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Have you ever dreamed of being the villain in a Tower Defense?
Be the one who sends waves and waves of troops to break through the enemy defenses in this Reverse Tower Defense.
Summon, conquer and upgrade your troops to dominate the whole world!

Choose the troops, the order and the path you’ll send in each wave. Think of your strategies to conquer each map.


Play through the kingdoms, each with their own features. Plains, forest, coast, wasteland, snowed mountains and desert, conquer everything on your own time.


Unlock units, choose their profession, upgrade the stats and change their skins.


Dominate each state of the region, advance without rest with your troops to conquer the whole world. But take care, the states can rebel.

Characteristics:

  • 6 Kingdoms with 46 maps total.
  • 16 Enemy defenses.
  • 12 Troops to unlock, each with 2 different professions.
  • Many skins to each troop to use at your own liking.
  • 6 Spells to help the units through the waves.
  • A skilltree with more than 50 unlocks.
  • Changing climate, rain, clouds, storm, mist… you can face many of them in your conquest.
Countless Army
Dos EstrellasDeveloper
Dos EstrellasPublisher
2024-07-18Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive (83 reviews)
Balance Tweaks, Visual Improvements, and Bug Fixes

This small update comes to polish the game\'s balance, improve defense information visibility, and fix several bugs that have been reported.

Balance Adjustments

  • Everlasting has been rebalanced due to being too difficult.

    [/*]
  • Bauble has been adjusted because one of its routes was harder than intended.

    [/*]
  • South Canicula has also been rebalanced for the same reason.

    [/*]
  • The number of Watchers summoned per division has been reduced from 6 to 3.

    [/*]
  • The cooldown (CD) of Watchers has increased from 5 to 10 seconds.

    [/*]

Changes

  • All minimaps have been revised to remove the red areas that indicated defense positions.*

    [/*]
  • All map routes have been adjusted to better match the actual paths.

    [/*]
  • All conquerable buildings have been revised to ensure the improvements are fully visible within the camera view.

    [/*]
  • The Armory now gives 5 bonus resources, or 10 if you\'ve already conquered the capital of the kingdom.

    [/*]
  • Defense signs have been visually redesigned and now adapt better to the screen:

    [/*]

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/44090812/39a2a6219e39cf0b584838ee35571f01e1d33941.png\"][/img]

  • If a defense is placed high on the screen, its sign will now appear below it to remain visible.

    [/*]
  • Several signs have had their position corrected to ensure proper centering.

    [/*]
  • In gamepad mode, the display of signs has been reworked to avoid overcrowding the screen.

    [/*]

*While removing the red zones might seem like a negative change, the new defense system with strengths and weaknesses means knowing the defense\'s location doesn\'t help muchyou still dont know its type or which troops will be most effective until you engage.

Bug Fixes

  • The Dragon could get stuck at the end of the path when trying to use a spell.

    [/*]
  • The Necromancer could also get stuck in the same situation.

    [/*]
  • Occasionally, selecting the resource option when upgrading the Armory caused a bug where no resources were received at the end of the invasion.

    [/*]
  • In the load game / new game screen, the conquered provinces on saved files were overlapping visually.

    [/*]
  • The DF skin for the Entremundos had an incorrect walking animation, making it look like it was constantly dying.

    [/*]
  • The army setup template would reset each time a troop was selected on the upgrade or skin screen.

    [/*]
  • The descriptive text for building choices after conquest was not centered when the camera was zoomed in.

    [/*]
  • In gamepad mode, it was impossible to replay maps from the expansion.

    [/*]
  • A visual bug caused mission 1 of the mini expansion to appear selected when it wasnt (and vice versa) in gamepad mode.

    [/*]
  • Some windmills were incorrectly interpreting which defense unit had entered them.

    [/*]

[ 2025-07-25 16:29:40 CET ] [Original Post]
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