Chapter 3 begins production Monday. We are excited to start on the next chapter in the series, as Cal chases strange lights around the Nevada desert. Thrills, spills and pills await.
[ 2016-01-28 09:14:36 CET ] [ Original post ]
Chapter 3 begins production Monday. We are excited to start on the next chapter in the series, as Cal chases strange lights around the Nevada desert. Thrills, spills and pills await.
[ 2016-01-28 09:14:36 CET ] [ Original post ]
Minor Fixes Applied including Achievements. Thanks for Playing.
[ 2015-11-12 06:57:16 CET ] [ Original post ]
Minor Fixes Applied including Achievements. Thanks for Playing.
[ 2015-11-12 06:57:16 CET ] [ Original post ]
So the mystical Valve engineers have fixed the problem, I hope if anyone has an issue let me know. I hope you all like Chapter 2, I think its a really awesome Chapter. I was really sad when I couldn't release it on the day we finally finished it, our team put in some serious hours at the end to get it done. Enjoy and once again problems, I'm here. Wall Papers will be done hopefully next week, new tracks for sound track will take longer as there is many tracks to be mastered. Everyone at the Epiphany Studio is hoping you like this chapter and enjoy this quickly eclectic game as much as we do. steamhappy
[ 2015-11-05 10:32:00 CET ] [ Original post ]
So the mystical Valve engineers have fixed the problem, I hope if anyone has an issue let me know. I hope you all like Chapter 2, I think it’s a really awesome Chapter. I was really sad when I couldn't release it on the day we finally finished it, our team put in some serious hours at the end to get it done. Enjoy and once again problems, I'm here. Wall Papers will be done hopefully next week, new tracks for sound track will take longer as there is many tracks to be mastered. Everyone at the Epiphany Studio is hoping you like this chapter and enjoy this quickly eclectic game as much as we do. ːsteamhappyː
[ 2015-11-05 10:32:00 CET ] [ Original post ]
After much hard work we have completed Chapter 2, journey to deepest darkest Africa and thwart an evil plot. Find new evidence most occult and learn something of Cardholders Past. To all those who bought season passes, thanks for waiting for this Chapter, it did take a huge amount of time because it is larger but more importantly has less bugs (we hope) and the game is more stable as a result. If there are any problems with the download post post to the technical forum. See you tomorrow! The Director
[ 2015-10-30 12:46:48 CET ] [ Original post ]
After much hard work we have completed Chapter 2, journey to deepest darkest Africa and thwart an evil plot. Find new evidence most occult and learn something of Cardholders Past. To all those who bought season passes, thanks for waiting for this Chapter, it did take a huge amount of time because it is larger but more importantly has less bugs (we hope) and the game is more stable as a result. If there are any problems with the download post post to the technical forum. See you tomorrow! The Director
[ 2015-10-30 12:46:48 CET ] [ Original post ]
Exciting news! After a long, and arduous road, we are just about to release Majestic Nights Chapter 2! It's been a long time coming, and we have been as frustrated as our wonderful community - if not more - that it has taken this long to get to release. However, we're now in testing and bugfixing after our amazing art team has completed their art pass over the chapter, and we have a nice, large chapter packed with puzzles, evidence, Suits, rampaging elephants, and of course capital-T Truth. Plus of course, even more new songs to add to our banging soundtrack!
[ 2015-09-27 01:31:31 CET ] [ Original post ]
Exciting news! After a long, and arduous road, we are just about to release Majestic Nights Chapter 2! It's been a long time coming, and we have been as frustrated as our wonderful community - if not more - that it has taken this long to get to release. However, we're now in testing and bugfixing after our amazing art team has completed their art pass over the chapter, and we have a nice, large chapter packed with puzzles, evidence, Suits, rampaging elephants, and of course capital-T Truth. Plus of course, even more new songs to add to our banging soundtrack!
[ 2015-09-27 01:31:31 CET ] [ Original post ]
Epiphany are happy to say, we have put up some screen shots for Chapter 2. Many of the Chapter 2 levels are looking really great and we will announce next week a release date for Chapter 2. Its been a big year for us and we are sorry it took so long - sometimes things just don't go according to plan, no matter how hard you work. But we have been very busy, and have made a massive number of changes and fixes to not only improve the game but provide more content in chapter 2. Chapter 2 is larger than Chapter One, and we hope you enjoy it.
[ 2015-09-17 03:06:16 CET ] [ Original post ]
Epiphany are happy to say, we have put up some screen shots for Chapter 2. Many of the Chapter 2 levels are looking really great and we will announce next week a release date for Chapter 2. Its been a big year for us and we are sorry it took so long - sometimes things just don't go according to plan, no matter how hard you work. But we have been very busy, and have made a massive number of changes and fixes to not only improve the game but provide more content in chapter 2. Chapter 2 is larger than Chapter One, and we hope you enjoy it.
[ 2015-09-17 03:06:16 CET ] [ Original post ]
Hello once again everyone, welcome to July, and another Majestic Nights patch! Weve spent most of our time working on the upcoming Chapter 2, but weve managed to bring some new features, including a couple of highly-classified experimental features, and some bug fixes to existing chapters
Point & Click / Touch Controls (Beta)
Weve received many requests for a more traditional Point & Click interface and turn-based combat, so weve introduced this feature in beta today. With Point & Click mode enabled, movement is controlled by selecting a destination with a pointing device (mouse / touch screen). Combat is turn-based in this mode, allowing for a more tactical combat experience. Enable this feature in options to give it a test.
Co-Operative play (Beta)
Over the past few months, weve slowly been working on a co-operative play mode for up to 4 players locally. Plug in multiple controllers and press the start key on each during a game to spawn in additional players!
Bug Fixes
- Fixed achievements not appearing in the overlay immediately.
- Fixed some achievements not being awarded correctly.
- Improved performance of AI-heavy levels significantly.
- Improved level turn-around trigger behavior.
[ 2015-06-12 07:39:17 CET ] [ Original post ]
Hello once again everyone, welcome to July, and another Majestic Nights patch! We’ve spent most of our time working on the upcoming Chapter 2, but we’ve managed to bring some new features, including a couple of highly-classified experimental features, and some bug fixes to existing chapters…
Point & Click / Touch Controls (Beta)
We’ve received many requests for a more traditional Point & Click interface and turn-based combat, so we’ve introduced this feature in beta today. With Point & Click mode enabled, movement is controlled by selecting a destination with a pointing device (mouse / touch screen). Combat is turn-based in this mode, allowing for a more tactical combat experience. Enable this feature in options to give it a test.
Co-Operative play (Beta)
Over the past few months, we’ve slowly been working on a co-operative play mode for up to 4 players locally. Plug in multiple controllers and press the start key on each during a game to spawn in additional players!
Bug Fixes
- Fixed achievements not appearing in the overlay immediately.
- Fixed some achievements not being awarded correctly.
- Improved performance of AI-heavy levels significantly.
- Improved level turn-around trigger behavior.
[ 2015-06-12 07:39:17 CET ] [ Original post ]
Build Version: 22061 Majestic Nights is now available for the Linux platform. If you have problems please check the forums for solutions. You may experience un-expected behaviour when not using Native Linux libraries. We have also found restarting has helped with this same problem. We are happy to provide this game on Linux, and all Episodes from now on will be available on the Linux platform. If you experience any problems please let us know.
[ 2015-04-24 09:16:13 CET ] [ Original post ]
Build Version: 22061 Majestic Nights is now available for the Linux platform. If you have problems please check the forums for solutions. You may experience un-expected behaviour when not using Native Linux libraries. We have also found restarting has helped with this same problem. We are happy to provide this game on Linux, and all Episodes from now on will be available on the Linux platform. If you experience any problems please let us know.
[ 2015-04-24 09:16:13 CET ] [ Original post ]
Hello again everyone, today theres a huge patch for Majestic Nights. Since this update is so large, we dont have a full list of changes (it would be enormous!) so instead, Im going to list out the major new features in each system of the game. This change log covers changes from builds 19785 to 21641.
Save Games
Unfortunately, due to the extensive changes in this update, save games from earlier versions will not be loaded. However, save Games now store progress per chapter, meaning multiple chapters can be played simultaneously.
New User Interface
The entire UI for Majestic Nights has been re-built from the ground up. We now have better cross-platform support, and better support for controllers. This was an important step in our Linux development.
- New Inventory panel to display current weapon.
- Objectives are now listed on the HUD.
- Evidence and Case Files are now displayed in the Pause Menu.
- Removed Binder.
New Cover System
Cover in Majestic Nights has up until now, been placed manually by a level designer. This was a time consuming, and inefficient system that left some areas without cover. This has been replaced with a fully dynamic system. Any object that is large enough to protect Cardholder or Cal from gunfire can be used as cover.
- Any object can be used as cover by pressing against it.
- Cardholder and Cal will move to a nearby corner when taking cover.
- Popping out from cover is much faster.
Improved Input and Controllers
This update includes a completely overhauled input system with much improved support for controllers and other input devices.
- Force feedback (Rumble) when shooting or getting hit.
- Run by pushing the left analogue stick all the way.
- More Controllers supported out of the box.
- Input from multiple controllers no longer causes odd behavior.
Balancing and Combat
Combat has also seen several overhauls.
- Accuracy is no longer calculated by bullet trajectory. (now calculated as hit or miss)
- Accuracy does not improve by aiming for longer.
- Aim Assist now leads shots to ensure a hit on a moving target.
- Aim Assist is much more aggressive on easier difficulties.
- Weapon sounds and effects modified for better feel.
AI and Enemies
The Enemy AI has been a large focus of this update, we have improved their predictability and intelligence.
- AIs will investigate an area if they discover a corpse.
- AIs no longer immediately run straight at the player when they cannot get a visual lock. (now they are more likely to shoot into cover, than to try to run around it)
- AIs now correctly respond to getting shot. (no longer get shot and walk off)
Animation and Art
An important step in improving out animation systems was the implementation of Inverse Kinematics. This IK system allows us to programmatically move a characters hand or foot to a desired location, without complex custom animations.
- New Lighting engine with baked Global Illumination for better looking levels.
- IK Foot-Planting reduces foot sliding while walking or running.
- IK Hand placement while using weapons.
- Many new and improved animations.
- Characters now move to an appropriate position while interacting with an object.
- Character outlines are now visible through walls.
Miscellaneous
- Doors now open automatically.
- Removed Minigames. All of them.
- Moved the camera further away.
[ 2015-03-31 05:10:23 CET ] [ Original post ]
Hello again everyone, today there’s a huge patch for Majestic Nights. Since this update is so large, we don’t have a full list of changes (it would be enormous!) so instead, I’m going to list out the major new features in each system of the game. This change log covers changes from builds 19785 to 21641.
Save Games
Unfortunately, due to the extensive changes in this update, save games from earlier versions will not be loaded. However, save Games now store progress per chapter, meaning multiple chapters can be played simultaneously.
New User Interface
The entire UI for Majestic Nights has been re-built from the ground up. We now have better cross-platform support, and better support for controllers. This was an important step in our Linux development.
- New Inventory panel to display current weapon.
- Objectives are now listed on the HUD.
- Evidence and Case Files are now displayed in the Pause Menu.
- Removed Binder.
New Cover System
Cover in Majestic Nights has up until now, been placed manually by a level designer. This was a time consuming, and inefficient system that left some areas without cover. This has been replaced with a fully dynamic system. Any object that is large enough to protect Cardholder or Cal from gunfire can be used as cover.
- Any object can be used as cover by pressing against it.
- Cardholder and Cal will move to a nearby corner when taking cover.
- Popping out from cover is much faster.
Improved Input and Controllers
This update includes a completely overhauled input system with much improved support for controllers and other input devices.
- Force feedback (Rumble) when shooting or getting hit.
- Run by pushing the left analogue stick all the way.
- More Controllers supported ‘out of the box’.
- Input from multiple controllers no longer causes odd behavior.
Balancing and Combat
Combat has also seen several overhauls.
- Accuracy is no longer calculated by bullet trajectory. (now calculated as ‘hit’ or ‘miss’)
- Accuracy does not improve by aiming for longer.
- Aim Assist now leads shots to ensure a hit on a moving target.
- Aim Assist is much more aggressive on easier difficulties.
- Weapon sounds and effects modified for better ‘feel’.
AI and Enemies
The Enemy AI has been a large focus of this update, we have improved their predictability and intelligence.
- AI’s will investigate an area if they discover a corpse.
- AI’s no longer immediately run straight at the player when they cannot get a visual lock. (now they are more likely to shoot into cover, than to try to run around it)
- AI’s now correctly respond to getting shot. (no longer get shot and walk off)
Animation and Art
An important step in improving out animation systems was the implementation of Inverse Kinematics. This IK system allows us to programmatically move a characters hand or foot to a desired location, without complex custom animations.
- New Lighting engine with baked Global Illumination for better looking levels.
- IK Foot-Planting reduces foot sliding while walking or running.
- IK Hand placement while using weapons.
- Many new and improved animations.
- Characters now move to an appropriate position while interacting with an object.
- Character outlines are now visible through walls.
Miscellaneous
- Doors now open automatically.
- Removed Minigames. All of them.
- Moved the camera further away.
[ 2015-03-31 05:10:23 CET ] [ Original post ]
Hey everyone! We probably do owe you an explanation by this point, and wanted to give you an update on where Majestic Nights is at and how far off Episode 2 is. As you would have noticed, it certainly hasn't launched in 2014 as it was supposed to. Being brutally honest here, the reception we got for the first chapter (and prologue chapter) wasn't what we wanted it to be. We're incredibly grateful to our fans, but the criticism was loud, specific and gave us a whole heap of ideas for how we could do better! So rather than keep to the schedule and deliver Chapter 2 and beyond on time but under par, we went back to the drawing board and started re-working the way the whole game works. We've been working on Majestic Nights now for years, and are completely in love with the characters, the setting, the music and the story. The last thing we wanted was to push the other chapters out the door after a misstep early on. We're far more dedicated to the series than that. But we do owe you an update and explanation, so I'd like to give you the first screenshots of Chapter 0 and 1 revised (with our whole new lighting engine - and notice the re-worked HUD which will make a big difference), which we'll reveal properly soon on Steam. More importantly a large amount of revision was done in animation. On the whole its still not perfect but its a major improvement. Controller support got a major update with far more support for different controllers. We still want to know if you have issues but it should be enhanced. Finally, we have been working on Linux support. We need a few beta testers for this. If youre interested in testing on Linux let us know Chapter 2 will be available on Late May to Early June 2015, with some special surprise content enhancements. However, because you have been awesome we are going to update some of the soundtrack in advance for all the season pass holders. Thank you so much to everyone here for your patience and for sticking with us and the games. - The Epiphany Games Team
[ 2015-03-20 05:06:52 CET ] [ Original post ]
Hey everyone! We probably do owe you an explanation by this point, and wanted to give you an update on where Majestic Nights is at and how far off Episode 2 is. As you would have noticed, it certainly hasn't launched in 2014 as it was supposed to. Being brutally honest here, the reception we got for the first chapter (and prologue chapter) wasn't what we wanted it to be. We're incredibly grateful to our fans, but the criticism was loud, specific and gave us a whole heap of ideas for how we could do better! So rather than keep to the schedule and deliver Chapter 2 and beyond on time but under par, we went back to the drawing board and started re-working the way the whole game works. We've been working on Majestic Nights now for years, and are completely in love with the characters, the setting, the music and the story. The last thing we wanted was to push the other chapters out the door after a misstep early on. We're far more dedicated to the series than that. But we do owe you an update and explanation, so I'd like to give you the first screenshots of Chapter 0 and 1 revised (with our whole new lighting engine - and notice the re-worked HUD which will make a big difference), which we'll reveal properly soon on Steam. More importantly a large amount of revision was done in animation. On the whole it’s still not perfect but it’s a major improvement. Controller support got a major update with far more support for different controllers. We still want to know if you have issues but it should be enhanced. Finally, we have been working on Linux support. We need a few beta testers for this. If you’re interested in testing on Linux let us know Chapter 2 will be available on Late May to Early June 2015, with some special surprise content enhancements. However, because you have been awesome we are going to update some of the soundtrack in advance for all the season pass holders. Thank you so much to everyone here for your patience and for sticking with us and the games. - The Epiphany Games Team
[ 2015-03-20 05:06:52 CET ] [ Original post ]
Hello everyone, it's been a busy few weeks since the Holidays, and we're proud to say Majestic Nights has been patched to build 19785. We focused on improving game content in Chapter 01 Area 50 with new gameplay options, new dialogue and Items, and shorter combat. Other levels also received some upgrades, too. This change log covers changes from version 18946 to 19785.
Code:
- Corpses can no longer speak.
- Reduced camera zoom while in Adventure mode.
Levels:
- Improved Dialogue in A50.
- Improved Stealth in A50.
- Added more content to A50.
- Added new Radio distraction in A50-1.
- Patrolling AI's in A50 Ext will execute dialogue with the player.
- Added dialogue for the Suit protecting the locker in A50 Ext.
- Fixed Boiler in Area 50.
- Fixed Green Tank in Area 50.
- Added new Dialogue to Chapter 01 - Whisky Entry.
- Expanded Case Files for 01 - 03_1 Whisky Entry.
- Expanded Case Files for 01 - 06_2 Cardholders Basement.
- Added more content to 01 - 06_2 Cardholders Basement.
[ 2015-01-19 00:52:30 CET ] [ Original post ]
Hey everyone, Majestic Nights has just been patched to version 18946. We addressed a lot of community feedback in this patch, so thanks to our fans and critics for the help! This change log covers changes from version 18605 to 18946.
Audio:
- Changed Music in Chapter 0 – Whisky.
- Adjusted ambient sounds in various levels.
Code:
- AI Overhaul – improves AI responsiveness, predictability, and difficulty.
- AI’s will no longer attack the player during a Matinee.
- AI’s no longer attempt to investigate a sound through a wall.
- Fixed shooting from cover not targeting correctly.
- Fixed melee attacks passing through walls.
- Fixed Dialogue panel not closing between levels.
- Player now gets a faint white outline when in stealth.
- Slow Motion death effect is now shorter.
- Fixed picking up the uzi in Chapter 1 – Area 50 not immediately removing the pistol.
- Fixed interacting through walls.
- Fixed Katana not dealing damage in Chapter 1 – Area 50 – B1 armoury doorway.
- Being spotted by an AI no longer triggers a slow motion effect.
- Added slow motion effect for Stealth Kills.
- Fixed unable to shoot tall enemies under some circumstances.
Levels:
- Added Internal Monologue to signal the end of each level.
- Added Teletext prompt when entering a new level
- Tweaked AI Weapons for better balance.
- Fixed being able to shoot through walls in some locations
- Added new and improved some content in various levels.
- Added tutorials for changing weapons.
- Adjusted Stealth in various levels.
- Adjusted Radio Matinee in Chapter 1 – Area 50 - B1
- Rebalanced some enemy types.
[ 2014-11-21 08:30:23 CET ] [ Original post ]
Majestic Nights has been updated to revision 18575. This changelog covers changes between revisions 18499 and 18575.
Art:
- Fixed NPC's glitching into the floor in Chapter 0 Whiskey-A-Go-Go.
- Fixed Shotgun particle emitter.
- Fixed some assets not rendering outlines correctly.
- Added an Icon for the Silenced Pistol.
Audio:
- Fixed lock picking sounds not playing.
- Improved music during level transitions.
- Improved music in some levels.
- Added music to Chapter 1 - Whiskey
Code:
- Bullets now follow the path indicated by the targeting laser.
- Fixed respawning with a weapon holstered, even if they no longer have it.
- Player now takes 50% less damage while in cover.
- Fixed getting shot through solid objects when very close or during poor performance.
- Fixed opening Evidence in the Binder occasionally preventing the player from ever closing it.
- Added keyboard bindings for Open Binder (Q), Show Inventory (I), Show Objectives (O), and Show Case Files (C)
- Pressing Escape while the Binder is open now closes it.
- Characters now get darker when inside a Stealth Volume.
- Fixed Dialogue sometimes showing the wrong character information.
Levels:
- Added more stealth and cover areas to some levels.
- Fixed getting seen and shot through some objects in some levels.
- Fixed kicking Chuck not transitioning to next level in Chapter 0 - Whiskey Exterior.
- Added a Silenced Pistol to Chapter 0.
- Fixed talking to Agent
during combat in Chapter 1 - Area 50 - Fixed Triggering Carl Matinee more than once
- Fixed not staying hostile under some circumstances in Chapter 1 - Rand Corp
- Fixed some areas of Chapter 0 - Whiskey Exterior Navigation.
- Shotgun now has a targeting laser.
[ 2014-11-19 02:38:12 CET ] [ Original post ]
Hi, Valve the awesome dudes behind Steam helped us get our Sound Track and art book for the Season Pass. Comment here if you bought the season pass and have issues or if it works fine for you. Thanks again everyone who played and commented and reviewed our game, we are taking it on board and already made many improvements.
[ 2014-11-06 10:23:53 CET ] [ Original post ]
Majestic Nights has been updated to revision 18605. This changelog covers changes between revisions 18499 and 18605. You can see the current revision of the game in the Menu Options Screen.
Art:
- Fixed NPC's glitching into the floor in Chapter 0 Whiskey-A-Go-Go.
- Fixed Shotgun particle emitter.
- Fixed some assets not rendering outlines correctly.
- Added an Icon for the Silenced Pistol.
Audio:
- Fixed lock picking sounds not playing.
- Improved music during level transitions.
- Improved music in some levels.
- Added music to Chapter 1 - Whiskey.
Code:
- Bullets now follow the path indicated by the targeting laser.
- Fixed respawning with a weapon holstered, even if they no longer have it.
- Player now takes 50% less damage while in cover.
- Fixed getting shot through solid objects when very close or during poor performance.
- Fixed opening Evidence in the Binder occasionally preventing the player from ever closing it.
- Added keyboard bindings for Open Binder (Q), Show Inventory (I), Show Objectives (O), and Show Case Files (C).
- Pressing Escape while the Binder is open now closes it.
- Characters now get darker when inside a Stealth Volume.
- Fixed Dialogue sometimes showing the wrong character information.
Levels:
- Added more stealth and cover areas to some levels.
- Fixed getting seen and shot through some objects in some levels.
- Fixed kicking Chuck not transitioning to next level in Chapter 0 - Whiskey Exterior.
- Added a Silenced Pistol to Chapter 0.
- Fixed talking to Agent
during combat in Chapter 1 - Area 50. - Fixed Triggering Carl Matinee more than once.
- Fixed not staying hostile under some circumstances in Chapter 1 - Rand Corp.
- Fixed some areas of Chapter 0 - Whiskey Exterior Navigation.
- Shotgun now has a targeting laser.
- Reduced ranges on enemy weapons across many levels.
- Fixed Enemies hearing silenced pistol as if it were a normal pistol.
[ 2014-11-05 07:14:32 CET ] [ Original post ]
What you get the good stuff, 4th November - Sound track as FLAC and MP3 mastered for digital - Press Kit Artwork book 25th December - Pen and Paper RPG 150+ page pen and paper RPG as PDF - More music, maybe I can hear the drums of Africa along with some epic Keytar solo
[ 2014-11-02 08:27:54 CET ] [ Original post ]
Majestic Nights is Now Available on Steam!
Majestic Nights is an episodic action-adventure-thriller set in an alternate 1980s where all conspiracy theories, past and present are True. Its the bright and brash 1980s; a world crammed with hidden intrigue and sinister plots, government cover-ups and alien sightings, CIA experiments and the Truth.
[ 2014-10-30 18:26:25 CET ] [ Original post ]
We are happy to announce our Launch trailer is now out.
[ 2014-10-29 01:24:24 CET ] [ Original post ]
We are pleased to announce that we have now uploaded our walkthrough video for Majestic Nights: Chapter One: Covert Genesis. Youtube Link https://www.youtube.com/watch?v=d7v2JqJbbVc&list=UU9L4jMNnx4SA9z8hODaMn7A Or check it out just in Steam
[ 2014-10-24 10:27:53 CET ] [ Original post ]
Podcast of Interview with Sam
----------------------------------------------------------------------------------------------------------
Too many secrets are being revealed... Sam is now black-bagged and in the back of a truck on his way to
[ 2014-10-03 03:31:22 CET ] [ Original post ]
🎮 Full Controller Support
- Majestic Nights - App - Linux [1.32 G]
You play as Cardholder: an intelligence operative who may or may not have been present at or even responsible for many of the biggest conspiracy events in history; and Cal, a humble Private Investigator whose own past is shrouded in secrets unknown even to herself.
With fast, light mechanics, the game has been developed to engross players in a shadowy world of conspiracy with an over-the-top 1980s aesthetic. Players will use wits, stealth and sometimes even a little force to investigate, explore, and acquire ever more clues for their big string-covered wall of conspiracies.
Season One of Majestic Nights takes place over six chapters, which work as a complete story or as standalone experiences. ‘Chapter Zero’, a prologue to the series, will be made available for free. Each subsequent chapter of the core series will be paid, and season passes will also be available.
Feature List
- Isometric Action Adventure Gameplay
- Real-time stealth and combat mechanics
- Investigate and collect evidence to reveal the Truth
- Big hair!
- A vibrant alternative 1980s setting
- A world full of conspiracy theories and government plots where everything you know is wrong
- Controller support for platforms including PC, Mac
- Nazi aliens!
- A gripping, six episode story
- Alternate story paths to explore
- Puzzles, minigames and more!
- Kick-ass original 1980s soundtrack
- ‘Chapter Zero’, a prologue to the core season, will be available free before launch
- More Truth than any other game!
- Season Pass will be available on all platforms (and comes with the soundtrack!)
- Steam Achievements
- Keytars
- OS: Ubuntu 14.04
- Processor: Intel Core 2 DuoMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Intel HD Graphics 5000
- Storage: 5 GB available space
- OS: Ubuntu 15.04
- Processor: i5Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX 560
- Storage: 5 GB available space
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