Salt and Sanctuary seamlessly combines fast, brutal, and complex 2D combat with richly developed RPG mechanics. Discover, craft, and upgrade over 600 weapons, armor pieces, spells, and items as you explore a cursed realm of forgotten cities, blood-soaked dungeons, desecrated monuments, and the fallen lords they once celebrated.
From Ska Studios, the award-winning indie studio behind a long list of stylistic, visceral, and brutally executed action titles that includes The Dishwasher: Vampire Smile, The Dishwasher: Dead Samurai, and Charlie Murder, comes Salt and Sanctuary, the studio’s most ambitious title to date.
Another small update. This patch is focused on bug fixes and internal cleanups.
1.0.2.2
- Fixed a DPI zoom issue when using multiple monitors.\n- Fixed a salt transfer bug.\n- Fixed a level-up transfer bug.\n- Fixed a bell teleport transfer bug.\n- Fixed menu lock after death.\n- Fixed a rare issue with boss data.\n- Fixed challenges not always saving properly.\n- Adjusted NPC dialog triggers.\n- Gunblade now benefits from speed adjustments.\n- Adjusted a grab issue with Spindlebeasts.\n- Fixed a doublehit bug with Carsejaw.\n- Fixed an issue with thorns damage.\n- Fixed an issue with poison gas.\n- Fixed a bug with MP Leech charm (Classic).\n- Interaction priorites changed. (Riposte is higher priority)\n- Adjusted some allowed transmutations.\n- Adjusted some backend data that modders may enjoy.
Enhanced
- Divine Blessed weapon cost reduced.\n- Staff and Wand damage reduced slightly.\n- Greatsword damage reduced slightly.\n- Scythe damage increased slightly.\n- Pistol weights adjusted slightly.\n- Adjusted a few weapon specials.\n- Drowned class weapon bonus damage reduced slightly.\n- Shield slam damage increased and speed decreased.\n- Ranged weapons now gain poison buildup similar to melee weapons.\n- Fixed a bug with gunblade shot and elemental charm damage.\n- Fixed a damage bug for fists and shields with goldenwine.\n- Buffed F&S healing potion.\n- Buffed Iron Ones mana crystal.
Randomizer
- Adjusted fade-in animations on monsters.\n- Tree of Men arena and camera adjusted.\n- Adjusted some enemy tiers.\n- Adjusted some enemy scaling.\n- Fixed a bug with some enemies and tier tracking.\n- Fixed a bug with some enemies being scaled when they shouldn\'t be.\n- Fixed an issue with desecrating and monster stats.\n- Multiboss arenas now have reduced HP and Salt.\n- Fixed a bug causing invalid seeds.
Minimum Setup
- OS: glibc 2.15+. 32/64-bit. S3TC support is NOT required.
- Processor: Intel Core 2 Duo 2.8 GHz or equivalentMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
- Storage: 2 GB available spaceAdditional Notes: SDL_GameController devices fully supported
Recommended Setup
- OS: glibc 2.15+. 32/64-bit
- Processor: Intel Core 2 Duo or AMD Athlon 64 X2 5600+Memory: 2 GB RAM
- Graphics: OpenGL 3.2+ support
- Storage: 2 GB available spaceAdditional Notes: SDL_GameController devices fully supported
[ 6368 ]
[ 5878 ]
[ 1991 ]
[ 1943 ]
[ 988 ]
















