it smoother. The victory screen appears little by little, the stars animation is completely new and then slowly the other components, the apparition speed of troops numbers have been augmented Generally speaking, a new victory screen.
Also, this change introduced new sound effects, that are attached to the stars animation and to the new troops apparition, conquered buildings and resource obtained.
I hope this peek at what is coming with the new update was of your liking. See you in the next one!
Hello! As you sure know, the 1.0.0 has been launched some time ago(in fact, some bug fixes has been raised it to 1.0.2) And I want to bring you the update of the roadmap, more specifically what 1.1.0 will contain.
Im happy to announce that Countless Army will appear on the Tower Defense festival from Steam. In this time Ill be doing streams on Steam to show the game. Besides, the Demo has been updated to be smaller, and the game has been updated to end some things and improve others. Are you ready to get through enemy defenses and defeat those kingdoms of the light side in this reverse Tower Defense?. Take advantage of the festival! The first three days it has a discount! Streaming until the end ofthefestival!
Hello! I did this little update to include the thing that couldnt make it to the last one. Is a very small one, but as I said before, I want you all to have the basic things soon.
Hello everyone! The game has been updated today to 1.0.0. Besides things already mentioned in the roadmap, I bring some troop changes for balance and other that Josef_the_tall in the general discussions on Steam. In these notes I added the previous changes made on monday and tuesday.
Hi again! Today I bring another fast update to fix a bug that Ive been informed is preventing the tutorial from advancing in easy difficulty. Im also working in the friday update, however some things that youll have from now:
Hello! Ive had some complaints about the difficulty, and even if I want a game that is a little complicated, I dont want to leave people without playing Countless Army because of this. For this reason and even if a big update is coming on the freeday, I want to bring you this quick update to fix it. Notes of version 0.9.2:
Hey! Yesterday, Countless Army came out and with such nervousness of launching my first game I forgot many things, between them launching this notice with the roadmap. On this, Ill be showing the things that will be included in the game with time:
Countless Army is available on Steam, Ichio and Gamejolt. It is on languages: English, Spanish, French, German, Portuguese, Chinese and Russian. As I said previously, Im the only developer, so it is possible to find some bug or unbalanced map. If it happens Ill be grateful if you contact me by dos.estrellas.games@gmail.com. I'll be waiting for your comments!
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