This is a physics sandbox where you can play around with Starbase devices.
You walk or fly around in first or third person to look at and operate all kinds of devices. For example, you can drive a so called Self Propelled Modular Transporter (SPMT) under the booster, lift it up, transport it from the build site to the launch site (at real world scale and distances), pick it up with the launch tower lifting device (a.k.a. chop sticks) and put it on the launch mount.
Then you can do the same for second stage and stack it on top, launch the full stack, do the hot staging maneuver and return first and second stage to launch site and try to catch them with the chop sticks.
All this is simulated with more or less realistic, slightly simplified physics. You can have it fly mostly automatic (in the future hopefully completely automatic) or control everything yourself, if you want, down to the settings of the PID controllers for angular velocity.
You can do all this also in co-op mode in multiplayer. But it's very rough still. So expect some wonkiness. Consider it more as a nice-to-have add-on.
You can not fly into orbit around earth yet. You also can't go into the rockets yet, but you can follow them as observer anywhere. These features and much more, like Moon and Mars, are planned for the future.
The main idea with this project is to closely follow and recreate the developments of the real Starbase in BocaChica, Texas and have fun learning to understand how everything works there, and later if they go the Moon, we go to the Moon with them.
There is a lot missing that needs to be added, so this will be in Early Access for a while probably.
Finally also Linux is on latest version again and sorry for the delay!
Since this is a small one, here are all the changes:
added possibility to load propellant on booster and ship at the same time with individual tanking panels
[/*]added possibility to dump methane or oxygen individually and a setting for dump speed
[/*]increased flame effect range and made it taper out (e.g. less plume generation the further away the flame is)
[/*]fixed engine firing still impacts deluge after booster explodes/despawns
[/*]fixed testmap having ability to be online experience
[/*]fixed OLM and tower vents replication
[/*]fixed subcooler explosion
[/*]made nanite off by default (results in little less GPU memory usage, but more GPU processing usage, note: if you have little GPU RAM and get lag, you should try disabling it in extra settings panel, if it is on
[/*]adjusted Stack, OLM, Tower and SQD alignment a little so that everything is a bit more centered
[/*]
Minimum Setup
- OS: Ubuntu. any recent
- Processor: Ryzen 3 4300uMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Ryzen 3 4300u
- Storage: 2 GB available space
Recommended Setup
- OS: Ubuntu. any recent
- Processor: Ryzen 5 2600Memory: 16 GB RAM
- Graphics: RTX 2060Network: Broadband Internet connection
- Storage: 2 GB available space
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