Hello again everyone, today there’s a huge patch for Majestic Nights. Since this update is so large, we don’t have a full list of changes (it would be enormous!) so instead, I’m going to list out the major new features in each system of the game. This change log covers changes from builds 19785 to 21641.
Save Games
Unfortunately, due to the extensive changes in this update, save games from earlier versions will not be loaded. However, save Games now store progress per chapter, meaning multiple chapters can be played simultaneously.
New User Interface
The entire UI for Majestic Nights has been re-built from the ground up. We now have better cross-platform support, and better support for controllers. This was an important step in our Linux development.
- New Inventory panel to display current weapon.
- Objectives are now listed on the HUD.
- Evidence and Case Files are now displayed in the Pause Menu.
- Removed Binder.
New Cover System
Cover in Majestic Nights has up until now, been placed manually by a level designer. This was a time consuming, and inefficient system that left some areas without cover. This has been replaced with a fully dynamic system. Any object that is large enough to protect Cardholder or Cal from gunfire can be used as cover.
- Any object can be used as cover by pressing against it.
- Cardholder and Cal will move to a nearby corner when taking cover.
- Popping out from cover is much faster.
Improved Input and Controllers
This update includes a completely overhauled input system with much improved support for controllers and other input devices.
- Force feedback (Rumble) when shooting or getting hit.
- Run by pushing the left analogue stick all the way.
- More Controllers supported ‘out of the box’.
- Input from multiple controllers no longer causes odd behavior.
Balancing and Combat
Combat has also seen several overhauls.
- Accuracy is no longer calculated by bullet trajectory. (now calculated as ‘hit’ or ‘miss’)
- Accuracy does not improve by aiming for longer.
- Aim Assist now leads shots to ensure a hit on a moving target.
- Aim Assist is much more aggressive on easier difficulties.
- Weapon sounds and effects modified for better ‘feel’.
AI and Enemies
The Enemy AI has been a large focus of this update, we have improved their predictability and intelligence.
- AI’s will investigate an area if they discover a corpse.
- AI’s no longer immediately run straight at the player when they cannot get a visual lock. (now they are more likely to shoot into cover, than to try to run around it)
- AI’s now correctly respond to getting shot. (no longer get shot and walk off)
Animation and Art
An important step in improving out animation systems was the implementation of Inverse Kinematics. This IK system allows us to programmatically move a characters hand or foot to a desired location, without complex custom animations.
- New Lighting engine with baked Global Illumination for better looking levels.
- IK Foot-Planting reduces foot sliding while walking or running.
- IK Hand placement while using weapons.
- Many new and improved animations.
- Characters now move to an appropriate position while interacting with an object.
- Character outlines are now visible through walls.
Miscellaneous
- Doors now open automatically.
- Removed Minigames. All of them.
- Moved the camera further away.
[ 2015-03-31 05:10:23 CET ] [ Original post ]
Hello again everyone, today theres a huge patch for Majestic Nights. Since this update is so large, we dont have a full list of changes (it would be enormous!) so instead, Im going to list out the major new features in each system of the game. This change log covers changes from builds 19785 to 21641.
Save Games
Unfortunately, due to the extensive changes in this update, save games from earlier versions will not be loaded. However, save Games now store progress per chapter, meaning multiple chapters can be played simultaneously.
New User Interface
The entire UI for Majestic Nights has been re-built from the ground up. We now have better cross-platform support, and better support for controllers. This was an important step in our Linux development.
- New Inventory panel to display current weapon.
- Objectives are now listed on the HUD.
- Evidence and Case Files are now displayed in the Pause Menu.
- Removed Binder.
New Cover System
Cover in Majestic Nights has up until now, been placed manually by a level designer. This was a time consuming, and inefficient system that left some areas without cover. This has been replaced with a fully dynamic system. Any object that is large enough to protect Cardholder or Cal from gunfire can be used as cover.
- Any object can be used as cover by pressing against it.
- Cardholder and Cal will move to a nearby corner when taking cover.
- Popping out from cover is much faster.
Improved Input and Controllers
This update includes a completely overhauled input system with much improved support for controllers and other input devices.
- Force feedback (Rumble) when shooting or getting hit.
- Run by pushing the left analogue stick all the way.
- More Controllers supported out of the box.
- Input from multiple controllers no longer causes odd behavior.
Balancing and Combat
Combat has also seen several overhauls.
- Accuracy is no longer calculated by bullet trajectory. (now calculated as hit or miss)
- Accuracy does not improve by aiming for longer.
- Aim Assist now leads shots to ensure a hit on a moving target.
- Aim Assist is much more aggressive on easier difficulties.
- Weapon sounds and effects modified for better feel.
AI and Enemies
The Enemy AI has been a large focus of this update, we have improved their predictability and intelligence.
- AIs will investigate an area if they discover a corpse.
- AIs no longer immediately run straight at the player when they cannot get a visual lock. (now they are more likely to shoot into cover, than to try to run around it)
- AIs now correctly respond to getting shot. (no longer get shot and walk off)
Animation and Art
An important step in improving out animation systems was the implementation of Inverse Kinematics. This IK system allows us to programmatically move a characters hand or foot to a desired location, without complex custom animations.
- New Lighting engine with baked Global Illumination for better looking levels.
- IK Foot-Planting reduces foot sliding while walking or running.
- IK Hand placement while using weapons.
- Many new and improved animations.
- Characters now move to an appropriate position while interacting with an object.
- Character outlines are now visible through walls.
Miscellaneous
- Doors now open automatically.
- Removed Minigames. All of them.
- Moved the camera further away.
[ 2015-03-31 05:10:23 CET ] [ Original post ]
🎮 Full Controller Support
- Majestic Nights - App - Linux [1.32 G]
You play as Cardholder: an intelligence operative who may or may not have been present at or even responsible for many of the biggest conspiracy events in history; and Cal, a humble Private Investigator whose own past is shrouded in secrets unknown even to herself.
With fast, light mechanics, the game has been developed to engross players in a shadowy world of conspiracy with an over-the-top 1980s aesthetic. Players will use wits, stealth and sometimes even a little force to investigate, explore, and acquire ever more clues for their big string-covered wall of conspiracies.
Season One of Majestic Nights takes place over six chapters, which work as a complete story or as standalone experiences. ‘Chapter Zero’, a prologue to the series, will be made available for free. Each subsequent chapter of the core series will be paid, and season passes will also be available.
Feature List
- Isometric Action Adventure Gameplay
- Real-time stealth and combat mechanics
- Investigate and collect evidence to reveal the Truth
- Big hair!
- A vibrant alternative 1980s setting
- A world full of conspiracy theories and government plots where everything you know is wrong
- Controller support for platforms including PC, Mac
- Nazi aliens!
- A gripping, six episode story
- Alternate story paths to explore
- Puzzles, minigames and more!
- Kick-ass original 1980s soundtrack
- ‘Chapter Zero’, a prologue to the core season, will be available free before launch
- More Truth than any other game!
- Season Pass will be available on all platforms (and comes with the soundtrack!)
- Steam Achievements
- Keytars
- OS: Ubuntu 14.04
- Processor: Intel Core 2 DuoMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Intel HD Graphics 5000
- Storage: 5 GB available space
- OS: Ubuntu 15.04
- Processor: i5Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX 560
- Storage: 5 GB available space
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