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EarthRoyale 3 is a simulation map observation game where the aim of the game is to watch as the world turns into chaos in front of your eyes, watch as empires fall, new empires rising, independence movements either failing or succeeding, new land being formed, continents being flooded and turned into oceans truly anything can happen.

The game is pixel based with 3 different map size options:
the big map size is roughly 5x5km per pixel and 8192x4096 pixels big.
the medium map size is roughly 10x10km per pixel and 4096x2049 pixels big.
the small map size is roughly 20x20km per pixel and 2048x1025 pixels big

Each map size also has 4 different base game variant maps
Defacto is a Defacto map of the world where the borders and what countries exists is based on who is in actual control of what land
UN is a map where the borders and what countries exists is depending on what the UN sees as a country and what is generally accepted as the legal borders of the world

both of those maps have a option to also have what is known as "micro nations" on them.
EarthRoyale 3
Lizzycat / Lizabeth GidlundDeveloper
Lizzycat / Lizabeth GidlundPublisher
2024-12-12Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Mixed (40 reviews)
Public Linux Depots:
  • [0 B]
Beta 3 Pre Release 2

Sorry for this update taking a long time, been doing a lot of stuff that has stopped me from spending time working on it, at the same time had to basically rework the load in system and expand on file data for countries and more, should be near the end of the update cycle now though.\n\nthe size of the internal changes has made me re consider this as a minor update and bumped it up to beta 3, since i apparently can\'t do minor updates anymore, they just automatically become huge from nowhere\n\nthis devlog might change in the future to be more specific due to lack of time to look back at old notes and the game itself

many changes as most likely been left out.

  • New load in system that supports both internal map load in and file map load in

    [/*]
  • main menu is now back and accessible

    [/*]
  • entity name and entity data (such as country) is now divided in their own files so that language files only need to include the name and no data

    [/*]
  • entity data files now include \"data colour, base colour, border colour\"

    [/*]
  • continents and subcontinents also include \"internal on off switch name\"

    [/*]
  • subcontinents also include their respective continents \"internal on off switch name\"

    [/*]
  • countries data file now includes colour timers, current colours, funding status, strength and much more that i honestly don\'t remember right now and don\'t got time to look up

    [/*]
  • Notification text now supports multiple colours and font sizes

    [/*]
  • Notifications are now saved to daily lists instead of immediately added to the text and then are added all at once each day in specific order and only 1 date text above for the day

    [/*]
  • country names are now always black in notifications

    [/*]
  • war notifications are now in red

    [/*]
  • peaceful notifications are now in green

    [/*]
  • unknown status yet notifications are now in yellow

    [/*]
  • flood notifications are now in gray

    [/*]
  • terraforming notifications are now in brown

    [/*]
  • funding notifications are now gray and smaller

    [/*]
  • funding notifications related to countries at war and donation notifications are now whiter gray and less smaller

    [/*]
  • date text is now bigger, white and underlined

    [/*]
  • added hidden command menu

    [/*]
  • added 3 main commands (not accessible in current version due to me having issues with the open menu button not working)

    [olist]
  • Event

    Has Following Subevents\n1.Divide\n2.AnnexVote\n3.WarVote\n4.Rebellion\neach one needs to be followed by 1 or 2 country names with rebellion needing 1 culture name

    [/*]
  • Strength\nFollowed by country name and then strength number or \"Locked\" to lock the strength or \"UnLocked\" to unlock it

    [/*]
  • Funding\nhas following sub commands\nFund\nDeFund\nRanOut\nScrapingBarrel\neach one needs to be followed by 1 country names\n

    [/*][/olist][/*]
  • More commands are half done such as \"Sink, No Peace, change name, invincible, Event Peace, Terrain Events\" and more

    [/*]
  • Updated strength system to be more fun gameplay wise

    [/*]
  • Updated strength system to make countries run out of resources easier and if they got 0 of their own culture left

    [/*]
  • buffed naval invasion ranges

    [/*]
  • in divide event random countries are added in naval invasions to give them a chance to join the war

    [/*]
  • fixed a bunch of bugs, specially related to the new subcontinent toggles but got a lot to do so can\'t document it all atm

    [/*]

[ 2025-09-07 18:16:38 CET ] [Original Post]

Minimum Setup

  • OS: Gentoo Linux Kernel: 15.5.47
  • Processor: Ryzen 7 5800XMemory: 1 GB RAM
  • Memory: 1 GB RAM
  • Graphics: AMD 6600XT
  • Storage: 250 MB available space
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