




🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
- Updated game engine.
- Added DEMO version.
- Added new map: TDM - Factory.
- Added new character - Pietro Smusi (exclusive)
- Added underwater combat with oxygen system.
- Added performance awards (Multi-kills, Accuracy and Perfects).
- Added color picker in the settings for Ultimarine characters.
- Added playable warmup mode. You can now explore maps before other players join the session.
- Added player taunt action (default is "U" key).
- Added notification for players who join/leave the current session.
- Added fading material to spent projectiles, gibs and player respawns.
- Added third person animation for Gas Rifle secondary fire.
- Added max spectators setting to "Host Game" menu.
- Added more animations to HUD.
- Added working "Join as spectator" checkbox in "Join Game" menu.
- Added ability to view player HUD as spectator.
- Added tooltips while hovering over scoreboard icons.
- Added audio cues for flag scoring and win/lose announcer events.
- Armor now absorbs damage, protecting health.
- Slightly increased player acceleration.
- Fixed an issue which caused player positions to desync when connecting to a match in progress.
- Fixed a player movement bug which allowed sliding around the map at high speed.
- Fixed FPS counter resetting when opening the scoreboard.
- Fixed Plasma Cannon projectile collision issue which caused plasma balls to collide as soon as fired.
- Fixed Gas Rifle primary fire sometimes causing harm to player when not intended.
- Fixed spectator not being able to move as Host on personal sessions.
- Fixed next map not loading when a Host Game session has ended.
- Fixed specator mode sometimes causing game to crash.
- Fixed an inssue with player corpses physics.
- Fixed various crashes.
- Adjusted post processing to reduce excessive light glare effects.
- Remade Gauntlet weapon model.
- Remade kill/death messages system in HUD.
- Changed Grenade Launcher alt-fire to use a delay before detonating projectiles.
- Changed Ultimate Damage powerup effect on player weapons.
- Changed Crossbow alt-fire particle.
- Changed Portals system on Hall map.
- Minor changes and improvements to UI, particles and gameplay.
Balance changes (slight increase in damage to nearly all weapons)
- Adjusted Gauntlet weapon area of effect.
- Increased Gauntlet primay fire damage.
- Increased Pistol primary fire damage.
- Reduced pistol rate of fire.
- Increased Pistol secondary fire ammo capacity.
- Increased Pistol secondary fire pickup ammo amount.
- Increased Gas Rifle primary fire damage.
- Increased Rocket Launcher damage.
- Increased Grenade Launcher damage.
- Increased Grenade Launcher rate of fire.
- Increased Shotguns damage.
- Increased Single Shotgun bullet spread.
- Increased Laser Prism damage.
- Increased Assault Rifle damage.
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