Beta 2 Pre Release 3To try out the pre release right click on the game in the library left side bar, then click properties, go to the betas tab and choose "Prerelease2"
The new events are mostly done but still unfinished and therefore toggled off for this pre release
This should in theory increase lag but make country movement better
it's now based on actual geography instead of randomly generated
Changed 300 Vector2's to Vector2int to reduce memory usage on not used decimals and stop coordinates from slowly drifting
Naval invasions speed is now based on map size instead of constant
Annexations now got pixels per day limit (1k per MPD)
Lake and ocean shore now got equal weight per pixel in naval invasions
Fixed issues related to the invasion side advantage calculations
The game now fixes issues that can be caused by high ammounts of lags after sorting pixels
Fixed 1 spot making naval protection 200% instead of 20%
[ 2025-03-05 23:37:34 CET ] [ Original post ]
Beta 2 Pre Release 2To try out the pre release right click on the game in the library left side bar, then click properties, go to the betas tab and choose "Prerelease2"
The new events are mostly done but still unfinished and therefore toggled off for this pre release
- New splash texts on mainmenu
- New Text under logo telling you it's a in development version of the game
- Reworked the data collection system for cultures and former countries to match the city data collection system
- Removed old not relevant bug fix code from pre beta 1 code optimization
- A bunch of small code optimizations
- A bunch of small bug fixes
- Countries joining a war now actually makes the victim country weaker (needs more balancing)
- Scenarios now include a new "Culture_Eng.txt" file that includes all cultures names and colour codes (this means beta 1 scenarios is not supported in this version, quick manual fix is to go into files, clone the country_Eng.txt file and rename it to "Culture_Eng.txt as their content should be identical)
- Moved a bunch of code from fixed update to update (this was a old dumb thing i did over a year ago that i now fixed)
The independence civil war for cultures is 90% done, it's only missing the end of event code and some balancing, the rest of the new events is around 70% copy pasting that code and changing a few values and therefore there will most likely be a release candidate in short time (hopefully)
[ 2025-03-04 04:17:43 CET ] [ Original post ]
Beta 2 Pre Release 1To try out the pre release right click on the game in the library left side bar, then click properties, go to the betas tab and choose "PreRelease"
This is the same as the planned Beta 1.1 but bumped up to a full beta purely for marketing reasons as there will be a lot of big features in it
(devlog for this pre release only)
- Fixed Drain events having 0% chance of happening
- Fixed Big flood having low chance of happening
- Set small flood odds back to 0% (was taken out a long time ago but accidentally got it's odds back in beta 1)
- Fixed many other values that got changed due to a mistake
- Updated MainMenu UI to use the new background sprites
- Fixed bugs relating to miss matched data
- Turned on and updated the former country data collection code
- Turned on and updated the culture data collection code
- Turned on and updated the city data collection code (is turned on but should do nothing for now as there is no cities in game yet)
- Fixed code converting 1v1 wars to 1vall wars mid event
[ 2024-12-22 19:36:05 CET ] [ Original post ]
Beta 1.0.1
- Pause menu is now hidden when game loads in
- Hover box is no longer visible at start of game
- Fixed SimpleStreangth typo
- Game no longer thinks you don't own the game when going to the main menu from ingame
[ 2024-12-13 00:20:12 CET ] [ Original post ]
Guides / info about the gameThere is currently a few guides on how to play and how to make your own custom scenarios in the discord server, i will work on adding them to the steam guides page during the day but for now if you need any help either read them in the discord or leave a comment on any of the news post or make a discussions post about it and i will do my best to help ^^,
you can join the discord here
[ 2024-12-12 23:58:43 CET ] [ Original post ]
Beta 1TurnEvents
- Temp turned off, will be back in Beta 1.1 Added odds for Civilwar (War) (15)
- Temp turned off, will be back in Beta 1.1 Added odds for Civilwar (Peace) (5)
- Temp turned off, will be back in Beta 1.1 Added odds for Independence (War) (17)
- Temp turned off, will be back in Beta 1.1 Added odds for Independence (Peace) (8)
RealTimeEvents
- Temp turned off, will be back in Beta 1.1 Added odds for Claiming bordering wilderness (Value of how many claimed pixels border wilderness pixels)
Menues / UI
- Added Workshop Upload menu
- Added Workshop Update menu
- Added Saves menu
- New "AutoSaving" popup in game
- In backup alpha version also Fixed ui scaling issues
- Changed quit button in game to settings button
- Made Settings icon
- Mane Saves icon
- Made Display map icon
- Made Country map icon
- Made former country map icon
- Made culture map icon
- Made subdivision map icon
- Made city map icon
- Made terrain map icon
- Made height map icon
- Made naval invasion map icon
- Made shore protection map icon
- Made Water map icon
- Added Buttons for each map icon in settings menu
- Added map shape button in settings menu
- Added main menu button in settings menu
- Added quit button in settings menu
- Added save button in settings menu
- Added save name text field in settings menu
- F1-F11 changes map modes
- Esc now opens and closes settings
- When hovering above a mapmode button a name pops up
Saves/Scenario Systems
- New "Upload" folder with a guide text file in it
- New "Saves" folder
- Game now autosaves every 10(ish) years as soon as no event is ongoing
- Internal code untested code for creating saves (will be fully implemented at a later date)
- Game can now load in both maps from saves and scenario folders
- In backup alpha version also Game now downloads any subscribed items in the steam workshop
- Map Data Changes
- Countries now keep track of borders with wilderness and keep it separate from other borders
- Renamed all internal mentions of SubDivisions to Subcontinents, real subdivisions still planned and in the works
- Renamed SubDivision.png file to SubContinent.png
- New Class for cultures with only size, colour, countries, size in countries data
- New Class for Former Countries with only size, colour, countries, size in countries data
- New Class for cities with only size, colour, countries, size in countries data, city border, empty border, shore border
- When figuring out if the game should keep a bordering pixel to a newly drained pixel shore or not it will now ignore the curently draining pixel as it's data is not set yet and therefore leaves it as always staying as shore
- Temp turned off, will be back in Beta 1.1 Game now collects data for cultures
- Temp turned off, will be back in Beta 1.1 Game now collects data for former countries
- Temp turned off, will be back in Beta 1.1 Game now collects data for cities
- Temp turned off, will be back in Beta 1.1 Countries now keep track of what cultures are within it's borders
- Temp turned off, will be back in Beta 1.1 Countries now keep track of what former countries are within it's borders
- Temp turned off, will be back in Beta 1.1 Countries now will keep track of any cities within it's borders if the city map isn't empty
- When a pixel is being invaded it will now recheck if shore data is correct
- Game now keeps track of all data colours ever used for countries within the game
- Game now keeps track of the colour within the data map that lead to a countries creation and connects it with all data colours list
- Game now keeps track of what data type the colour that lead to a coutnries creation is
- Made new UI background image
- Datamaps now get updated if the map is selected
- Added not at all used internal subdivision map
- Made all maps and a lot of other not needed to be public elements private
- Removed Physical Height map
Other Changes
- Screenshots now return smaller images
- Screenshots is now ctrl + F1 instead of just F1
- Changed the 3D model used for flat maps to be a custom made one instead of unity default cube
- Flat map is now readable / can now click to get info while using it
- Added splash screens
Long term Developments not in game yet
- Fully documented list of 2230 cities to be added to the game
- Drawn roughly 60 cities on big city map (most likely too big to be in Beta 1)
[ 2024-12-12 12:39:30 CET ] [ Original post ]
EarthRoyale 3
Lizzycat / Lizabeth Gidlund
Developer
Lizzycat / Lizabeth Gidlund
Publisher
2024-12-12
Release
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Mixed
(18 reviews)
EarthRoyale 3 is a simulation map observation game where the aim of the game is to watch as the world turns into chaos in front of your eyes, watch as empires fall, new empires rising, independence movements either failing or succeeding, new land being formed, continents being flooded and turned into oceans truly anything can happen.
The game is pixel based with 3 different map size options:
the big map size is roughly 5x5km per pixel and 8192x4096 pixels big.
the medium map size is roughly 10x10km per pixel and 4096x2049 pixels big.
the small map size is roughly 20x20km per pixel and 2048x1025 pixels big
Each map size also has 4 different base game variant maps
Defacto is a Defacto map of the world where the borders and what countries exists is based on who is in actual control of what land
UN is a map where the borders and what countries exists is depending on what the UN sees as a country and what is generally accepted as the legal borders of the world
both of those maps have a option to also have what is known as "micro nations" on them.
MINIMAL SETUP- OS: Gentoo Linux Kernel: 15.5.47
- Processor: Ryzen 7 5800XMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: AMD 6600XT
- Storage: 250 MB available space
8.29$ (17%)
23.13$ (17%)
4.39$ (12%)
8.49$ (15%)
26.34$ (12%)
0.90$ (70%)
21.74$ (13%)
5.27$ (12%)
16.95$ (15%)
31.14$ (11%)
1.92$ (76%)
21.99$ (15%)
43.49$ (13%)
17.39$ (71%)
21.24$ (15%)
41.99$ (16%)
4.14$ (17%)
13.14$ (12%)
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25.47$ (15%)
22.24$ (11%)
2.33$ (92%)
15.27$ (15%)
9.33$ (15%)
12.74$ (15%)
17.59$ (12%)
35.59$ (11%)
16.99$ (15%)
14.08$ (17%)
16.99$ (15%)
3.75$ (75%)
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1.76$ (91%)
0.85$ (91%)
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0.38$ (96%)
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16.19$ (46%)
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0.68$ (89%)
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3.0$ (95%)
1.17$ (90%)
0.58$ (92%)
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2.13$ (91%)
5.1$ (83%)
1.7$ (91%)
26.99$ (10%)
5.94$ (41%)
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0.75$ (85%)
17.49$ (30%)
2.29$ (88%)
24.99$ (17%)
5.49$ (78%)
12.99$ (19%)
2.35$ (53%)
26.79$ (11%)
38.99$ (3%)
8.89$ (70%)
41.49$ (31%)
1.99$ (90%)
12.49$ (50%)
25.49$ (15%)
4.99$ (50%)
27.89$ (7%)
32.99$ (18%)
64.49$ (19%)
61.99$ (11%)
13.99$ (30%)
14.99$ (50%)
32.99$ (6%)
1.19$ (92%)
93.49$ (7%)
1.24$ (75%)
62.99$ (10%)
27.99$ (29%)
8.99$ (10%)
25.99$ (13%)
12.89$ (48%)
1.10$ (93%)
FANATICAL BUNDLES

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