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EarthRoyale 3 is a simulation map observation game where the aim of the game is to watch as the world turns into chaos in front of your eyes, watch as empires fall, new empires rising, independence movements either failing or succeeding, new land being formed, continents being flooded and turned into oceans truly anything can happen.

The game is pixel based with 3 different map size options:
the big map size is roughly 5x5km per pixel and 8192x4096 pixels big.
the medium map size is roughly 10x10km per pixel and 4096x2049 pixels big.
the small map size is roughly 20x20km per pixel and 2048x1025 pixels big

Each map size also has 4 different base game variant maps
Defacto is a Defacto map of the world where the borders and what countries exists is based on who is in actual control of what land
UN is a map where the borders and what countries exists is depending on what the UN sees as a country and what is generally accepted as the legal borders of the world

both of those maps have a option to also have what is known as "micro nations" on them.
EarthRoyale 3
Lizzycat / Lizabeth GidlundDeveloper
Lizzycat / Lizabeth GidlundPublisher
2024-12-12Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Mixed (40 reviews)
Public Linux Depots:
  • [0 B]
Development Update / seeking feedback for major re design of gameplay

What\'s Happened since october?

Basically i\'ve had a big burnout due to nearly no income from game anymore, lower ammount of player feedback than i\'m used to and working on stuff i hate

the things i\'ve worked on is the map maker wich is just pure torture for me, and 3 planned \"DLC\'S\" that will be minor small fantasy/mythological stuff purely as a small bonus for donating money to the future development of the game. i\'ve also worked on a side project to try to lower the burnout

ontop of that i\'ve had around 7 or 8 doctors appointment, moved house, had family over and a bunch of other stuff i\'ve had to do that has stoped me from working while draining a lot of energy

What\'s is in the next update right now?

Right now i\'m done with around half of Alpha 1 of the map maker, all planning for the DLC stuff, i\'m testing a new system that dynamically lowers what the game simulates each day depending on FPS and testing a auto camera system.

Major change to how the game\'s coded/done that i\'m considering

i\'m considering changing the game from being fully pixel based to being semi subdivision/province based with the provinces being split/merged each day based on how many of 10 ish battles each side won or lost and the size of the subdivision, this would decrease lag a lot and allow me to possibly remove medium and small map to increase development speed

there\'s a vote for it right now in the game\'s Discord Server any feedback on it would be highly apreciated

[ 2025-12-16 14:16:51 CET ] [Original Post]
Beta 3.01.1

  • Fixed Typos in game

    [/*]
  • Fixed minor issiues

    [/*]
  • Updated Unity to fix security issues found late last week

    [/*]

[ 2025-10-06 10:30:49 CET ] [Original Post]
Beta 3.1 The Revolutionary Bankruptcy Update

  • Revolts now start with a bigger area

    [/*]
  • revolts \"desired area\" has a 1 in 100k chance of stoping calculation to make bigger cultures has a chance of not including the entire area to lower calculation pre war time

    [/*]
  • Revolts capital now starts in the center of one of the \"blobs\"

    [/*]
  • Revolts capital losing strength loss is now less

    [/*]
  • increased revolt starting strength

    [/*]
  • countries can now only run out of resoruces 1 time per war

    [/*]
  • countries now remove all other funding tags when running out of resources

    [/*]
  • new running out of resources message for when they are not already scrapping the barrel

    [/*]
  • can now choose game files location in settings

    [/*]
  • in pause menu you can now toggle 3D height map based on full,half and off (only visual) (sadly worked in editor but not in full build of version, will be looking into and hopefully quickly fixed in bug patch)

    [/*]
  • in pause menu you can now toggle 2D height map based on full,half and off (only visual)

    [/*]
  • decreased render distance of capital city markers so that you can\'t see them throe planet earth when they are on the other side

    [/*]
  • Removed micro nations from base big country map

    [/*]
  • Capitals that spawn in turned off continents are now relocated to a new random position

    [/*]

[ 2025-09-26 23:23:14 CET ] [Original Post]
Beta 3.00.3

  • Countries are now always removed from the \"need new capital\" list when defeated/deleted

    [/*]
  • Fixed 1 random island in oceania having land data but not country data on medium map

    [/*]
  • battle strength loss now has a chance of being somewhere between 1-6 (in big) 1-12 (in medium) 1-24 (in small) with bigger chance of being within half of the max value instead of always 1

    [/*]
  • each pixel now actually has 1-5 battles (was accidentally set to 1-3 before)

    [/*]

[ 2025-09-24 21:25:37 CET ] [Original Post]
Beta 3.00.2

  • Game now loads in culture data properly

    [/*]
  • Game now loads in \"former country\" data properly

    [/*]
  • Fixed typos in Culture data text

    [/*]
  • Fixed typos in former country data text

    [/*]

[ 2025-09-24 13:14:31 CET ] [Original Post]
Beta 3.00.1

Fixed typos in saves code

Save Load in values now reset properly

Saves now load in right info extra text

Fixed camera movement on flat map

Fixed capital marker placement on flat map

Limited camera tilt

Changed Flatmap \"empty\" background colour to blend in with water more

Fixed \"visual update\" button

Fixed \"Auto save\" buttton

[ 2025-09-23 02:07:50 CET ] [Original Post]
Beta 3 The military Update

Map Changes

  • Added Capital city markers (10 variants each with 4 rotations possible)

    [/*]
  • New 3D Height map (does not replace the 2D one)

    [/*]
  • New 3D model for the Globe

    [/*]
  • Gave Golan Heights to syria (idk why israel had it)

    [/*]
  • Updated Subcontinent and Continent map (Subcontinents do now not span 2 continents)

    [/*]
  • Updated Culture and country maps (to fix small issiues

    [/*]
  • UN country map is now base country map instead

    [/*]
  • added micro nation map that\'s overlayed on base map when turned on

    [/*]
  • added native resavour map that\'s overlayed on base map when turned on

    [/*]
  • added defacto map that\'s overlayed on base map when turned on

    [/*]

Event Changes

  • New Funding Change minor event (changes strength gain and loss)

    [/*]
  • New Donation Event (gives strength from 1 country to 1 in war)

    [/*]
  • Removed Revolt Equipment donation event

    [/*]

Strength System

  • Countries now have individual strength values

    [/*]
  • Game now calculates 1-5 battles per pixel in war

    [/*]
  • countries gain strength boost in battles based on distance to capitals

    [/*]
  • Countries gain strength boost in battles if in their own culture

    [/*]
  • countries earn more strength over time based on funding tag

    [/*]
  • added funding military tag (medium strength gain

    [/*]
  • added defunding military tag (medium strength loss)

    [/*]
  • added scrapping barrel tag (Massive strength gain, can only turn on if country is in war and either got 0 strength or lost majority of their territory)

    [/*]
  • added RanOutofResources tag (Massive strength loss, can only turn on if country is in war and either got scrapping barrel on or lost all of their culture/former country area)

    [/*]
  • countries now lose between half and 1 4th of their strrength when capital is taken over

    [/*]

Menu Changes

  • Added new start game menu

    [/*]
  • added a way to turn on/off subcontinents instead of only continents

    [/*]
  • if you shift click it now toggles continents instead

    [/*]
  • added 4 total toggle values (countries, country, water, unclaimed)

    [/*]
  • added toggles for micro nations

    [/*]
  • added toggle for native resavours

    [/*]
  • added toggle for defacto map changes

    [/*]
  • added future toggles for terrorist groups, cities, cultures and subdivisions

    [/*]
  • game no longer generates massive save files for default maps

    [/*]
  • Removed simple strength button in settings

    [/*]
  • Added autosave button in settings

    [/*]

Save file /load in changes

  • Divided data and language text files for each entity type (country,culture,subcontinent and so on)

    [/*]
  • data text files now include a lot more data (too much to remember)

    [/*]
  • countries now keep their names in all languages saved to them

    [/*]

Ingame UI Changes

  • Notifications now group together into days with it only saying the date once per day

    [/*]
  • Notifications are now colour coded

    [/*]
  • War events are now red

    [/*]
  • Peaceful events are now green

    [/*]
  • Uknown events are now yellow

    [/*]
  • drain events are now brown

    [/*]
  • flood events are now blue

    [/*]
  • country names are now always black

    [/*]
  • minor events are now gray or bright gray depending on if it effects ongoing event or not

    [/*]
  • date now has a underline

    [/*]
  • Added console menu that opens with button

    [/*]

Commands

(if the word got \"\" around it, change it out to what you want, most of them can also be changed out for \"Random\", ignore typing in spaces when writting country and culture names.

  • Strength Country \"Value\"

    [/*]
  • Strength Country Locked

    [/*]
  • Strength Country UnLocked

    [/*]
  • Funding Funding \"Country\"

    [/*]
  • Funding DeFunding \"Country\"

    [/*]
  • Funding Scrapping \"Country\"

    [/*]
  • Funding RanOut \"Country\"

    [/*]
  • Event Divide \"Country\"

    [/*]
  • Event VoteAnnex \"Country\" \"Country\"

    [/*]
  • Event VoteInvade \"Country\" \"Country\"

    [/*]
  • Event VoteRandom \"Country\" \"Country\"

    [/*]
  • Event Revolt Culture \"Country\" \"Culture\"

    [/*]
  • Event Peace

    [/*]

Other

  • Updated to Unity 6

    [/*]
  • Can now tilt camera using arrow keys

    [/*]
  • arrow keys no longer move camera around globe

    [/*]

[ 2025-09-20 20:32:15 CET ] [Original Post]
Showcase Stream Live

You can now watch the showcase stream of Beta 3 here\n[dynamiclink href=\"https://www.twitch.tv/lizzycat03\"][/dynamiclink]\n\nthings that will be showcased:\nNew strength System

New Improved capital system

Capital city locations

Funding System

Commands

New Visuals

New start game screen

Togglable Subcontinents

[ 2025-09-20 18:04:03 CET ] [Original Post]
Beta 3 Release date & Showcase stream

Saturday (20/09/2025) evening i will be streaming the new beta 3 full release of EarthRoyale 3 along with either releasing a release candidate or full version depending on bugs left to fix.

the aim of the stream is a mix of showcasing the new features, being able to talk more in depth/answer questions about the features talk about future plans and receive feedback and ofc also marketing/spreading word about the game

I will also attempt to edit a smaller video that will go up on YouTube afterwards from the stream, but that might depend on how much I hate my voice when editing.

I will be aiming to start the stream somewhere between 19:00 and 21:00 central European time but depends on when I\'m ready to stream and when the game is ready to update

follow me on twitch to get notified when it starts.

[ 2025-09-18 12:46:05 CET ] [Original Post]
Beta 3 Pre Release 2

Sorry for this update taking a long time, been doing a lot of stuff that has stopped me from spending time working on it, at the same time had to basically rework the load in system and expand on file data for countries and more, should be near the end of the update cycle now though.\n\nthe size of the internal changes has made me re consider this as a minor update and bumped it up to beta 3, since i apparently can\'t do minor updates anymore, they just automatically become huge from nowhere\n\nthis devlog might change in the future to be more specific due to lack of time to look back at old notes and the game itself

many changes as most likely been left out.

  • New load in system that supports both internal map load in and file map load in

    [/*]
  • main menu is now back and accessible

    [/*]
  • entity name and entity data (such as country) is now divided in their own files so that language files only need to include the name and no data

    [/*]
  • entity data files now include \"data colour, base colour, border colour\"

    [/*]
  • continents and subcontinents also include \"internal on off switch name\"

    [/*]
  • subcontinents also include their respective continents \"internal on off switch name\"

    [/*]
  • countries data file now includes colour timers, current colours, funding status, strength and much more that i honestly don\'t remember right now and don\'t got time to look up

    [/*]
  • Notification text now supports multiple colours and font sizes

    [/*]
  • Notifications are now saved to daily lists instead of immediately added to the text and then are added all at once each day in specific order and only 1 date text above for the day

    [/*]
  • country names are now always black in notifications

    [/*]
  • war notifications are now in red

    [/*]
  • peaceful notifications are now in green

    [/*]
  • unknown status yet notifications are now in yellow

    [/*]
  • flood notifications are now in gray

    [/*]
  • terraforming notifications are now in brown

    [/*]
  • funding notifications are now gray and smaller

    [/*]
  • funding notifications related to countries at war and donation notifications are now whiter gray and less smaller

    [/*]
  • date text is now bigger, white and underlined

    [/*]
  • added hidden command menu

    [/*]
  • added 3 main commands (not accessible in current version due to me having issues with the open menu button not working)

    [olist]
  • Event

    Has Following Subevents\n1.Divide\n2.AnnexVote\n3.WarVote\n4.Rebellion\neach one needs to be followed by 1 or 2 country names with rebellion needing 1 culture name

    [/*]
  • Strength\nFollowed by country name and then strength number or \"Locked\" to lock the strength or \"UnLocked\" to unlock it

    [/*]
  • Funding\nhas following sub commands\nFund\nDeFund\nRanOut\nScrapingBarrel\neach one needs to be followed by 1 country names\n

    [/*][/olist][/*]
  • More commands are half done such as \"Sink, No Peace, change name, invincible, Event Peace, Terrain Events\" and more

    [/*]
  • Updated strength system to be more fun gameplay wise

    [/*]
  • Updated strength system to make countries run out of resources easier and if they got 0 of their own culture left

    [/*]
  • buffed naval invasion ranges

    [/*]
  • in divide event random countries are added in naval invasions to give them a chance to join the war

    [/*]
  • fixed a bunch of bugs, specially related to the new subcontinent toggles but got a lot to do so can\'t document it all atm

    [/*]

[ 2025-09-07 18:16:38 CET ] [Original Post]
Berta 2.1 Release candidate 1

Strength Sytem

  • Changed Odds for losing strength in battle

    [/*]
  • Changed ammount of strength lost in battle

    [/*]
  • Max strength is now based on ranking (500 lowest 750 highest)

    [/*]
  • minimum strength is now 0

    [/*]
  • new \"Scrapping the barrel\" sub event that gives more strength then funding military

    [/*]
  • new \"ran out of resources\" sub event that gives less strength then defunding military

    [/*]
  • when a country hits 0 strength during a war it now has a chance to start scraping the barrel

    [/*]
  • when a country has less then 10% of its pre war size during a war it now has a chance to start scraping the barrel

    [/*]
  • if a country is scraping the barrel it now has a chance to run out of resources

    [/*]
  • if country is scraping the barrel and a war ends it will start funding military instead

    [/*]
  • changed odds of funding military sub event

    [/*]
  • changed odds of defunding military sub event

    [/*]
  • countries now give back naval landing sites to allies

    [/*]
  • countries now lose more strength when doing naval invasions

    Rest

    [/*]
  • Game no longer generates map files

    [/*]
  • game no longer repairs map files

    [/*]
  • the rest of the main menu is now available again

    [/*]
  • added X button to the start game menu

    [/*]
  • added a new button the the main menu for start menu

    [/*]
  • fixed typo in south america causing the entire continent to now work when toggled in the start men

    [/*]
  • made antarctica work when toggled in the start menu

    [/*]
  • fixed areas with no subcontinent

    [/*]
  • fixed areas with no continents

    [/*]
  • fixed areas with no country value

    [/*]
  • fixed areas with no land value

    [/*]
  • added all new text to the language files

    [/*]

[ 2025-07-30 14:23:21 CET ] [Original Post]
Beta 2.1 PreRelease 1

This might be the only prerelease for Beta 2.1 as only some bug testing, translation and balancing 1 feature is left to do

to test choose the beta option \"beta2.1pr1\"

New Game start system

  • Hid main menu due to not removing old start code yet

    [/*]
  • Added new start game menu

    [/*]
  • you can now toggle on and of defacto map

    [/*]
  • you can now toggle on and of micro

    [/*]
  • defacto is now divided into it\'s own internal map layer

    [/*]
  • micro is now divided into it\'s own internal map layer

    [/*]
  • game now paste defacto onto the country map at start of the game

    [/*]
  • game now paste micro onto the country map at start of the game

    [/*]
  • Subcontinents now follow the continent borders

    [/*]
  • New internal images for each subcontinent used for buttons

    [/*]
  • Continent toggle map now use subcontinents instead

    [/*]
  • if you shift you now change entire continent while normal click changes subcontinent setting

    [/*]
  • you can now toggle continents and subcontinents into being starting countries

    [/*]
  • buttons that\'s turned of for future starting options (terrorists, cities, subdivisions, cultures)

    [/*]
  • new way to choose map size

    [/*]
  • can now toggle subcontinents to ocean and off

    [/*]
  • new color data system that unifies all data maps that can become countries so that for example the country Sweden is considered the same as the culture Sweden if they have the same colour on the country data map as the culture data map

    [/*]
  • new randomized colours in data map to make it easier to add new data entities

    [/*]

New invasions strength system

  • Each country now has a internal capital value (will be set to real life capital locations once the city map is done)

    [/*]
  • capitals for now is randomly placed at start of game in a random pixel within the subcontinent the country has most pixels within

    [/*]
  • capitals change location a few days after loosing them (to reduce lag when a country only has a few pixels left and therefore change capital constantly)

    [/*]
  • Each country now has a internal strength value

    [/*]
  • Each country now has a internal \"last week size\" value

    [/*]
  • Game now updates strength for each country every 7 days

    [/*]
  • each country now has a \"funding military toggle\"

    [/*]
  • each country now has a \"defunding military toggle\"

    [/*]
  • new sub event that makes a country fund military (happens too often atm)

    [/*]
  • new sub event that makes a country defund military (happens too often atm)

    [/*]
  • game now calculates both sides of each pixel battle, adds onto distance from capital to make long away battles weaker

    [/*]
  • for each pixel it now calculates 2-20 battles in 3 different ways (side 1 attacks / side 2 defends, reverse, and random) all with same odds of happening each of the 2-20 times

    [/*]
  • odds of both sides losing strength each battle but higher odds of losing side

    [/*]
  • donating to independence movement now takes away strength from the donator

    [/*]
  • having no land border now makes strength gain faster

    [/*]
  • having main culture as minority now slows down strength gain

    [/*]
  • countries on same side of war now gives back land they take from the other side that used to belong to the other

    [/*]
  • if the country being given back land is weaker then the other side they take a small bit of the strength from the one that took the land back

    [/*]

Map Changes

  • Added parts of the Nile as ocean

    [/*]
  • Added parts of the amazon as ocean

    [/*]
  • Added Suez canal as ocean

    [/*]
  • Added Panama canal as ocean

    [/*]
  • widened path into black sea where needed

    [/*]

[ 2025-07-22 15:10:38 CET ] [Original Post]
Beta 2.00.01

  • Fixed swedish language country file being formatted wrong

    [/*]
  • Fixed UWU language country file being formatted wrong

    [/*]
  • Fixed swedish country file missing 1 serboga colour

    [/*]
  • Fixed UWU country file missing 1 serboga colour

    [/*]
  • Fixed not being able to open save menue due to it attempting to download workshop scenarios without having a way to access workshop code

    [/*]
  • Saves now includes a version.txt file

    [/*]
  • Fixed issue where the game overwrote date after reading date.txt files

    [/*]
  • Game now looks if the folder of a workshop file actually exists before attempting to move it to the scenario folder

    [/*]
  • Fixed locations in swedish language files where and was used instead of A1 nad o1

    [/*]

[ 2025-06-13 10:10:02 CET ] [Original Post]
Map Editor + Beta 2.1 plans

Once the next bug patch (Beta 2.0.01) is done i will start working on the next minor update (Beta 2.1) which will mainly be focused on separating downloaded maps and in game vanilla maps to avoid the big generation when starting the game that often causes issues and making adding more options when the player starts vanilla games easier.

i will also start working on Alpha 1 of a separate map editor.

i originally planned to not make one due to the horrible experience i had with the map editor in EarthRoyale as each time i did changes to the game it made the map editor completely stop working and it ended up being the same as working on 2 games at the same time but with any changes on 1 creating issues on both while also having to have them communicate with each other and therefore turning any small change to the game into a multi month thing,

instead i tried to make the map files for EarthRoyale 3 as easy to edit as i could, mainly modeling it after the modding experience of paradox games but I've noticed that most players see it as too hard or confusing or just scary to attempt and therefore will make a attempt at a map editor again

this time i'm going to make it its own separated app that will not update with the game and instead only be updated when needed or when it gets its own updates, I will keep it simple looking to make updating it as fast as possible and will attempt making it as user friendly as possible. therefore any suggestions or ideas is HIGHLY appreciated ^^ i do hope you're looking forward to hopefully try out Alpha 1 of it in the near future and i will try to do more announcements from time to time about the progress.

also for version naming of the map editor, during alpha it will still require some file editing outside of the map editor as i work on adding more features to it, once you can fully make a map and publish it to the workshop with 0 file editing outside of it i will change it to be in Beta and once i'm fully happy with how it works i will move it into full version even if the game itself is still in Beta

[ 2025-06-10 19:07:23 CET ] [Original Post]
Beta 2

Events

  • Fixed drain events having 0% chance of happening
  • Fixed big flood having low chance of happening
  • Set small flood odds back to 0% (was taken out a long time ago due to bugs but accidentally got it's odds back in beta 1)
  • Slightly changed back all other event odds that got changed by the mistake
  • Countries joining a war now actually makes the victim country weaker
  • Naval invasions speed is now based on map size instead of constant
  • Fixed issues related to the invasion side advantage calculations
  • Fixed 1 spot making naval protection 200% instead of 20%
  • added culture civilwar independence event (Will be redone to be based on cities aswell as more civil war events added later once the city map is done)
  • Added civilwar funding sub event based on event side odds and origin country size
  • Changed annex event pixel order to random
  • Made a randomized chance of peace deal each day that's more rare then normal peace deal but without side advantage limitations
  • Peace treaties no longer consider lake shores as valid areas to keep
  • Added code that makes a specified country invincible (not anyway to assign it to a country atm)
  • Naval Invasion range now depends on how many months into the war it is
  • Naval Invasion range now increase each failed attempt with it resetting after a success
  • Naval Invasions now do 1 calculation per subcontinent per country per water type (ocean & lake) (therefore if there is a 3v1 war with each country having both lake and ocean shore in 2 continents thered be 8 calculations total)
  • Naval invasions now use 2 data maps, one for each war side
  • Increased min size for peace treaties to not remove a exclave

Pixel Data Handling

  • Fixed bugs relating to miss matched data
  • Turned on the former country data collection code
  • Turned on the culture data collection code
  • Turned on the city data collection code (is turned on but should do nothing for now as there is no cities in game yet)
  • Reworked the data collection system for cultures and former countries to match the city data collection system (aka save borders and shorelines instead of just size number)
  • New Subcontinent map (This should in theory increase lag but make country movement better, it's now based on actual geography instead of randomly generated)
  • The game now fixes issues that can be caused by high ammounts of lags after sorting pixels
  • Added diagonal movement
  • Updated invasion pixel prioritization calculations to prioritize non diagonal pixels and more
  • Increased the Max movement difficulty from 100 to max unity int value(this is meant to never be reached as it causes issues)
  • New "connected to revolt map" now exists to decide what the revolts desired area is (press f12 to see the mapmode)
  • Pixel calculations in war now has a total value instead of value per subcontinent, sub continents will now only do the same % of the total battle value as their % of the war border
  • Annex events now use the same system to figure out how many pixels to calculate per day, but does the max possible number each day
  • Fixed bug where the border status wasn't removed properly when "victim" side was gaining land
  • Updated Invasion movement Values

Visual Changes

  • Merged Edge colours on heightmap to allow greater contrast withing the more common middle colours on the height map
  • so far unused faster load in option (once done it will turn off the visual part of the map load in in exchange for faster load in)
  • Added lake shore paint colour
  • lakeshore paint colour is now always a brighter version of base paint colour
  • border paint colour is now seperated from base paint colour
  • shore paint colour is now always a brighter version of border paint colour
  • Countries now support more than 1 colour per colour type
  • countries now switch between the colours within a country type every 14 days (less for smaller maps)
  • Oceans are now darker coloured
  • Lakes are now lighter coloured
  • war borders is now painted with the "victim" countries border colourAdded following Pre set colour
[olist]
  • Dark Green
  • Green
  • Light Green
  • Dark Red
  • Red
  • Light Red
  • Dark Brick
  • Brick
  • Light Brick
  • Dark Blue
  • Deep Blue
  • Blue
  • Light Blue
  • Cyan
  • Beach
  • Yellow
  • Gold
  • Light Orange
  • Orange
  • Brown
  • White
  • Silver
  • Light Gray
  • Gray
  • Dark Gray
  • Black
  • Light Pink
  • Pink
  • Dark Pink
  • Light Purple
  • Purple
  • Dark Purple
    [/olist]
    • Each pre set Colour got a pre chosen lightest and darkest colour that it gets randomized between per country using it.
    • Following Colours are gray scale and therefore the R,G and B values always match
    [olist]
  • White
  • Silver
  • Light Gray
  • Gray
  • Dark Gray
  • Black
    [/olist]
    • Added a unusable work in progress internal text file for test flag colour world map (might be scraped)
    • Following countries now has these visual colours assigned to them (in order name, base colour, border colour)
    [olist]
  • Abkhazia, Green, White
  • Afghanistan, Black, Green
  • Akhzivland, Yellow, Blue
  • Albania, Black, Dark Red
  • Algeria, Light Green, Red
  • Andorra, Yellow, Dark Blue
  • Angola, Black, Brick
  • Antigua and Barbuda, Red, Black
  • Argentina, Light Blue, Silver
  • Armenia, Orange, Dark Red
  • Australia, Dark Blue, Dark Green
  • Austria, White, Dark Red
  • Azerbaijan, Light Blue, Red
  • Bahamas, Light Blue, Yellow
  • Bahrain, White, Dark Brick
  • Bangladesh, Dark Green, Brick
  • Barbados, Blue, Yellow
  • Belarus, Dark Brick, Dark Green
  • Belgium, Gold, Black
  • Belize, Dark Blue, Dark Red
  • Benin, Dark Green, Light Blue
  • Bharat, Orange, Green
  • Bhutan, Orange, Yellow
  • Bolivia, Yellow, Green
  • Bosnia and Herzegovina, Dark Blue, Yellow
  • Botswana, Light Blue, Black
  • Bougainville, Yellow, Blue
  • Brazil, Dark Green, Yellow
  • Brunei, Yellow, Black
  • Bulgaria, Brick, Dark Green
  • Burkina Faso, Dark Red, Yellow
  • Burundi, Brown, Red
  • Cabo Verde, Cyan, Red
  • Cambodia, Gold, Blue
  • Cameroon, Red, Green
  • Canada, Dark Red, Silver
  • Central African republic, Dark Red, Blue
  • Chad, Yellow, Dark Brick
  • Cheyenne, Light Blue, Brown
  • Chile, White, Red
  • Christiania, Pink, Red
  • Colombia, Yellow, Red
  • Comoros, White, Light Green
  • Congo, Cyan, Orange
  • Costa Rica, Light Blue, Light Green
  • Cote dIvoire, Orange, Dark Green
  • Croatia, Light Pink, Light Orange
  • Crow Indian, Orange, Light Blue
  • Cuba, Blue, Red
  • Cyprus, Orange, White
  • Czechia, Cyan, Gray
  • Democratic republic of the Congo, Light Blue, Yellow
  • Denmark, Red, Silver
  • Djibouti, Light Blue, Green
  • Dominica, Dark Green, Purple
  • Dominican Republic, White, Red
  • Ecuador, Blue, Yellow
  • Egypt, Gold, Dark Red
  • El Salvador, Light Blue, Gold
  • Equatorial Guinea, Yellow, Light Green
  • Eritrea, Cyan, Red
  • Estonia, Light Blue, Black
  • Eswatini, Red, Yellow
  • Ethiopia, Green, Blue
  • Fiji, Light Blue, Deep Blue
  • Finland, Silver, Dark Blue
  • Fort Peck, Cyan, Yellow
  • France, Blue, Silver
  • Gabon, Light Green, Cyan
  • Gambia, Dark Blue, Red
  • Gay and Lesbian kingdom, multi coloured(Purple,Deep Blue,Green,Yellow,Orange,Red), Black
  • Georgia, Light Brick, Red
  • Germany, Light Gray, Yellow
  • Ghana, Green, Yellow
  • Greece, Light Blue, White
  • Grenada, Yellow, Green
  • Guatemala, Cyan, Light Gray
  • Guinea, Light Green, Red
  • GuineaBissau, Yellow, Red
  • Guyana, Light Green, Yellow
  • Haiti, Black, Red
  • Honduras, Deep Blue, Silver
  • Hungary, Green, Brick
  • Iceland, Deep Blue, Red
  • Indonesia, Light Brick, White
  • Iran, Green, Gray
  • Iraq, Brown, Green
  • Ireland, Green, Orange
  • Israel, Gray, Light Blue
  • Italy, Dark Green, White
  • Jamaica, Black, Green
  • Japan, Pink, White
  • Jordan, Black, Dark Green
  • Kazakhstan, Light Blue, Gold
  • Kenya, Light Brick, Green
  • Kiribati, Red, Yellow
  • Kosovo, Beach, Blue
  • Kuwait, Black, Red
  • Kyrgyzstan, Dark Red, Gold
  • Ladonia, Green, Dark Green
  • Laos, Dark Red, Dark Blue
  • Latvia, Dark Brick, Gray
  • Lebanon, Red, Green
  • Lesotho, Blue, Green
  • Liberia, Blue, Red
  • Liberland, Green, Yellow
  • Libya, Green, White
  • Liechtenstein, Dark Blue, Dark Red
  • Lithuania, Yellow, Green
  • Luxembourg, Light Blue, Brick
  • Madagascar, Green, Silver
  • Malawi, Dark Red, Black
  • Malaysia, Blue, Gray
  • Maldives, Dark Red, Dark Green
  • Mali, Red, Light Green
  • Malta, Dark Red, Silver
  • Marshall Islands, Orange, White
  • Mauritania, Yellow, Green
  • Mauritius, Yellow, Green
  • Mexico, Dark Green, Light Gray
  • Micronesia, Light Blue, White
  • Moldova, Yellow, Light Red
  • Molossia, Light Green, Cyan
  • Monaco, Red, Light Gray
  • Mongolia, Deep Blue, White
  • Montenegro, Dark Red, Orange
  • Morocco, Red, Dark Green
  • Mozambique, Yellow, Green
  • Myanmar, Yellow, Green
  • Namibia, Purple, Dark Green
  • Nauru, Dark Blue, Yellow
  • Navajo, Beach, Red
  • Nepal, Dark Blue, Dark Red
  • Netherlands, Orange, Light Gray
  • New Zealand, Dark Red, Black
  • Nicaragua, Light Blue, White
  • Niger, Orange, Light Green
  • Nigeria, Dark Green, White
  • North Korea, Dark Red, White
  • North Macedonia, Light Red, Yellow
  • Northern Cyprus, Light Gray, Dark Red
  • Norway, Red, Blue
  • Oman, Red, Green
  • Pakistan, Dark Green, Gray
  • Palau, Yellow, Cyan
  • Palestine, Green, Red
  • Panama, Purple, White
  • Papua new Guinea, Black, Dark Red
  • Paraguay, Deep Blue, Dark Red
  • Peoples republic of China, Yellow, Red
  • Peru, Red, White
  • Philippines, Purple, Gold
  • Pine Ridge, Red, Dark Blue
  • Poland, Dark Red, White
  • Portugal, Dark Green, Red
  • Qatar, Dark Brick, White
  • Republic of China, Yellow, Blue
  • Romania, Red, Gold
  • Rosebud, Pink, Red
  • Russia, Dark Green, Dark Red
  • Rwanda, Light Blue, Orange
  • Sahrawi republic, Black, Yellow
  • Saint Kitts and Nevis, Dark Green, Dark Red
  • Saint Lucia, Light Blue, Beach
  • Saint Vincent and Grenadines, Light Green, Beach
  • Samoa, White, Red
  • San Marino, Light Blue, Silver
  • Sao Tome and Principe, Beach, Green
  • Saudi Arabia, Dark Green, Silver
  • Sealand, Dark Red, Black
  • Senegal, Green, Yellow
  • Serbia, Purple, Brick
  • Seychelles, Beach, Green
  • Sierra Leone, Light Blue, Light Green
  • Singapore, White, Red
  • Slovakia, Pink, Light Gray
  • Slovenia, Cyan, Red
  • Solomon islands, Yellow, Green
  • Somalia, Light Blue, White
  • Somaliland, Dark Green, Red
  • South Africa, Orange, Yellow
  • South Korea,
  • South Ossetia, Yellow, Silver
  • South Sudan, Deep Blue, Orange
  • Spain, Gold, Red
  • Sri Lanka, Gold, Dark Brick
  • Standing rock, Yellow, Red
  • Sudan, Dark Green, Black
  • Suriname, Orange, Green
  • Sweden, Deep Blue, Gold
  • Switzerland, Light Red, Gray
  • Syria, Light Green, White
  • Tajikistan, Gold, Green
  • Tanzania, Light Blue, Green
  • Thailand, Dark Blue, Red
  • Timor Leste, Dark Red, Black
  • Togo, Red, Dark Green
  • Tohono, Purple, Yellow
  • Tonga, Red, Silver
  • Transnistria, Multicolour (Light Blue,Light Pink,White,Light Pink,Light Blue), Black
  • Trinidad and Tobago, Dark Red, Black
  • Tunisia, Dark Red, White
  • Tu1rkiye, Dark Green, Dark Brick
  • Turkmenistan, Light Green, Dark Brick
  • Tuvalu, Cyan, Yellow
  • Uganda, Yellow, Red
  • Uintah, White, Brown
  • Ukraine, Gold, Blue
  • United Arab emirates, White, Green
  • United kingdom, Dark Red, Deep Blue
  • United states of America, Dark Blue, White
  • Uruguay, Gold, Cyan
  • Uzbekistan, Cyan, Light Green
  • Vanuatu, Yellow, Dark Green
  • Vatican city, Gold, Silver
  • Venezuela, Gold, Dark Blue
  • Vietnam, Red, Yellow
  • Wind river, Blue, Red
  • Yemen, Brown, Red
  • Zambia, Dark Green, Orange
  • Zimbabwe, Orange, Black
  • Morokulien, Beach, Red
  • San Carlos, White, Red
  • Fort Apache, Yellow, Purple
  • Hopi, Yellow, Cyan
  • Blackfeet, Light Blue, Black
  • Osage, Light Blue, Yellow
  • Yakama, Light Blue, White
  • Colville, Orange, Green
  • Choctaw, Purple, Yellow
  • Cherokee, Orange, Black
  • Chickasaw, Purple, Blue
  • Muscogee, Red, Blue
    [/olist]
    • The game now has 2 half transparent extra map objects that's turned off unless you switch to a map mode that uses them
    • The game now has a new map material for the transparent maps
    • Naval invasion map mode now show both data maps as transparent while also showing the display map
    • Shore protection map mode now show it as transparent over display map

    UI Changes

    • Updated main menu UI to use the new background sprites
    • New splash texts on main menu
    • Support for new text under logo telling you it's a in development version of the game that i can turn on for those versions

    Saves/Scenario Files

    • Scenarios now include a new "Culture_xxx.txt" file that includes all cultures names and colour codes (this means beta 1 scenarios is not supported in this version, quick manual fix is to go into files, clone the country_Eng.txt file and rename it to "Culture_Eng.txt as their content should be identical)
    • Country_xxx.txt now requires both 255RGB data colour and either 255RGB visual colour or name of a pre set colour per country.
    • Culture_xxx.txt now requires both 255RGB data colour and either 255RGB visual colour or name of a pre set colour per country.
    • Updated workshop uploading code to work for Beta 2 maps
    • Workshop maps now generate a version.txt file when uploading
    • If a downloaded workshop map doesn't have a version.txt file the game will ad "(Beta 1)" at the end of the name to indicate it's not compatible with beta 2
    • Updated map descriptions to less dyslexic ones written by Bromine

    Misc bug fixes and Optimization

    • Fixed code converting 1v1 wars to 1vall wars mid event
    • Removed old not relevant bug fix code from pre beta 1 code optimization
    • Moved a bunch of code from fixed update to update (this was a old dumb thing i did over a year ago that i now fixed)
    • Changed 300 Vector2's to Vector2int (This makes the pixel cords and other places where decimals is not needed only save full numbers and now decimals and therefore saving memory and calculation time a well as stopping the game from slowly having the numbers change due to lag)
    • Changed load in times
    • There is now internal Current painting colour values for each of the 4 country colour types.
    • New request country colour code
    • Country colours is now saved in RGB255 formats to work as ints / to not use decimals
    • using 0-0-0 as country colour now give random colour
    • Display map mode now properly updates when switching to it
    • Fixed a bunch of random small bugs that i dont remember the specifics of
    • Did a bunch of random small optimization stuff that i dont remember the specifics of

    Other

    • Added Serboga as a micro nation
















  • [ 2025-05-29 22:17:05 CET ] [Original Post]
    Release Candidate 2 of Beta 2

    This will become the full Beta 2 version of no issues are found within the next roughly 24h

    • Naval Invasions now does 1 ocean and 1 lake calculation per country in war per subcontinent
    • Fixed bug where the border status wasn't removed properly when "victim" side was gaining land
    • Increased min size for peace treaties to not remove a exclave
    • Updated Invasion movement Values

    [ 2025-05-29 00:48:45 CET ] [Original Post]
    Release Candidate 1 Of Beta 2

    This will become the full Beta 2 version of no issues are found within the next roughly 24h

    Decided to delay the other civil war events until the city map is done due to me wanting them to end up being based around cities and it being a waste of time to add more temporary versions

    • Changed Germanys base colour to Light Gray instead of Gray
    • Added Serboga as a micro nation
    • Pixel calculations in war now has a total value instead of value per subcontinent, sub continents will now only do the same % of the total battle value as their % of the war border
    • Annex events now use the same system to figure out how many pixels to calculate per day, but does the max possible number each day
    • Naval Invasion range now depends on how many months into the war it is
    • Naval Invasion range now increase each failed attempt with it resetting after a success
    • Naval Invasions now do 6 calculations at the same time (3 per side of war, 4 ocean and 2 lake) with it going with the first one to find reach a possible 2nd location
    • naval invasions now use 2 data maps, one for each war side
    • naval invasion map mode now show both data maps as transparent while also showing the display map
    • shore protection map mode now show it as transparent over display map
    • rebellion map mode now updates each day
    • display map mode now properly updates when switching to it
    • rebellion map mode now show as transparent above display
    • The game now has 2 half transparent extra map objects that's turned off unless you switch to a map mode that uses them
    • The game now has a new map material for the transparent maps
    • Added internal language files for splash texts
    • Added internal language file for special splash texts
    • Updated workshop uploading code to work for Beta 2 maps
    • Workshop maps now generate a version.txt file when uploading
    • if a downloaded workshop map doesn't have a version.txt file the game will ad "(Beta 1)" at the end of the name to indicate it's not compatible with beta 2
    • Fixed happy Christmas splash texts being shown on January 1st
    • Added 2nd happy midsommar special splash text
    • Moved rebellion event texts to the language files instead of hard coded
    • Added Swedish translations to splash texts
    • Added Swedish translations to special splash texts
    • Added Swedish translations to rebellion events
    • Added uwu translations to rebellion events
    • Updated map descriptions to less dyslexic ones written by Bromine
    • hid the "in development" text on the main menu
    • Fixed bugs related to the new colour system
    • Rebalanced pixel battle % per day

    [ 2025-05-15 19:24:27 CET ] [Original Post]
    Beta 2 Pre Release 6

    To try out the pre release right click on the game in the library left side bar, then click properties, go to the betas tab and choose "Prerelease6"

    • New map option value (B2PR2.6)
    • Outside of culture area in independence events is now less prioriticed
    • Peace treaties no longer consider lake shores as valid areas to keep
    • Added lake shore paint colour
    • lakeshore paint colour is now always a brighter version of base paint colour
    • border paint colour is now seperated from base paint colour
    • shore paint colour is now always a brighter version of border paint colour
    • Countries now support more than 1 colour per colour type
    • countries now switch between the colours within a country type every 14 days (less for smaller maps)
    • Oceans are now darker coloured
    • Lakes are now lighter coloured
    • Country_xxx.txt now requires both 255RGB data colour and either 255RGB visual colour or name of a pre set colour per country.
    • Culture_xxx.txt now requires both 255RGB data colour and either 255RGB visual colour or name of a pre set colour per country.
    • war borders is now painted with the "victim" countries border colour
    • There is now internal Current painting colour values for each of the 4 country colour types.
    • New request country colour code
    • Country colours is now saved as a vector3int instead of unity color variables to reduce lag
    • Country colours is now saved in RGB255 formats to work as ints / to not use decimals
    • using 0-0-0 as country colour now give random colour (accidentally left in code ignoring it and making the country black and white, was used to easly see what countries was still left when making the manual colours)
    • Added code that makes a specified country invincible (not anyway to assign it to a country atm)
    • Added following Pre set colour
    [olist]
  • Dark Green
  • Green
  • Light Green
  • Dark Red
  • Red
  • Light Red
  • Dark Brick
  • Brick
  • Light Brick
  • Dark Blue
  • Deep Blue
  • Blue
  • Light Blue
  • Cyan
  • Beach
  • Yellow
  • Gold
  • Light Orange
  • Orange
  • Brown
  • White
  • Silver
  • Light Gray
  • Gray
  • Dark Gray
  • Black
  • Light Pink
  • Pink
  • Dark Pink
  • Light Purple
  • Purple
  • Dark Purple
    [/olist]
    • Each pre set Colour got a pre chosen lightest and darkest colour that it gets randomized between per country using it.
    • Following countries are gray scale and therefore the R,G and B values always match
    • White
    • Silver
    • Light Gray
    • Gray
    • Dark Gray
    • Black
    • Added a unusable in progress internal text file for test flag colour world map (might be scraped)
    • Following countries now has these visual colours assigned to them (in order name, base colour, border colour)
    [olist]
  • Abkhazia, Green, White
  • Afghanistan, Black, Green
  • Akhzivland, Yellow, Blue
  • Albania, Black, Dark Red
  • Algeria, Light Green, Red
  • Andorra, Yellow, Dark Blue
  • Angola, Black, Brick
  • Antigua and Barbuda, Red, Black
  • Argentina, Light Blue, Silver
  • Armenia, Orange, Dark Red
  • Australia, Dark Blue, Dark Green
  • Austria, White, Dark Red
  • Azerbaijan, Light Blue, Red
  • Bahamas, Light Blue, Yellow
  • Bahrain, White, Dark Brick
  • Bangladesh, Dark Green, Brick
  • Barbados, Blue, Yellow
  • Belarus, Dark Brick, Dark Green
  • Belgium, Gold, Black
  • Belize, Dark Blue, Dark Red
  • Benin, Dark Green, Light Blue
  • Bharat, Orange, Green
  • Bhutan, Orange, Yellow
  • Bolivia, Yellow, Green
  • Bosnia and Herzegovina, Dark Blue, Yellow
  • Botswana, Light Blue, Black
  • Bougainville, Yellow, Blue
  • Brazil, Dark Green, Yellow
  • Brunei, Yellow, Black
  • Bulgaria, Brick, Dark Green
  • Burkina Faso, Dark Red, Yellow
  • Burundi, Brown, Red
  • Cabo Verde, Cyan, Red
  • Cambodia, Gold, Blue
  • Cameroon, Red, Green
  • Canada, Dark Red, Silver
  • Central African republic, Dark Red, Blue
  • Chad, Yellow, Dark Brick
  • Cheyenne, Light Blue, Brown
  • Chile, White, Red
  • Christiania, Pink, Red
  • Colombia, Yellow, Red
  • Comoros, White, Light Green
  • Congo, Cyan, Orange
  • Costa Rica, Light Blue, Light Green
  • Cote dIvoire, Orange, Dark Green
  • Croatia, Light Pink, Light Orange
  • Crow Indian, Orange, Light Blue
  • Cuba, Blue, Red
  • Cyprus, Orange, White
  • Czechia, Cyan, Gray
  • Democratic republic of the Congo, Light Blue, Yellow
  • Denmark, Red, Silver
  • Djibouti, Light Blue, Green
  • Dominica, Dark Green, Purple
  • Dominican Republic, White, Red
  • Ecuador, Blue, Yellow
  • Egypt, Gold, Dark Red
  • El Salvador, Light Blue, Gold
  • Equatorial Guinea, Yellow, Light Green
  • Eritrea, Cyan, Red
  • Estonia, Light Blue, Black
  • Eswatini, Red, Yellow
  • Ethiopia, Green, Blue
  • Fiji, Light Blue, Deep Blue
  • Finland, Silver, Dark Blue
  • Fort Peck, Cyan, Yellow
  • France, Blue, Silver
  • Gabon, Light Green, Cyan
  • Gambia, Dark Blue, Red
  • Gay and Lesbian kingdom, multi coloured(Purple,Deep Blue,Green,Yellow,Orange,Red), Black
  • Georgia, Light Brick, Red
  • Germany, Light Gray, Yellow
  • Ghana, Green, Yellow
  • Greece, Light Blue, White
  • Grenada, Yellow, Green
  • Guatemala, Cyan, Light Gray
  • Guinea, Light Green, Red
  • GuineaBissau, Yellow, Red
  • Guyana, Light Green, Yellow
  • Haiti, Black, Red
  • Honduras, Deep Blue, Silver
  • Hungary, Green, Brick
  • Iceland, Deep Blue, Red
  • Indonesia, Light Brick, White
  • Iran, Green, Gray
  • Iraq, Brown, Green
  • Ireland, Green, Orange
  • Israel, Gray, Light Blue
  • Italy, Dark Green, White
  • Jamaica, Black, Green
  • Japan, Pink, White
  • Jordan, Black, Dark Green
  • Kazakhstan, Light Blue, Gold
  • Kenya, Light Brick, Green
  • Kiribati, Red, Yellow
  • Kosovo, Beach, Blue
  • Kuwait, Black, Red
  • Kyrgyzstan, Dark Red, Gold
  • Ladonia, Green, Dark Green
  • Laos, Dark Red, Dark Blue
  • Latvia, Dark Brick, Gray
  • Lebanon, Red, Green
  • Lesotho, Blue, Green
  • Liberia, Blue, Red
  • Liberland, Green, Yellow
  • Libya, Green, White
  • Liechtenstein, Dark Blue, Dark Red
  • Lithuania, Yellow, Green
  • Luxembourg, Light Blue, Brick
  • Madagascar, Green, Silver
  • Malawi, Dark Red, Black
  • Malaysia, Blue, Gray
  • Maldives, Dark Red, Dark Green
  • Mali, Red, Light Green
  • Malta, Dark Red, Silver
  • Marshall Islands, Orange, White
  • Mauritania, Yellow, Green
  • Mauritius, Yellow, Green
  • Mexico, Dark Green, Light Gray
  • Micronesia, Light Blue, White
  • Moldova, Yellow, Light Red
  • Molossia, Light Green, Cyan
  • Monaco, Red, Light Gray
  • Mongolia, Deep Blue, White
  • Montenegro, Dark Red, Orange
  • Morocco, Red, Dark Green
  • Mozambique, Yellow, Green
  • Myanmar, Yellow, Green
  • Namibia, Purple, Dark Green
  • Nauru, Dark Blue, Yellow
  • Navajo, Beach, Red
  • Nepal, Dark Blue, Dark Red
  • Netherlands, Orange, Light Gray
  • New Zealand, Dark Red, Black
  • Nicaragua, Light Blue, White
  • Niger, Orange, Light Green
  • Nigeria, Dark Green, White
  • North Korea, Dark Red, White
  • North Macedonia, Light Red, Yellow
  • Northern Cyprus, Light Gray, Dark Red
  • Norway, Red, Blue
  • Oman, Red, Green
  • Pakistan, Dark Green, Gray
  • Palau, Yellow, Cyan
  • Palestine, Green, Red
  • Panama, Purple, White
  • Papua new Guinea, Black, Dark Red
  • Paraguay, Deep Blue, Dark Red
  • Peoples republic of China, Yellow, Red
  • Peru, Red, White
  • Philippines, Purple, Gold
  • Pine Ridge, Red, Dark Blue
  • Poland, Dark Red, White
  • Portugal, Dark Green, Red
  • Qatar, Dark Brick, White
  • Republic of China, Yellow, Blue
  • Romania, Red, Gold
  • Rosebud, Pink, Red
  • Russia, Dark Green, Dark Red
  • Rwanda, Light Blue, Orange
  • Sahrawi republic, Black, Yellow
  • Saint Kitts and Nevis, Dark Green, Dark Red
  • Saint Lucia, Light Blue, Beach
  • Saint Vincent and Grenadines, Light Green, Beach
  • Samoa, White, Red
  • San Marino, Light Blue, Silver
  • Sao Tome and Principe, Beach, Green
  • Saudi Arabia, Dark Green, Silver
  • Sealand, Dark Red, Black
  • Senegal, Green, Yellow
  • Serbia, Purple, Brick
  • Seychelles, Beach, Green
  • Sierra Leone, Light Blue, Light Green
  • Singapore, White, Red
  • Slovakia, Pink, Light Gray
  • Slovenia, Cyan, Red
  • Solomon islands, Yellow, Green
  • Somalia, Light Blue, White
  • Somaliland, Dark Green, Red
  • South Africa, Orange, Yellow
  • South Korea,
  • South Ossetia, Yellow, Silver
  • South Sudan, Deep Blue, Orange
  • Spain, Gold, Red
  • Sri Lanka, Gold, Dark Brick
  • Standing rock, Yellow, Red
  • Sudan, Dark Green, Black
  • Suriname, Orange, Green
  • Sweden, Deep Blue, Gold
  • Switzerland, Light Red, Gray
  • Syria, Light Green, White
  • Tajikistan, Gold, Green
  • Tanzania, Light Blue, Green
  • Thailand, Dark Blue, Red
  • Timor Leste, Dark Red, Black
  • Togo, Red, Dark Green
  • Tohono, Purple, Yellow
  • Tonga, Red, Silver
  • Transnistria, Multicolour (Light Blue,Light Pink,White,Light Pink,Light Blue), Black
  • Trinidad and Tobago, Dark Red, Black
  • Tunisia, Dark Red, White
  • Tu1rkiye, Dark Green, Dark Brick
  • Turkmenistan, Light Green, Dark Brick
  • Tuvalu, Cyan, Yellow
  • Uganda, Yellow, Red
  • Uintah, White, Brown
  • Ukraine, Gold, Blue
  • United Arab emirates, White, Green
  • United kingdom, Dark Red, Deep Blue
  • United states of America, Dark Blue, White
  • Uruguay, Gold, Cyan
  • Uzbekistan, Cyan, Light Green
  • Vanuatu, Yellow, Dark Green
  • Vatican city, Gold, Silver
  • Venezuela, Gold, Dark Blue
  • Vietnam, Red, Yellow
  • Wind river, Blue, Red
  • Yemen, Brown, Red
  • Zambia, Dark Green, Orange
  • Zimbabwe, Orange, Black
  • Morokulien, Beach, Red
  • San Carlos, White, Red
  • Fort Apache, Yellow, Purple
  • Hopi, Yellow, Cyan
  • Blackfeet, Light Blue, Black
  • Osage, Light Blue, Yellow
  • Yakama, Light Blue, White
  • Colville, Orange, Green
  • Choctaw, Purple, Yellow
  • Cherokee, Orange, Black
  • Chickasaw, Purple, Blue
  • Muscogee, Red, Blue
    [/olist]
  • [ 2025-04-29 21:23:00 CET ] [Original Post]
    Survey + Beta 2 Pre Release 5

    To try out the pre release right click on the game in the library left side bar, then click properties, go to the betas tab and choose "Prerelease5"

    Currently doing a survey on what the countries colours should be, this goes for base colour, shoreline colour and border colour. you can now change colours of countries by clicking their colours in the select menu and writting in the desired RGB values to see what some colours would look like ingame
    click here to get to the survey

    • Made a randomized chance of peace deal each day that's more rare then normal peace deal but without side advantage limitations
    • Changed revolt movement values
    • Increased the Max movement difficulty from 100 to 100000 (this is meant to never be reached as it causes issues)
    • Revolts can no longer donate equipment to themselves
    • Change revolt donation odds
    • Change revolt odds from 200 to 75
    • New "connected to revolt map" now exists to decide what the revolts desired area is (press f12 to see the mapmode)
    • new temporary colour picker menue
    • accidentally turned off the space background

    [ 2025-03-14 13:35:37 CET ] [Original Post]
    Beta 2 Pre Release 4

    To try out the pre release right click on the game in the library left side bar, then click properties, go to the betas tab and choose "Prerelease2"

    • Merged Edge colours on heightmap to allow greater contrast withing the more common middle colours on the height map (need to have its visual streangth updated)
    • added culture civilwar independence event (currently has around 4x higher odds of happening then planned for testing purposes)
    • Added civilwar funding sub event based on event side odds and origin country size
    • Added diagonal movement
    • Updated invasion pixel prioritization calculations to prioritize non diagonal pixels and more
    • Changed load in times
    • Changed annex event pixel order to random
    • Slowed down annex event
    • New constant "independence" value that will be used in civilwar events to stop invasions outside of their wanted area
    • Saves now save culture_xxx.txt file
    • so far unused faster load in option (once done it will turn off the visual part of the map load in in exchange for faster load in)

    [ 2025-03-10 16:03:47 CET ] [Original Post]
    Beta 2 Pre Release 3

    To try out the pre release right click on the game in the library left side bar, then click properties, go to the betas tab and choose "Prerelease2"

    The new events are mostly done but still unfinished and therefore toggled off for this pre release

    • New Subcontinent map
    This should in theory increase lag but make country movement better
    it's now based on actual geography instead of randomly generated

    Changed 300 Vector2's to Vector2int to reduce memory usage on not used decimals and stop coordinates from slowly drifting
    Naval invasions speed is now based on map size instead of constant
    Annexations now got pixels per day limit (1k per MPD)
    Lake and ocean shore now got equal weight per pixel in naval invasions
    Fixed issues related to the invasion side advantage calculations
    The game now fixes issues that can be caused by high ammounts of lags after sorting pixels
    Fixed 1 spot making naval protection 200% instead of 20%

    [ 2025-03-05 23:37:34 CET ] [Original Post]
    Beta 2 Pre Release 2

    To try out the pre release right click on the game in the library left side bar, then click properties, go to the betas tab and choose "Prerelease2"

    The new events are mostly done but still unfinished and therefore toggled off for this pre release

    • New splash texts on mainmenu
    • New Text under logo telling you it's a in development version of the game
    • Reworked the data collection system for cultures and former countries to match the city data collection system
    • Removed old not relevant bug fix code from pre beta 1 code optimization
    • A bunch of small code optimizations
    • A bunch of small bug fixes
    • Countries joining a war now actually makes the victim country weaker (needs more balancing)
    • Scenarios now include a new "Culture_Eng.txt" file that includes all cultures names and colour codes (this means beta 1 scenarios is not supported in this version, quick manual fix is to go into files, clone the country_Eng.txt file and rename it to "Culture_Eng.txt as their content should be identical)
    • Moved a bunch of code from fixed update to update (this was a old dumb thing i did over a year ago that i now fixed)

    The independence civil war for cultures is 90% done, it's only missing the end of event code and some balancing, the rest of the new events is around 70% copy pasting that code and changing a few values and therefore there will most likely be a release candidate in short time (hopefully)

    [ 2025-03-04 04:17:43 CET ] [Original Post]
    Beta 2 Pre Release 1

    To try out the pre release right click on the game in the library left side bar, then click properties, go to the betas tab and choose "PreRelease"

    This is the same as the planned Beta 1.1 but bumped up to a full beta purely for marketing reasons as there will be a lot of big features in it

    (devlog for this pre release only)

    • Fixed Drain events having 0% chance of happening
    • Fixed Big flood having low chance of happening
    • Set small flood odds back to 0% (was taken out a long time ago but accidentally got it's odds back in beta 1)
    • Fixed many other values that got changed due to a mistake
    • Updated MainMenu UI to use the new background sprites
    • Fixed bugs relating to miss matched data
    • Turned on and updated the former country data collection code
    • Turned on and updated the culture data collection code
    • Turned on and updated the city data collection code (is turned on but should do nothing for now as there is no cities in game yet)
    • Fixed code converting 1v1 wars to 1vall wars mid event

    [ 2024-12-22 19:36:05 CET ] [Original Post]
    Beta 1.0.1

    • Pause menu is now hidden when game loads in
    • Hover box is no longer visible at start of game
    • Fixed SimpleStreangth typo
    • Game no longer thinks you don't own the game when going to the main menu from ingame

    [ 2024-12-13 00:20:12 CET ] [Original Post]
    Guides / info about the game

    There is currently a few guides on how to play and how to make your own custom scenarios in the discord server, i will work on adding them to the steam guides page during the day but for now if you need any help either read them in the discord or leave a comment on any of the news post or make a discussions post about it and i will do my best to help ^^,
    you can join the discord here

    [ 2024-12-12 23:58:43 CET ] [Original Post]
    Beta 1

    TurnEvents

    • Temp turned off, will be back in Beta 1.1 Added odds for Civilwar (War) (15)
    • Temp turned off, will be back in Beta 1.1 Added odds for Civilwar (Peace) (5)
    • Temp turned off, will be back in Beta 1.1 Added odds for Independence (War) (17)
    • Temp turned off, will be back in Beta 1.1 Added odds for Independence (Peace) (8)

    RealTimeEvents
    • Temp turned off, will be back in Beta 1.1 Added odds for Claiming bordering wilderness (Value of how many claimed pixels border wilderness pixels)

    Menues / UI
    • Added Workshop Upload menu
    • Added Workshop Update menu
    • Added Saves menu
    • New "AutoSaving" popup in game
    • In backup alpha version also Fixed ui scaling issues
    • Changed quit button in game to settings button
    • Made Settings icon
    • Mane Saves icon
    • Made Display map icon
    • Made Country map icon
    • Made former country map icon
    • Made culture map icon
    • Made subdivision map icon
    • Made city map icon
    • Made terrain map icon
    • Made height map icon
    • Made naval invasion map icon
    • Made shore protection map icon
    • Made Water map icon
    • Added Buttons for each map icon in settings menu
    • Added map shape button in settings menu
    • Added main menu button in settings menu
    • Added quit button in settings menu
    • Added save button in settings menu
    • Added save name text field in settings menu
    • F1-F11 changes map modes
    • Esc now opens and closes settings
    • When hovering above a mapmode button a name pops up

    Saves/Scenario Systems
    • New "Upload" folder with a guide text file in it
    • New "Saves" folder
    • Game now autosaves every 10(ish) years as soon as no event is ongoing
    • Internal code untested code for creating saves (will be fully implemented at a later date)
    • Game can now load in both maps from saves and scenario folders
    • In backup alpha version also Game now downloads any subscribed items in the steam workshop
    • Map Data Changes
    • Countries now keep track of borders with wilderness and keep it separate from other borders
    • Renamed all internal mentions of SubDivisions to Subcontinents, real subdivisions still planned and in the works
    • Renamed SubDivision.png file to SubContinent.png
    • New Class for cultures with only size, colour, countries, size in countries data
    • New Class for Former Countries with only size, colour, countries, size in countries data
    • New Class for cities with only size, colour, countries, size in countries data, city border, empty border, shore border
    • When figuring out if the game should keep a bordering pixel to a newly drained pixel shore or not it will now ignore the curently draining pixel as it's data is not set yet and therefore leaves it as always staying as shore
    • Temp turned off, will be back in Beta 1.1 Game now collects data for cultures
    • Temp turned off, will be back in Beta 1.1 Game now collects data for former countries
    • Temp turned off, will be back in Beta 1.1 Game now collects data for cities
    • Temp turned off, will be back in Beta 1.1 Countries now keep track of what cultures are within it's borders
    • Temp turned off, will be back in Beta 1.1 Countries now keep track of what former countries are within it's borders
    • Temp turned off, will be back in Beta 1.1 Countries now will keep track of any cities within it's borders if the city map isn't empty
    • When a pixel is being invaded it will now recheck if shore data is correct
    • Game now keeps track of all data colours ever used for countries within the game
    • Game now keeps track of the colour within the data map that lead to a countries creation and connects it with all data colours list
    • Game now keeps track of what data type the colour that lead to a coutnries creation is
    • Made new UI background image
    • Datamaps now get updated if the map is selected
    • Added not at all used internal subdivision map
    • Made all maps and a lot of other not needed to be public elements private
    • Removed Physical Height map

    Other Changes
    • Screenshots now return smaller images
    • Screenshots is now ctrl + F1 instead of just F1
    • Changed the 3D model used for flat maps to be a custom made one instead of unity default cube
    • Flat map is now readable / can now click to get info while using it
    • Added splash screens

    Long term Developments not in game yet
    • Fully documented list of 2230 cities to be added to the game
    • Drawn roughly 60 cities on big city map (most likely too big to be in Beta 1)

    [ 2024-12-12 12:39:30 CET ] [Original Post]

    Minimum Setup

    • OS: Gentoo Linux Kernel: 15.5.47
    • Processor: Ryzen 7 5800XMemory: 1 GB RAM
    • Memory: 1 GB RAM
    • Graphics: AMD 6600XT
    • Storage: 250 MB available space
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