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0.3.1 Hotfix

0.3.1 Patch notes:

  • Fixed a bug where the music volume buttons in the main menu would be unresponsive.
  • Adjusted enemy spawn rates for multi-attack weapons.
  • Music is now loaded in the background instead of clogging the main thread.


[ 2025-01-21 07:54:10 CET ] [ Original post ]

New Demo Build 0.3.0

Demo version 0.3.0


Additions:


- Enemy intents now respond to mouse hover and display an explanation window. - Added three new characters to the character selection screen. They are unavailable in the demo but are shown there regardless.

Adjustments:


- All necklaces are now marked as tier IV items and they specify that they are special items. - Rebalanced enemy AI for multiple attacks. Enemies are now able to do attacks below 3 damage. - Slightly shortened some tutorial texts. - Adjusted character status bar hover texts to introduce the stats first and then present the formulas last.

Bugfixes:


- Fixed a bug with the save system forgetting to load character data in the main menu. - (Player bug report) Fixed a bug where the enemy dodge bar could show an incorrect preview before the player moves tiles on the grid. - Fixed a bug where the game thought it was being played on a widescreen resolution in windowed mode. - Fixed jumping text in the text window that is shown at the beginning of the tutorial and every run. - Fixed a lag spike when opening the map for the first time.


[ 2025-01-17 08:28:53 CET ] [ Original post ]

New demo build!

Demo version 0.2.0


Additions:


- Added a small hand bobbing animation to characters to make them more lively. - Added a character selection view. * Only the Warrior is available in the demo. * The top right corner achievement button does nothing in the demo. - Attempted to add ultrawide resolution support. Test data is required. - Item comparison now works on touchscreens. - Added version number and game build type text to the bottom right corner.

Adjustments:


- Adjusted the item inspection view layout to have less space for item stats and more space for item description. - Buffed armor combos to give combo_size x 2/3 armor intent instead of combo_size / 2. - Improved main menu visuals. - Enemy AI adjustments (bosses are exempt from these rules): * If an enemy has a full dodge bar, it will not apply more dodge to itself if it is also attacking. * Nerfed the damage of enemy multi-attack turns. * Nerfed the amount of armor intent of enemies in case they also have defense or dodge intent on that turn.

Bugfixes:


- (Player bug report) fixed a typo in one of the armor loot battle end texts. - (Player bug report) fixed a typo in one of the armor loot battle introduction texts. - Fixed grammar in Nomad boots description. - Fixed choice of words in Visored sallet description. - Fixed a bug where the tutorial would start with an empty inventory. - Fixed one pixel offset in all centered text windows. - Fixed a bug where music would continue playing during the death screen. - Fixed a bug where the item highlight would be disabled even though the cursor was still on the item when item movement was canceled. - Fixed the stats of Crude longsword being exactly the same as the stats of Bastard sword. - Fixed Two-handed falchion missing two defense blocks. - Fixed a bug where the tile highlight of a tile in a combo would be disabled too early if the turn didn't include attacks and one of the combo tiles was located on the grid drag origin tile.


[ 2025-01-09 10:58:02 CET ] [ Original post ]

New demo build!

Have a merry Christmas! Christmas is coming, and we will be taking a quick, well-deserved break. Thank you to everyone who has played and interacted with Kaamos so far! We have some great things cooking for next year, so remember to wishlist Kaamos to stay posted! Patch notes for Kaamos Demo version 0.1.1: Additions: - Added new map music that plays when the player isn't engaged in a battle. - Added new battle music that plays when the player is engaged in a battle. - Added new boss music that plays during region boss encounters. - Music changes dynamically and smoothly between battle and map music tracks. - Spacebar can now be used to skip dialogue texts. Adjustments: - Shortened splash screen duration from 5 to 4 seconds. - Changed tile combo flash from a smooth color transition to a simpler blink flash. - Slightly reduced music fade duration. - (Changed due to player feedback) Slightly increased tile grid snap zone to make it more responsive to player input. - (Changed due to player feedback) Made two-handed axe and two-handed mace grip identifier icons easier to distinguish from one another. - Adjusted the sprite of the Norse axe to have a more sensible axehead. Bugfixes: - (Player bug report) Fixed the game icon being offset by a few pixels. - Fixed a typo in the Attack tile tooltip. - Fixed a bug that caused battle music to stay permanently on if the music looped during a battle. Known issues: - It is possible for a loot item to be a duplicate of an item the player already has equipped. This is intentional for one-handed weapons, shields, and rings, but not armor and two-handed weapons.


[ 2024-12-19 12:40:48 CET ] [ Original post ]

Kaamos public demo available

The public demo of Kaamos is now available to download on Steam!



This first version of the demo includes the first map area of three and the first playable character class of four playable character classes. We are super hyped about getting the demo of our game to your hands, please tell us what you think about it! Join us on Discord to chat about the game and give feedback. Follow us on other social channels for news.


[ 2024-12-04 08:52:17 CET ] [ Original post ]

Kaamos
Pepperbox Studios Developer
Pepperbox Studios Publisher
Q1 2025 Release
Game News Posts: 5
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
No user reviews (0 reviews)

Kaamos is a bite-sized turn-based puzzle roguelike where battles are fought by matching tiles on a grid with looping rows and columns. Build your character and deck of tiles by looting equipment from your foes. Traverse a dark medieval world where the Sun went down and never rose again.

Turn-based puzzle battles

Face hostile opponents in duels to the death where you see enemy actions in advance. Match tiles of the same color on a grid where dragging a row or column loops it back on the other side in order to counter the incoming onslaught of enemy attacks. Stab, crush and cleave your way to victory.

Build your character

Equip powerful weapons, armor and rings to change your tactics and tile selection for battles. Want to be a dual-wielding berserker, an evasive duelist or a knight clad in heavy armor? With over 180 items there are interesting build choices and playstyles for every player.

Traverse a sunless world

Navigate a randomly generated dark medieval world filled with madness. Unravel the mystery behind the disappearance of the Sun or fade to the darkness. You are not alone. There’s always something lurking in the dark behind every fork in the path.


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