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EarthRoyale 3 is a simulation map observation game where the aim of the game is to watch as the world turns into chaos in front of your eyes, watch as empires fall, new empires rising, independence movements either failing or succeeding, new land being formed, continents being flooded and turned into oceans truly anything can happen.

The game is pixel based with 3 different map size options:
the big map size is roughly 5x5km per pixel and 8192x4096 pixels big.
the medium map size is roughly 10x10km per pixel and 4096x2049 pixels big.
the small map size is roughly 20x20km per pixel and 2048x1025 pixels big

Each map size also has 4 different base game variant maps
Defacto is a Defacto map of the world where the borders and what countries exists is based on who is in actual control of what land
UN is a map where the borders and what countries exists is depending on what the UN sees as a country and what is generally accepted as the legal borders of the world

both of those maps have a option to also have what is known as "micro nations" on them.
EarthRoyale 3
Lizzycat / Lizabeth GidlundDeveloper
Lizzycat / Lizabeth GidlundPublisher
2024-12-12Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Mixed (40 reviews)
Public Linux Depots:
  • [0 B]
Beta 3 The military Update

Map Changes

  • Added Capital city markers (10 variants each with 4 rotations possible)

    [/*]
  • New 3D Height map (does not replace the 2D one)

    [/*]
  • New 3D model for the Globe

    [/*]
  • Gave Golan Heights to syria (idk why israel had it)

    [/*]
  • Updated Subcontinent and Continent map (Subcontinents do now not span 2 continents)

    [/*]
  • Updated Culture and country maps (to fix small issiues

    [/*]
  • UN country map is now base country map instead

    [/*]
  • added micro nation map that\'s overlayed on base map when turned on

    [/*]
  • added native resavour map that\'s overlayed on base map when turned on

    [/*]
  • added defacto map that\'s overlayed on base map when turned on

    [/*]

Event Changes

  • New Funding Change minor event (changes strength gain and loss)

    [/*]
  • New Donation Event (gives strength from 1 country to 1 in war)

    [/*]
  • Removed Revolt Equipment donation event

    [/*]

Strength System

  • Countries now have individual strength values

    [/*]
  • Game now calculates 1-5 battles per pixel in war

    [/*]
  • countries gain strength boost in battles based on distance to capitals

    [/*]
  • Countries gain strength boost in battles if in their own culture

    [/*]
  • countries earn more strength over time based on funding tag

    [/*]
  • added funding military tag (medium strength gain

    [/*]
  • added defunding military tag (medium strength loss)

    [/*]
  • added scrapping barrel tag (Massive strength gain, can only turn on if country is in war and either got 0 strength or lost majority of their territory)

    [/*]
  • added RanOutofResources tag (Massive strength loss, can only turn on if country is in war and either got scrapping barrel on or lost all of their culture/former country area)

    [/*]
  • countries now lose between half and 1 4th of their strrength when capital is taken over

    [/*]

Menu Changes

  • Added new start game menu

    [/*]
  • added a way to turn on/off subcontinents instead of only continents

    [/*]
  • if you shift click it now toggles continents instead

    [/*]
  • added 4 total toggle values (countries, country, water, unclaimed)

    [/*]
  • added toggles for micro nations

    [/*]
  • added toggle for native resavours

    [/*]
  • added toggle for defacto map changes

    [/*]
  • added future toggles for terrorist groups, cities, cultures and subdivisions

    [/*]
  • game no longer generates massive save files for default maps

    [/*]
  • Removed simple strength button in settings

    [/*]
  • Added autosave button in settings

    [/*]

Save file /load in changes

  • Divided data and language text files for each entity type (country,culture,subcontinent and so on)

    [/*]
  • data text files now include a lot more data (too much to remember)

    [/*]
  • countries now keep their names in all languages saved to them

    [/*]

Ingame UI Changes

  • Notifications now group together into days with it only saying the date once per day

    [/*]
  • Notifications are now colour coded

    [/*]
  • War events are now red

    [/*]
  • Peaceful events are now green

    [/*]
  • Uknown events are now yellow

    [/*]
  • drain events are now brown

    [/*]
  • flood events are now blue

    [/*]
  • country names are now always black

    [/*]
  • minor events are now gray or bright gray depending on if it effects ongoing event or not

    [/*]
  • date now has a underline

    [/*]
  • Added console menu that opens with button

    [/*]

Commands

(if the word got \"\" around it, change it out to what you want, most of them can also be changed out for \"Random\", ignore typing in spaces when writting country and culture names.

  • Strength Country \"Value\"

    [/*]
  • Strength Country Locked

    [/*]
  • Strength Country UnLocked

    [/*]
  • Funding Funding \"Country\"

    [/*]
  • Funding DeFunding \"Country\"

    [/*]
  • Funding Scrapping \"Country\"

    [/*]
  • Funding RanOut \"Country\"

    [/*]
  • Event Divide \"Country\"

    [/*]
  • Event VoteAnnex \"Country\" \"Country\"

    [/*]
  • Event VoteInvade \"Country\" \"Country\"

    [/*]
  • Event VoteRandom \"Country\" \"Country\"

    [/*]
  • Event Revolt Culture \"Country\" \"Culture\"

    [/*]
  • Event Peace

    [/*]

Other

  • Updated to Unity 6

    [/*]
  • Can now tilt camera using arrow keys

    [/*]
  • arrow keys no longer move camera around globe

    [/*]

[ 2025-09-20 20:32:15 CET ] [Original Post]

Minimum Setup

  • OS: Gentoo Linux Kernel: 15.5.47
  • Processor: Ryzen 7 5800XMemory: 1 GB RAM
  • Memory: 1 GB RAM
  • Graphics: AMD 6600XT
  • Storage: 250 MB available space
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