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Vessels and Retainers

Unleash Unique Strategies and Combos

In Syndicate of Souls, players take control of a Retainer, one of many powerful characters from the game’s world. Retainers have the unique ability to wield Vessels, ancient weapons that contain the souls of mythical beings. When paired with Vessels, Retainers can single-handedly change the tide of any battle.

This synergy isn't just rich in lore; it transforms gameplay. Players can mix and match Retainers and Vessels at will, creating unique strategies and devastating combos. Whether equipping the warrior Myr with the lethal reach of Prideseeker, or the maven Lin with the constant swarm of Entom, players will have the chance to demonstrate their skill and creativity on an ever-changing battlefield.

Prepare for Battle

Syndicate of Souls features a variety of maps to choose from. Enter Dreamfall Grove for the traditional 5v5 MOBA experience, with combat spread across three lanes and a colorful jungle. For faster-paced games, try the Deserted Stronghold, a two-lane 3v3 map set in the swampy ruins of an ancient fortress. Lastly, Roadway to Ruin is a single-lane map with several side objectives, great for condensed 1v1 duels or hectic team fights.

Syndicate of Souls
Multi Dollar CompanyDeveloper
Multi Dollar CompanyPublisher
1970-01-01Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
No user reviews (0 reviews)
Open Alpha 3 Patch

Gameplay

\n
    \n
  • you can no longer cancel spell casts by stop command\n
  • uzai F now grounds you while having an enemy hooked\n
  • ring of the king now also grants % of total eth\n
  • destructor beam now lets you choose the angle around the tower it is placed in\n
  • 1v1 map tower positions updated\n
  • dr.dee scrap now despawns if he dies or is really far away\n
  • clamped minimum attackspeed at 0.25\n
\n

Visuals, Sounds and UI

\n
    \n
  • added an end of game animation\n
  • updated various VFX for vissra, shizu, entom, tayji, voltez, namuneth, khoru, lana, jabari, aegion, prideseeker, teebu, helentris, warped wand, BBB\n
  • items in the shop now visually respect the inventory-limit\n
  • added dr. dee stun and channel animations\n
  • target-retainer-only now has a different mouse cursor\n
  • whisper messages from lobby now have a distinct color in ingame chat\n
  • added attack range display to advanced player stats\n
  • when leaving a lobby, you are now taken to the PLAY screen\n
  • removed MMR display for alpha\n
  • titles now show in game setup\n
  • role and position are now displayed in the game setup player panel\n
  • added feedback for sending friend requests\n
  • changed the cant-cast message for empty inventory slots\n
  • disabled disconnect messages for enemy players\n
\n

Bug fixes

\n
    \n
  • fixed omnu healing when killing a unit with q\n
  • fixed uzai grab inconsistent damage between normal and barrel stored hooks\n
  • fixed flesh terer not proccing on monsters\n
  • fixed death animations not always hiding weapon\n
  • fixed some talent icon names\n
  • fixed various spell impacts not getting removed\n
  • fixed debuff colors on target panel\n
  • fixed not being able to move camera when chat is open\n
  • fixed not being able to drag-scroll over the scoreboard and rightclick through item slots\n
  • fixed recommended items not visually respecting buy state\n
  • fixed not being able to ping weapons from the scoreboard\n
  • fixed not being able to buy recommended items with doubleclick\n
  • fixed myr skeletons using myrs pp instead of their own\n
  • fixed entom R revealing synestra / missclassified damage type\n
  • fixed attacking objects auto following targets they can\'t attack\n
  • fixed attacking objects always returning to player when idle\n
  • fixed inferno scroll and other ticking effects not properly dealing damage when their duration was updated\n
  • fixed aether surge damage indicator\n
  • fixed thundercore being stuck on permanent cooldown\n
  • fixed non-hero units gaining assets from buffs they grant\n
  • fixed a client crash caused by destructable objects\n
  • fixed reports not being send properly\n
  • fixed voicelines continuing to play after leaving the info center\n
  • fixed various issues with game setup role selection not always working\n
  • fixed spirit scythe minimap icon\n
  • fixed a rare bug that could cause health bars to be invisible\n
  • fixed chat box not being cleared between games\n
  • fixed a memory leak caused by some spell effects not getting removed properly\n
  • fixed various tooltips (as always)\n
  • fixed ring of the king / rofl / any post-buff calculations\n
  • fixed being able to click though empty inventory slots\n
  • fixed minimap being offset when scaled\n
  • fixed not being able to stop cast-actions while still moving into range to cast\n
  • fixed overly long reports not getting sent\n
  • fixed streched mute icon on scoreboard\n
  • fixed middle mouse button opening chat in lobby\n
  • fixed missing range circle on voltez R\n
  • fixed crash on client disconnect in post game lobby\n
  • fixed pos or unit (peipei w) spell targeting sometimes not working\n
  • fixed forced movement stacking desyncing character\n

[ 2025-12-12 12:42:04 CET ] [Original Post]
Closed Alpha Test 2.21

Gameplay

\n
    \n
  • account quests are now available in the lobby: daily first win, daily login and reaching account lvl 10 during the alpha\n
  • vissra was reworked: R dash with bleed and bonus damage from close range, F hits multiple targets and paralyzes when hitting twice, P silences when a paralyze breaks\n
  • prideseeker small update: Passive now trigger F knockup and Stab attack after F, also grants Attackspeed when fully stacked\n
  • jungle nerfs all around (more damage, less xp, buffs are weaker)\n
  • voidwalkers edge updated, now applies mr shred\n
  • soulwells now heal all nearby allies over time\n
  • waan shrines now grant stronger, decaying movementspeed in a larger area\n
  • all shrines now have a cooldown after their effect finishes\n
  • golem jungle buff now grants attackspeed and stronger healing from monster kills, instead of lifesteal/spellvamp\n
  • 3v3 map base layouts have been updated\n
  • omnu Q is now bigger and shaped differently\n
  • attackmove now ignores idle jungle monsters\n
  • attackmove now properly continues if the currently attacked enemy is killed\n
\n

Visuals, Sounds and UI

\n
    \n
  • new tower models with destruction animations have been added\n
  • talent trees are now easier to edit, letting you swap and drag+drop points in completed trees\n
  • added a display for when a game is paused\n
  • new login screen: Raphael\n
  • items now display if their abilities are active or passives\n
  • the remaining UI elements have been updated with new textures\n
  • new announcer voicelines have been added\n
  • raphael and jeanne voicelines have been added\n
  • camera hotkeys now use the scoreboard order\n
  • pylon effect and death state improved\n
  • new system for autoattack swing vfx added\n
  • lore shorts have been added for all characters\n
  • vfx improvements: voltez R, entom F, helentris R, dr.dee E, tower attacks\n
  • dr dee scrap now indicates time left\n
  • active items now show a different border in shop\n
  • added a new category for jungle items to the shop\n
  • new death animation for Dr. Dee\n
\n

Bug fixes

\n
    \n
  • fixed khoru dealing more F damage than intended\n
  • fixed peipei passive granting too much movementspeed\n
  • fixed some issues related to clicking through UI elements\n
  • fixed indicators not showing for charge and 2 step targeting using quickcast\n
  • fixed various faulty voicelines for Xelv\n
  • fixed rounding issue on stats panel\n
  • fixed rare stuck healthbar/unit tooltip issue\n
  • fixed inventory items becoming invisible when drag/dropping after game end\n
  • fixed empty killfeed icons when unit kills itself\n
  • fixed rare permanently stuck minions in jungle\n
  • fixed born commander boots sometimes applying to self\n
  • fixed manticore affecting minions\n
  • fixed chain axe not stopping when teleporting during the dash\n
  • fixed myr skeletons scaling with base stats instead of bonus stats\n
  • fixed more missing spell icons\n
  • fixed default camera speed setting\n
  • fixed camera not centering on replay start\n
  • fixed tayji eye passive range\n
  • fixed jabari daggers not becoming interactable when passive resets\n
  • fixed aether surge being stackable by unintended spells\n
  • fixed fralnir interaction getting stuck on vessel swap\n
  • fixed rare crash in outdated replays\n
  • fixed camera movement issue\n
  • fixed a couple UI issues caused by NativeOnInitialized\n
  • fixed moveable widgets not properly repositioning when changing resolution\n
  • fixed switching to borderless not resetting UI scale\n
  • fixed damage numbers being visible in debug camera\n
  • fixed elixirs not applying when buying them while dead\n
  • fixed monsters resetting when target becomes untargetable\n
  • fixed item cooldowns not being applied to clones\n
  • fixed some actions like impending doom not being canceled properly on death\n
  • fixed dawn and dusk not working\n
  • fixed wrong direction for rakzuul r2\n
  • fixed jungle buff tooltip not shwoing max charges\n
  • fixed issue where tooltip expansion hint would show multiple times in the same tooltip\n
  • fixed aspect of the snake and aspect of the cobra not working\n
  • fixed helentris passive not proccing on r hit\n
  • fixed helentris r indicator being too long\n
  • fixed issue with spellindicators base plane scale relying on range alone rather than computed data\n
  • fixed chat bubbles not work with UI scaling\n
  • fixed jeanne E vfx\n
  • fixed dr dee rockets locking on untargetable units\n
  • fixed minimap having empty space around it\n
  • fixed a bug where the client didn\'t realize it had last connection\n

[ 2025-12-09 12:43:47 CET ] [Original Post]
Closed Alpha 2.20

Gameplay And Settings

\n
    \n
  • target selection system has been completely rework, fixing many inconsistencies and normal-cast mode\n
  • added hotkeys for item slots 7-12\n
  • your game settings should now properly get save in your steam account\n
  • dr dee abilies have be improved in various ways, better scrap drop locations, low default Q cd\n
  • dropping/switching vessels now cancels all buffs and spells casted by that vessel\n
  • rhonheim Q now triggers on all cc\n
\n

New And Updated Items

\n
    \n
  • Alma Quiver: New physical caster waystone\n
  • Manticore: New physical caster zenith\n
  • Besodian Claymore: New physical caster zenith\n
  • Roots of the World Tree: Physical caster version of branch of the world tree\n
  • Brightside Dagger: Anti-Stealth pysical caster option\n
  • Barbed Spear: Reworked into physical caster waystone\n
  • Vanquisher\'s War Helm: Reworked into physical caster waystone\n
\n

UI, Visuals And Sounds

\n
    \n
  • added dr. Dee W and E animations\n
  • added spirit scythe attack sound\n
  • updated vessel icons\n
  • removed unused stats from info center\n
  • removed jungle items and exclusive uniques from the recommended tab\n
  • error message popup now scales with main UI scale\n
  • changed keybind button textures\n
  • graphics option \"low\" now completely disables shadows\n
  • scoreboard border is now clickthrough\n
  • reports endpoint updated\n
  • pressing esc will now properly unbind keys\n
\n

Bug fixes

\n
    \n
  • fixed size issue in settings scrollbox while in lobby\n
  • fixed some items not displaying their correct values in the tooltips\n
  • fixed consumables panel reacting to filters\n
  • fixed not being able to click through the ping/sticker/emote wheel\n
  • fixed ability buttons and tooltips not correctly displaying energy gains/costs\n
  • fixed jungle timers counting down to 0 instead of 1\n
  • fixed home advantage / out and about ranges to match new tower healing range\n
  • fixed transferrable jungle buffs not properly scaling with players level\n
  • fixed head hunter not displaying the correct value after first kill\n
  • fixed explosive trap not using the player as the damage source\n
  • fixed summoners razor not working\n
  • fixed seismic core damage display counting minion damage\n
  • fixed lana R not being removed on vessel swap\n
  • fixed gaining buffs while dead changing your health points\n
  • fixed spirit scythe not being attackable\n
  • fixed spam casting the same spell having inconsistent indicators\n
  • fixed some tooltips\n
  • fixed kda panel blocking mouse clicks\n
  • fixed summoners razor not working\n
  • fixed tooltips round down scalings below 1.0\n
  • fixed omnu staying invisible if ult teleport didnt complete\n
  • fixed omnu becoming unresponsive if ult target became untargetable\n
  • fixed bloodstones not coming off cooldown\n
  • fixed missing voltez AA sound\n
  • fixed tooltip placement for non default window scaling\n

[ 2025-11-30 21:47:53 CET ] [Original Post]
Closed Alpha Test 2.19

Gameplay

\n
    \n
  • New Retainer: Dr. Dee\n
  • jungle items now reduce minion gold, but increase monster gold\n
  • prideseeker R now refunds resource on reset\n
  • marzena Q bigger but no bonus damage to stunned targets\n
  • bag active items cost gold again\n
  • removed xelv E recast time, but decreased passive damage\n
  • raised base health on all retainers\n
  • gems now grant different stats\n
\n

Lobby

\n
    \n
  • default talent presets have been added\n
  • a player title system has been added, they will be earnable through quests\n
  • a quest system has been added (heavily WIP): e.g title for reaching Dr. Dee lvl 100 mastery\n
  • a mastery system has been added: playing games increases your level per retainer/vessel\n
  • profile tab has been updated (WIP)\n
  • added \"open chat\" button to friends right click menu\n
\n

Visuals and Sound

\n
    \n
  • new settings UI\n
  • updated shop UI\n
  • updated synestra model\n
  • update nexus and pylon models\n
  • wards now fall apart when destroyed\n
  • added spellcast sounds to many vessels\n
  • current server region is now displayed next to ping\n
\n

Bugfixes

\n
    \n
  • fixed lana F animation missing\n
  • fixed various tooltip issues\n
  • fixed some cast-failures not showing error message\n
  • fixed mana opal\n
  • fixed jabari daggers being interactable after pickup\n
  • fixed offset issues with some spell visuals and indicators\n
  • fixed death animations being canceled on game end\n
  • fixed casts outside of range canceling current channels\n
  • fixed /swtich not remvoing units from pathing grid\n
  • fixed various skin related issues with unit icons\n
  • fixed shredder not shooting shuriken in the correct direction\n
  • fixed springwater vision falling back to attackradius for range\n
  • fixed right top waygate location on 5v5 map\n
  • disabled hud toggle hotkey\n

[ 2025-11-18 20:19:25 CET ] [Original Post]
Closed Alpha Test 2.18

Gameplay

\n
    \n
  • new retainer: Jeanne, Platinum Rose Paragon [Support]\n
  • new interaction hotkey [D by default]\n
  • new settings: center camera on recall, disable AA when stealthed, disable rightclick-interact\n
  • monsters no longer give xp to anyone but the killer\n
  • adjusted clickboxes for all characters and minions\n
  • minion aggro update, making them less agressive and making it possible to properly hold waves\n
  • rhon empowered q now knockbacks instead of aoe\n
  • helentris F reset and passive now increases R damage\n
  • shizu F damage reduced on repeated hits\n
  • pride passive no longer consumed by aa\n
  • beacon now rotates faster and has 2 lights\n
  • removed rak tether\n
  • wavebinder bigger area for shielding\n
  • lana r now only jumps to retainers\n
  • rudra catching R now only reduces cd\n
  • thunderlords mallet now deals reduced damage on ranged vessels\n
\n

Visuals, Sound and UI

\n
    \n
  • 5v5 map layout and visuals have been updated\n
  • new item alias system, can now search \"shredder\" and \"rofl\" for example\n
  • enemy jabari daggers are now noticable red\n
  • wardruids mantle and sismic core now track damage/healing\n
  • animations for nexus and pylons\n
  • experimental tower destruction (doesn\'t look very good rn)\n
  • new cast sounds added for many abilities\n
\n

Bug Fixes

\n
    \n
  • fixed raphael q not being able to crit\n
  • fixed being able to cast spells during repentance F\n
  • fixed inconsistent stealth reveal logic\n
  • fixed mastershield not turning off on death\n
  • fixed fralnir passive enabled while dead\n
  • fixed lana aa not triggering some healing buffs\n
  • fixed grob passive working on charge based spells\n
  • fixed krieg r hitboxes not changing positions when using teleporting mid cast\n
  • fixed teleport scroll being cancelable\n
  • fixed ampwrecker not working\n
  • fixed some talents incorrectly granting rage\n
  • fixed parts of the base not having vision when a pylon dies\n
  • fixed aspect of the boar and mammoth not working correctly\n
  • fixed myr W and other periodic spells sometimes dealing massive damage when expiring\n
  • fixed raphael E being usable on minions\n
  • fixed missing role tags on some items\n
  • fixed an issue with weapon model scaling\n
  • fixed talent inventory scaling\n
  • fixed scoreboard crashing after /switch\n
  • fixed hero icon not updating between games\n
  • fixed being able to drag and drop inventory items onto the scoreboard\n
  • fixed drag and drop icons not adhering to scaling settings\n
  • fixed drag and drop issues with stickers\n
  • fixed drag and drop icon visuals\n
  • fixed drag and drop on scoreboard entries on high screen resolutions\n
  • fixed a crash caused by commander boots\n
  • fixed death recap not always correctly showing unit names\n
  • fixed streched buffs on boss healthbars\n
  • fixed teleport vfx not getting properly removed\n
  • fixed failed spellcast reasons not showing\n
  • fixed dash animations being canceled by flashing\n
  • fixed purple buff giving away your position while stealthed\n
  • fixed tayji eyes still charming after they are killed\n
  • fixed boss health bars having squished icons\n
  • fixed talent overview panel not properly working\n
  • fixed lana passive vfx being always active\n
  • fixed teleports interrupting dash animations\n
  • fixed more death recap missing spell icons\n
  • fixed being able to undo initial combat scroll buys\n
  • fixed tooltip and damage number rounding\n
  • fixed anti heal and aether surge sounds\n
  • fixed game setup layout clipping lane display visuals\n
  • fixed spell VFX continuing after impact\n

[ 2025-10-11 14:00:36 CET ] [Original Post]
Closed Alpha Test 2.17

\n

Gameplay

\n
    \n
  • New Retainer: Raphael, Sinhunter Cardinal (Carry)\n
  • 3v3 Map update: Shorter lanes, less jungle camps, repositioned towers, starting lvl 3 with 900g (experimental)\n
  • Jungler items have been added\n
  • Monsters now give more XP early game, allowing junglers to level quicker\n
  • Monster health decreased, damage maintained. Goal is to make jungling more difficult for laners who have to leverage lost health to gold/xp gain\n
  • Spawn times changed; buffs spawn slower, jungle camps spawn faster\n
  • Vessels give more base Health; the goal is to reduce early TTK to make the laning phase more casual-friendly\n
  • Various projectiles had their speed adjusted\n
  • Towers can no longer be crit\n
\n\n

Visuals, Sound and UI

\n
    \n
  • Heavily WIP: Game UI full update with new assets\n
  • tower indicators have been made more visible\n
  • many ability tooltips have been reworded\n
  • fountain towers have been added (to replace you just randomly dying)\n
\n\n

Lobby

\n
    \n
  • Various infrastructure improvements have been made, making it easier to identify problems\n
  • A new messaging system has been implemented on the backend, making custom lobbies and gamesetups more responsive\n
  • fixed an issue that could cause you to end up in a ghost lobby when spam clicking \"create lobby\"\n
  • fixed an issue that could cause you to end up in two lobbies at the same time\n
\n\n

Bug Fixes

\n
    \n
  • fixed a client crash caused by badly formatted tooltips\n
  • fixed a client crash when trying to assign target retainers only hotkey\n
  • fixed automatically autoattacking allies (Lana)\n
  • fixed synestra Q action queing issues\n
  • fixed hammer of conviction active stopping your movement\n
  • fixed various problems that could cause spells to not be removed from the client\n
  • fixed score panel eating up mouse clicks and bringing up the debug view too easily\n
  • fixed tick based abilities losing damage when a buff is extended\n

[ 2025-09-14 14:01:12 CET ] [Original Post]
Closed Alpha Test 2.16

Visuals, Sound and UI

\n
    \n
  • shop UI updated\n
  • settings UI reworked\n
  • added a setting to show split damage numbers\n
  • improved various tooltips\n
  • improved ingame chat readability\n
  • the game now automatically sets your UI scale setting when you change resolution/on first start\n
  • you can now move the camera after a replay ends\n
  • chat emotes are now bigger\n
  • added vessel suggestion hightlight\n
  • added vfx for apostles tome, windhoppers cane, belladonna gloves, coghammer, mitre of saints, nerumian mending beads, rallying crest\n
\n\n

Gameplay

\n
    \n
  • added a setting to toggle target-retainers-only mode\n
  • player gold value is now pingable\n
  • interactables now take mouse priority over non-hero units\n
  • you can no longer accidentally cast spells with the shop open\n
  • added dandra W eth scaling\n
  • improved hydra tower destruction buff logic and power\n
  • unsuable items now get removed when selling a bag item\n
  • templars flail and doom lance no longer trigger from other items\n
  • jungle rebalance: much less armor and magic resist, but higher flat health\n
  • stronger difference in rage cost between abilities\n
  • scaling nerfs on most offenders (eg. Vissra, Marzena, etc.)\n
  • Shizu passive nerf - now temporary buff, requires 3 basic attacks to proc instead of 2.\n
  • early game Crit nerf - non Zenith crit sources are no longer 25 by default\n
  • changed myr w to use expected tick system\n
\n\n

Bug Fixes

\n
    \n
  • fixed doom lance mark duration\n
  • fixed gems not being consumed when trading them in\n
  • fixed perma-loop between belladonna and everburn\n
  • fixed templars flail spam applying\n
  • fixed goliath gauntlets sometimes not working\n
  • fixed waygates warping to wrong location\n
  • fixed darkfire emitter tag on zildars necklace\n
  • fixed diver helmet reducing your own damage to 0 while slow is active\n
  • fixed some missing tooltips and icons\n
  • fixed oppressive percussions vfx\n
  • fixed voltez passive not triggering if target dies\n
  • fixed passive item spells being castable\n
  • fixed fired up proccing on minions\n
  • fixed a rare server crash\n
  • fixed the sticker menu not working while in lobby\n
  • fixed seismic core and skinning knife not being unique\n
  • fixed UI sound slider not properly working on ingame UI sounds\n
  • fixed some pets having bugged minimap icons\n
  • fixed not being able to ping pingables with the basic ping key\n
  • fixed a crash when skipping in replays\n
  • fixed material overrides like timedialator not working properly on some characters\n
  • fixed icons getting stuck when scrolling in the item description\n
  • fixed a bug that would cause you to randomly switch your attack target when \"attack nearby enemies\" was turned on\n
  • fixed rudra f hitting invisible enemies\n
  • fixed diver helmet vfx\n
  • fixed helentris r not showing range on hover\n
  • fixed krieg r not showing range on hover\n
  • fixed kalgaran chain axe vfx stuck bug\n
  • fixed belladonna gloves not proccing on entom aa\n
  • fixed skinning knife missing unique name\n
  • fixed rallying crest proccing on spells that applied the buff\n
  • fixed post game screen from last game still showing\n
  • fixed new items missing their tags\n
  • fixed helentris r vfx stopping abruptly\n
  • fixed lobby and game UI volumes not being adjustable intependantly\n
\n

[ 2025-09-14 13:58:27 CET ] [Original Post]
Closed Alpha Test 2.15

Highlights

\n
    \n
  • New 5v5 map layout is testable (select TEST 5v5 in map dropdown)\n
  • New Vessel: Fralnir, Soul of the Hoarfrost Guardian [Battle Mage]\n
  • New rewards from hydra and dragon: basic gem system, black shards have been retired\n
\n\n

New Items

\n
    \n
  • New Parts and Waystones have been added to round out recipes\n
  • Shield Basher (Shield Damage)\n
  • Skinning Knife (Jungling speed)\n
  • Kalgaran Chain Axe (Mobility)\n
  • Diver Helmet (Diving)\n
  • Lamprey (Sustain)\n
  • Wardruid\'s Mantle (Sustained Fighting)\n
  • Hellhands (Waveclear and max Health Damage)\n
  • Goliath Gauntlets (Sustain and Health Damage scaling)\n
  • Nightcutter (Burst Damage)\n
  • Seismic Core (Waveclear + CC)\n
  • Rallying Crest (CC Support)\n
  • Dawn and Dusk (Damage Support)\n
  • Mitre of Saints (Damage Support)\n
  • Apostles\' Tome (Heal Support)\n
  • Windhopper\'s Cane (Artillery)\n
  • Belladonna Gloves (Damage over Time)\n
  • Nerumian Mending Beads (Sustain)\n
  • Telsamar Coghammer (Basic Attack affinity)\n
  • Templar\'s Flail (Damage from Resource)\n
  • Chains of the Taskmaster (Spellslinger)\n
  • Dread Orb (Resource Damage Scaling)\n
  • 5H-RED-3R (Physical Caster Damage)\n
  • Glitter Bomb (areal stealth reveal)\n
\n\n

Item Changes

\n
    \n
  • Many Items have gotten their recipes and stat lines adjusted\n
  • Severed Isles Impaler now stack Magic Resistance instead of Physical Power\n
  • Stonewall Crown and Antimagic Headguard now grant their shield before dropping below 25% and before suffering the respective damage\n
  • Embrace of the Forest now heals when being healed or shielded\n
  • Branch of the World Tree now grants a shield based on spent resource\n
  • Paindrinker now grants on kill via any damage and deals damage on Shimmer procc\n
  • Master Magicians Mantle passive has been reverted to reduce cooldowns of spells on spell cast\n
  • Hammer of Conviction is now manually activated\n
  • Doom Lance now applies a mark separately from the slow, which gets used up to do the bonus damage\n
  • Thuulian Ripdagger now reduces flat armor instead of percentage\n
  • Hortax Circlet now deals damage around the user instead of the spell location and is increased against minions\n
  • Juncture Band has a new passive granting delayed damage based on damage dealt to a target in a short amount of time\n
  • Glacial Pauldrons attack speed reduction now scales with bonus resource\n
  • Ring of the King\'s threshold is now based on Ethereal Power\n
  • Pocket Singularity now shares cooldown with Telsamar Timedialator and puts the user in stasis\n
  • Skull of Impending Doom can not be cancelled by the user anymore but grants them immunity to Crowd Control during the cast time\n
  • Spikethorn Shoulderpads\' damage reflection ramps up now\n
  • Tolundir Helmet is now a starter item\n
  • Wardancer\'s Boots\' passive now grants attackspeed instead of movement speed\n
  • Southern Gladius now deals bonus damage with basic attacks with a cooldown\n
  • Prayer Beads now grant resource regeneration based on missing resource\n
  • Barbarian Ornament now grants resource on auto attacks\n
  • Soulfire Staff now grants resource on level up based on max resource\n
  • Chaos Blade now burns resource on hit\n
\n\n

Visuals, Sound and UI

\n
    \n
  • Xelv voice lines have been added\n
  • tooltips now show \"bonus\" instead of \' for bonus value scalings\n
  • some scroll vfx have been improved\n
  • some spells now play a sounds when they start casting, not only when they finish (this will be improved for all spells over time)\n
  • item stats now always show in a defined order\n
\n\n

Gameplay

\n
    \n
  • block rating no longer reduces onhit damage\n
  • krieg passive now constantly lowers r cooldown over time at max stacks instead of instant reset\n
  • parrying dagger stacks dont reset anymore\n
  • uzai hook changes your direction towards the unit now\n
  • hydra spells have been reworked to be more fair\n
  • dragon is now harder to kite\n
\n\n

Bug fixes

\n
    \n
  • fixed thundergod unique tag duplicate in tooltip\n
  • fixed xelv passive not mentioning q being able to proc it\n
  • fixed shizu passive proccing off stuff other than shizu basic attacks\n
  • fixed games permanently hanging if they get paused after a nexus has died\n
  • fixed morning star vfx\n
  • fixed neri f projectile icon missing\n
  • fixed startetr items counting as basic attacks instead of on hit\n
  • fixed lodwig w recast not consuming when close to target\n
  • fixed faceless carving not ticking on start\n
  • fixed syn passive not mentioning missing health damage\n
  • fixed chainbreaker not showing as active item\n
  • fixed buildpath not showing correct amount of items in teaminventory (like obsidian shards in chaos stone)\n
  • fixed synestra w reset not scaling with cdr\n
  • fixed being able to unlock zoom in builds\n
  • fixed xelv q not critting\n
  • fixed shizu passive proccing on other onhit triggers than shizu basic attack\n
  • fixed bloodstone buff tooltip and icon\n
  • fixed some invalid damage classes on various effects\n
  • fixed expected ticks on short buffs sometimes not applying the last tick\n
\n\n

Lobby fixes

\n
    \n
  • profanity will no longer be allowed in player names and lobby titles\n
  • fixed an issue that could cause lobbies to become unstartable\n
  • fixed pending lobby invites not being removed after a lobby is closed\n
  • fixed lobby invites not properly showing a reason when they can\'t be accepted\n
  • fixed position selection showing players from last game\n
  • fixed position selection updates changing the role of all players on the team\n
  • fixed time stamp problems with messages in lobbies\n
  • fixed messages being replayed multiple times when joining a lobby\n
  • fixed a situation where you could be disconnected from the lobby but not be moved back to login screen\n
  • fixed an issue where someone declining an invite would cancel an active queue pop\n

[ 2025-09-14 13:56:14 CET ] [Original Post]
Closed Alpha Test 2.14

Highlights

  • talent update
    [list]
  • new talents have been added to all trees
  • many of the rarely used talents have been reworked or replaced
  • the trees have been re-layouted
  • smaller and bigger changes were made to many existing talents to make them more useful or interesting
  • added lane/role intention system to the game setup
    • click on a lane to indicate you want to go there
    • select the role you intent do fullfill (defaults to your suggested retainer role)
  • [/list]

    Gameplay

    • dandra changes
      [list]
    • passive now generates stacks when nearby allies take or deal damage
    • Charged Q will do increased healing/damage
    • W will reduce all cooldowns of the target ally
    • E grows further
    • E now only grows in a target direction
  • jabari teleportation now works by interacting with a dagger, cooldown managed by passive
  • voltez R lower base damage and projectile speed
  • xelv Q now applies onhit effects and generates crit based on your crit rating
  • assassin range nerfs
  • khoru F slow-attack now tied to invis
  • emonia E now disjoints all projectiles targeted at her
  • switched khoru R damage amplifications
  • shizu F will now always attack the initial target on the last swing
  • minions will now lose interest in you after moving too far away from a lane
  • repentance F now properly continues through CC
  • mana/rage/energy calculations now use and display proper numbers for all spells/items
  • [/list]

    Visuals, UI, Sound

    • added icons for character roles
    • shutdowns are now announced in chat
    • 6v6 lobbies can now be made by everyone
    • removed buff display from minions
    • scrolls now have their own openable category in the shop
    • ability button resource cost now colored in red when not enough resource
    • TAA set as default anti-aliasing method
    • tower aggro sound is now higher pitched
    • lobby invite list now automatically scrolls down
    • team inventory / shard counters are now next to inventory
    • pings are now triggered on key-up and canceled when alt-tabbing
    • moved scrolls into a collapsable tab in the shop
    • added a mechanics-bar for neri passive
    • various spell VFX and SFX have been improved for dandra, kaal, siko, aegion, lodwig, rhonheim
    • new attack animation for Repentance R

    Bugfixes

    • fixed myr spawning too many skeletons
    • fixed tiki's not working
    • fixed lana's passive bar not being displayed correctly
    • fixed omnu terror buff vfx
    • fixed broken waan sigil vfx
    • fixed tower buffs overlapping health bar
    • fixed buttons sometimes taking keyboard focus
    • fixed buffs sometimes hiding player names
    • fixed namuneth F and rak P not working after alignment removal
    • fixed coagulants proccing while dead
    • fixed an issue with vision calculations related to units in walls
    • fixed material/mesh override system removing skins when polymorphed
    • fixed game time dilation not properly working on buffs on health bars
    • fixed a replay crash
    • fixed chat message sound when pinging
    • fixed required-item counter missing in shop for e.g black shards
    • fixed siko W going on cd when interrupted
    • fixed siko W being able to double snare
    • fixed energizing potions not always restoring the full amount
    • fixed hydra buff on nexus VFX looking weird
    • fixed 3v3 map lighting
    • fixed a problem with unique buffs removing themselves instead of refreshing
    • fixed decaying shields removing all shields with infinite duration
    • fixed truesight effects not properly respecting walls
    • fixed bugged out settings panel when clicking on sticker in inventory
    • fixed recommended items not properly updating when buying boots
    • fixed bots getting stuck in base when minions are pushed up to their nexus
    • fixed self-casts randomly rotating your character

    [ 2025-07-06 12:56:49 CET ] [Original Post]
    Closed Alpha Test 2.13

    Highlights

    • New retainer: Xelv, Herald of Ruin - Assassin

      [/*]
    • buffs no longer have an alignment

      [/*]
    • buffs now have an animated marker to show if they are dispelable

      [/*]
    • dispels will remove all dispelable buffs/debuffs from a target

      [/*]
    • different types of buffs are now displayed in different ways on the health bar

      [/*]
    • less important buffs are only shown in the target or player panel

      [/*]
    • highly important buffs (e.g myr E, infernal wish) are shown as big icons to the right

      [/*]
    • stacking mechanics that build up to an effect (e.g dandra Q snare) now display a bar filling up their charges

      [/*]
    • character mechanic buffs (e.g al-rahim P, shizu P) are now displayed as special bars under your resource bar

      [/*]
    • the CC display was consolidated, now only showing one bar for the longest lasting most disabling CC

      [/*]

    Character changes

    • Grob: P now charges up when spending rage instead, Q now instantly bounces to two/all nearby targets

      [/*]
    • Emonia: W charm removed, better scaling, lower cooldowns, %MS on Q, improved resource management

      [/*]
    • Peipei: Q now heals the full healing on impact, P can be triggered by healing or puddles

      [/*]
    • Krieg: R1 casts faster, R2 removed. F now deals damage when passing through enemies. Passive now stacks bleed and heals you, resets you R1 cooldown and grants resistances when fully stacked

      [/*]
    • Khoru: R deals current/missing % bonus damage based on stack count. F can now be freely targeted, deals damage when passing through enemies, and grants the slow on your first AA when leaving stealth

      [/*]
    • Rhonheim: W2 is now E. W1 slows enemies, W2 casts a blizzard stacking slows, snares on full stacks

      [/*]
    • Golrok: R now shields nearby allies, instead of F

      [/*]
    • Dandra: W now also grants a shield, recasting the ability resets the shield

      [/*]
    • Prideseeker: P now charges on AA, when fully charged next R will reset cd, F will knock up or AA will stab in a line

      [/*]
    • Jabari: R targeted, cooldown reduced by collecting daggers. F now casts small daggers, F cooldown reduced when fully stacking passive

      [/*]
    • spells that can be charged like helentris R now update their target when letting go of the key

      [/*]
    • after losing vision of an enemy, you now follow them and restart your last action when regaining vision

      [/*]
    • buffs and shields now properly grant you assists

      [/*]
    • repentance F can now be cancelled by the player

      [/*]
    • repentance passive now triggers on jungle camps

      [/*]
    • tayji charm now has a brief cooldown per target

      [/*]
    • wavebinder R now longer allows turning, but fires faster

      [/*]

    Visuals, UI, Sound

    • a new setting for sharper graphics has been added (on by default)

      [/*]
    • can now buy in shop with doubleclick on items

      [/*]
    • added a role filter to game setup

      [/*]
    • damage numbers now properly work with partially shielded attacks

      [/*]
    • damage numbers now show damage absorbed when shielding an ally

      [/*]
    • the talenteditor now shows animations indicating why you can't skill a talent

      [/*]
    • various items that were missing a sound effect now have one

      [/*]
    • kaal vfx and sfx improvements

      [/*]
    • lobby inventory screen entries resized

      [/*]
    • adaptive damage now shows the current damage type in tooltips

      [/*]
    • helentris model is no longer a placeholder

      [/*]
    • out-of-vision units like destructable rocks now hide their health bar

      [/*]
    • attack range is now displayed in the stats panel

      [/*]

    Bugfixes

    • fixed spells targeted out of range not working properly

      [/*]
    • fixed allies not being targetable

      [/*]
    • fixed post game screen getting stuck in loading

      [/*]
    • fixed paindrinker not working

      [/*]
    • fixed kingslayer not working

      [/*]
    • fixed channel spells being accidentally cancleable

      [/*]
    • fixed being able to cast spells while game is paused

      [/*]
    • fixed myr skeletons doing more damage than intended

      [/*]
    • fixed winged boots not working towards clones

      [/*]
    • fixed shizu f teleporting to the same location repeatedly

      [/*]
    • fixed qel f arrows spawning too far apart

      [/*]
    • fixed post game screen bugging out when leaving it too early

      [/*]
    • fixed some spells being castable while being knocked back

      [/*]
    • fixed scoreboard tooltips not being hidden when scoreboard hides

      [/*]
    • fixed vissra poisons not applying the correct ccs

      [/*]
    • fixed jabari bounceoff vfx

      [/*]
    • fixed silence vfx not showing for first 0.6 seconds

      [/*]
    • fixed tayji eye vfx not fading out corretcly

      [/*]
    • fixed healthbar ticks being sometimes inconsistantly spaced

      [/*]
    • fixed items not properly updating in target panel

      [/*]

    [ 2025-06-15 13:04:29 CET ] [Original Post]
    Closed Alpha Test 2.12

    Gameplay

    • new vessel: Repentance [Bruiser, Spin2Win]
    • new feature: destructable rocks (they block pathing and vision, can be destroyed and respawn)
    • jungle pots and destructable rocks are now permanently visible, but appear "frozen" while out of vision
    • clones and hero summons now automatically attack nearby enemies when no command is given
    • roots no longer prevent knockbacks
    • bag items now share cooldown
    • you can now buffer actions that are not valid at the time of the keypress
    • dandra E now grows in stages
    • debilitation talent now increases damage taken
    • minion XP reward greatly reduced
    • dragon and hydra are weaker in the early game
    • dragon respawns sooner
    • team objectives give more global gold
    • grimoire is cheaper, no longer gives stats
    • anti-heal items are slightly cheaper
    • worldender is now a crit item
    • bandage/healthpot nerfs, tower regen buffed
    • master magicians mantle and branch of the world tree have swapped passives

    Visuals, UI, Sound

    • lighting was updated on 3v3 / 1v1 maps
    • added cc time to death recap
    • helentris F animation updated
    • added ebb and flow damage counter
    • added an error popup when trying to buy currency with the steam overlay disabled
    • added a rakzuul passive vfx
    • chat no longer fades when scrolled up
    • added siko voicelines
    • various items have new or updated sounds, more to follow
    • adjusted tags for all retainers/vessels
    • experimental: shop icons are slightly bigger again [feedback welcome]
    • new VFX for debilitation and windchaser scroll
    • helentris model now has a proper texture

    Technical

    • auto self cast is now the default option (for new players)
    • added cheat commands to start and stop jungle spawning
    • added new voiceline trigger for assists, vessel picks and buying item with specific stats

    Bugfixes

    • fixed all missing buff and spell tooltips and many missing icons
    • fixed edge of consciousness not updating correctly when rezzed
    • fixed omnu invincibility issue
    • fixed not being able to cast spells without a target when using smartcast with indicators
    • fixed enemy/friendly kill counter order on scoreboard/header
    • fixed shift-enter all chat not working after game end
    • fixed some spell animations getting canceled early
    • fixed some spells not showing up in the info center
    • fixed regeneration/healing flags not properly applied for all spells/buffs
    • fixed emonia W not generating energy
    • fixed attackmove and attack-when-idle not attacking nearby jungle monsters on some weapons
    • fixed jungle monsters getting stuck in a state of permanent resetting, regenerating constantly
    • fixed jungle monsters resetting when killing their target, instead of attack their next target
    • fixed shutdown announcer messages not showing the killer
    • fixed various on-hit effects unintendedly (not) triggering when the target is killed by the basic attack (paindrinker, voltez p etc)
    • fixed unit stats not instantly updating when a buff is forcefully removed
    • fixed some buff tooltips not working
    • fixed basic attack tooltips showing "cooldown"
    • fixed peipei laugh voicelines
    • fixed resource cost on abilities multiplying on client
    • fixed spells with multiple charges not visually disabled when no charges ready
    • fixed paused games never getting abandoned
    • fixed not getting xp for kills when dead
    • fixed drag scroll getting stuck sometimes
    • fixed all charge spells getting longer instead of shorter cooldowns per level
    • fixed some issues with tooltips and unique spell tags and cooldown groups
    • fixed being able to use instant actions during dashes
    • fixed charge spells not allowing you to buffer other spells
    • fixed getting stuck in a black screen if the server refuses a connection, now shows a reconnect popup
    • fixed multiple players on the same network being unable to connect
    • fixed an issue with the waiting for stats panel not getting removed
    • fixed nerumian mendian vfx
    • fixed dashing against a wall not playing the animation
    • fixed a material issue that caused several problems, like invisible omnu or texture glitch after taking gates while poly'd

    [ 2025-05-25 13:51:58 CET ] [Original Post]
    Closed Alpha Test 2.10

    Visuals + UI

    • tower health bars
    • hydra area now has a cooler ground decal
    • tower and boss health bars now show the damage taken animation
    • info center is now available from the login screen
    • info center UI rearranged
    • info center abilities now show a distinction between main and conditional abilities
    • info center stats now also show health/resource and tooltips show base + perlevel
    • info center + game setup lighting changed to match game
    • game setup now shows map image
    • game setup better highlights for mouseover and picked units
    • other players talents now only show when clicked on, instead of on hover

    Gameplay
    • New gamemode: tezca cooldowns [April fools]
    • siko Q and P updated, E drops faster
    • jungle buffs updated (resource generation and healing)
    • mana and rage cost reductions
    • ratio adjustments on most Vessels and Retainers
    • bag items balanced around low inventory, moderate cooldowns
    • added individual keybinds for pings, emotes and stickers

    Technical
    • created an automatic build system, making sure patches are now uploaded to steam regularly
    • created an automatic crash notification system
    • created an automatic memory corruption detection system
    • all chat and ping logs are now automatically collected for all games
    • added an in-client notification for when a new patch becomes available (experimental)

    Bugfixes
    • fixed wrong timestamps of old chatroom messages when joining
    • fixed chatrooms spamming a ton of messages when joining after other people already typed
    • fixed chatrooms in lobbies sometimes not displaying
    • fixed background image from info center or lobby sometimes leaking into other screens
    • fixed various issues of being able to send a friend request to someone that's already your friend
    • fixed being able to send multiple friend requests to the same player
    • fixed player icon in lobby visually resetting when chaning it and then switching team
    • fixed various issues with the invite list, and being able to spam invite a player that doesnt respond
    • fixed lin w not prioritizing retainers
    • fixed some units still updating after a game has ended
    • fixed queue pop panel sticking around until timeout even when declined
    • fixed having too many chats open blocking the friends list
    • fixed text sometimes clipping outside keybind button
    • fixed skins not shown in post game screen and match history
    • fixed bots display the wrong name in game setup if they are changed in lobby
    • fixed advanced tooltips in info center not showing
    • fixed blurry text on healthbars on 4k displays
    • fixed krieg spell visibilities
    • fixed peipei knockup space program
    • fixed towers not attacking Myr's dragon pet
    • fixed spells in the same location sometimes flickering
    • fixed charged crit not being consumed if you have 0 current crit
    • fixed krieg resource costs

    [ 2025-04-05 15:57:26 CET ] [Original Post]
    Closed Alpha 2.9

    Gameplay

    • New Retainer (WIP): Siko, Eye of the Isles ["ADC"]
    • Krieg R1 / R2 have switched places
    • Shutdown bounty is now pingable
    • Added a grace period after the nexus dies before the game is closed to allow chatting
    • Jungle buffs now spawn faster, and shrine activations are cheaper
    • "Bag" consumables are now free, but you can carry less of them
    • All vessels spells on rage retainers now cost a baseline of 25

    Visuals
    • Certain spells like teleport and recall now show on the minimap
    • Health bars and other UI elements now work better on 4k monitors
    • Added an option to scale health bars
    • Player talents are now visible on the scoreboard and post game screen/match history
    • Item and talent statistics are now visible in the post game screen/match history
    • New UI background for the score display (topright), give some feedback how you like the style!
    • Units are now clearly highlighted if they enter a bush, or are about to be rectangle-selected

    Bugfixes
    • fixed uzai barrel also throwing on grab
    • fixed lin Q not popping when target dies before impact
    • fixed one for all not working for golrok R
    • fixed last stand banner impacting movement
    • fixed peipei w knockup visuals
    • fixed some missing icons and texts
    • fixed enemy talents not being visible until they come into view the first time
    • fixed a rare crash issue that could happen during game setup phase (hopefully)
    • fixed clicking out of the chat resetting your already typed chat message
    • fixed recommended items panels not being fully clickable
    • fixed tooltips showing hint for advanced tooltips multiple times
    • fixed kaal uzai aa animation
    • fixed a very specific case where knockback effects could stick around permanently
    • fixed jungle camps getting stuck
    • fixed Lana R projectile getting lost when the target dies

    [ 2025-03-15 18:06:41 CET ] [Original Post]
    Support Update

    Gameplay

    lana rework

    • no more hot/dot, instead basic attacks against enemies charge a buff, increasing your next AA healing
    • R now embeds light in the target, healing or damaging them on your next AA and bouncing the light
    • F now channels multiple flashes of light in the target location, healing and dispelling allies, blinding enemies

    dandra rework

    • Q is now the old E, rooting enemies if they are hit multiple times
    • W no longer heals
    • E creates a large garden of thorns, running over them will heal allies and bleed+root enemies

    peipei update

    • W can now cast at allies directly (unit target) or in a direction, ignoring allies and knocking up the first enemy hit
    • E now instantly polymorphs the target, and polymorphs nearby enemies when it expires

    tayji rework

    • R once again manually spawns eyes, they will charm nearby enemies
    • Can be sacrificed to shield allies and grant on-hit damage
    • F is now a long-range AOE shield+buff for allies and reveals enemies

    voltez update

    • P no longer paralyzes, instead ability damage marks enemies and AAs against a marked target will zap all marked enemies
    • R now longer charges while casting, instead it is reactived to deal damage after landing. it charges up while on the ground to deal extra damage and paralyze.

    alrahim rework

    • P now charges up by dealing damage, granting you a shield and damaging fire storm
    • R now fires a big pillar in front of you for extra damage, and three smallers ones that knock back
    • W now grants instances of CC immunity while channeling
    • E can now be casted multiple times, sending phoenix fire forwards that damages enemies and dispels allies

    uzai update

    • P grants a strong burst of attackspeed when something you control dies
    • R can now be bounced in a straight line, and leaves behind a zones in which enemies take extra damage from your AAs
    • F will now throw the grabbed target in front of you after it has been dragged to you (barrel version works as before)

    qel passive update

    • pushing enemies damages them
    • pushing allies now grants them bonus damage on their next AA

    synestra update

    • spells now switch to stealth version no matter the reason for the invisibility

    Other

    • removed many unintended instance of rage generation
    • controlled items like scythe now prioritize retainers
    • towers now reset their attack timer when switching targets, making lasthitting slightly easier
    • rudra now only generates critical charges from the primary attack, but if the primary attack crits so do all bounces

    Systems

    • added "sticker" system, overhead display
    • shards are now team wide, shrines require all shards at once to activate
    • blindpick with bans has been added as a gamemode
    • health restore spells and effects are now split between healing/regeneration categories, fixing various unintended interactions
    • on-hit effects now only apply to the primary target for various spells
    • rate limits have been introduced for pings, emotes, chat and stickers
    • added damage stats for everburn, ignition wand, goggles, hortax and thundercore

    Visuals and Tech

    • Dreamfall Grove lighting has been updated [WIP]
    • Dreamfall Grove music updated
    • added cloud shadows to Dreamfall Grove
    • loading screen backgrounds updated
    • full item shop UI now available in the info center
    • added a mana reg indicator to the UI
    • new icon for trainees knife

    Bugfixes

    • fixed cc from allies flashing your screen
    • fixed omnu ult teleport cd missing
    • fixed ampwrecker and it now works on all nearby towers
    • fixed loading screen text sometimes overlapping players
    • fixed buffs overlapping with skillup buttons
    • fixed wavebinder being able to pull enemies shielded by an enemy wavebinder
    • fixed ancient cup tick calculation
    • fixed ancient cup charges not showing
    • fixed some more ping issues related to units
    • fixed recommended items randomizing on every inventory change
    • fixed really fast mousewheel zooming for some mouses
    • fixed build tree not properly displaying owned-item marker
    • fixed recommendation containing items with unique effects we already own
    • fixed a rare issue that could cause energyusers to be unable to cast 0 cost spells
    • fixed cannon minion spawning on 2nd wave at the start of the game
    • fixed jungle camps not losing patience when their target turns invisible
    • fixed vessel ability tooltips displaying wrong cost
    • fixed "attack when idle" sometimes not working
    • fixed boss monsters being permanently revealed after attacking them once
    • fixed various issues with the "/switch" cheat, like UI elements not resettings and not respawning
    • fixed death advanced tooltips not showing properly
    • fixed emotes playing while game is paused
    • fixed attackspeed stat display being wrong
    • fixed respawn timer not resetting when getting rezzed
    • fixed reource cost changes not showing in ability level up tooltips
    • fixed bloodstone not prompting tower aggro when binding to enemy
    • fixed begging for alms triggering from clones
    • fixed various issues with tooltips

    [ 2025-02-22 17:11:23 CET ] [Original Post]
    Closed Alpha Test 2.6

    Gameplay

    • New Vessel: Rudra, Soul of the Wardancer ("ADC")
    • Lin Passive reworked, basic attacks now stack a debuff that can be consumed for burst damage
    • Towers on 5v5 map have been moved to provide more safety
    • Spellvamp and lifesteal from AOE now have reduced effectiveness
    • Added a brief cd to thunderlords

    Visuals and Tech

    • Updated to Unreal 5.5
    • New Nexus model
    • Cursor now changes when Target Retainers Only is active

    Bugfixes

    • fixed shizu passive (cd refunds) not working
    • fixed teebu passive not consumed by some spells
    • fixed fang of lycagon applying to non retainers
    • fixed Jabari R not consuming charges, allowing inifinite teleports
    • fixed benevolance vfx
    • fixed wavebinder shield vfx not removed when shield runs out
    • fixed some passive items being shown as actives
    • fixed aura items not applying buff to owner
    • fixed jabari stopping all action on teleport
    • fixed out and about not being removed near untargetable towers
    • fixed thundercore not being unique
    • fixed necromancers sickle missing base damage
    • fixed myr graves granting vision
    • fixed executes ending killing sprees / removing bounties
    • fixed some abilities targeting invisible units unintendedly

    [ 2025-01-25 18:12:55 CET ] [Original Post]
    Economy and Energy Update

    Gameplay

    Energy rework

    • Some abilities generate energy, others cost energy
    • Energy does not decay or generate automatically
    • Grob's passive now hastens cooldowns, instead of resetting them

    Emonia rework

    • Now uses Energy instead of Mana
    • Q builds movementspeed when able to use continuously
    • W new aoe ability, generates energy
    • Old W is the new ult (cleanse, untargetable, speedbuff)

    Synestra rework

    • Q does massive damage from stealth and generates energy
    • W dashes into any direction, CD will reset when hitting a retainer
    • Ult now instantly turns you invisible and spreads aoe
    • Passive applies poison after each ability

    Item and Economy update

    • XP shared in lane is now reduced
    • Zenith items are less gold efficiency, and overall slighly less powerful
    • Added a new item category: Remnants, highly gold efficient dead-end items
    • Many build paths have been adjusted
    • Many new items have been added in every category
    • Many items have adjusted or reworked passives and actives (if I list them all, this post will be 4 pages long)

    Technical

    • Vulkan Desktop mode enabled (please test for linux)

    Visual

    • Shizu model updated
    • WIP pylon model updated

    Bugfixes

    • fixed omnu being able to become permanentely unstopable
    • fixed lodwig crashing the game by taunting dragon
    • fixed a bug that could get you stuck in the loading screen
    • fixed multiple rare client crashes

    [ 2024-12-21 18:22:50 CET ] [Original Post]
    Closed Alpha 2.4

    Systems

    • SoS is moving to Steam
    • you need a beta key to play, show up before a closed test to receive one
    • you will get prompted to link your existing account on first start
    • steam friends list and discord rich presence integrated
    • can now invite people to lobbies through steam
    • can now join public lobbies through your ingame or steam friends list
    • login is now automatic
    • a linux native build is in the works, will be available in the future

    Gameplay
    • reworked mouse click detection on units
    • pathing algorithm reworked, now always uses the "expected" path
    • basic attack commands now continue after casting spells
    • jabari Update (more daggers, more teleporting, more fluid combos)
    • omnu Update (no more untargetable + damage immune, passives removed, no longer accidentally teleport on AA)
    • added a hotkey for target retainers only
    • added attack move click keybind
    • ruination new recipe, no more active, works on all strucutres now
    • ignition wand and hortax now procing on item damage
    • flesh tearer now spellblade item
    • can no longer use ancient cup and healing potion at the same time
    • neri F and pride P no longer trigger onhit effects

    Visuals
    • skin system implemented, "swamp kaal" available as a test skin
    • lore snippets are now displayed in info center and loading screen
    • new Entom model
    • shizu model updated
    • chat window now fades out after a while

    Bug Fixes
    • fixed basic attacks going on cooldown when cancelled just before impact
    • fixed various issues with the ping system
    • fixed item spells being able to double-cast
    • fixed self or ally inflicted cc affecting diminishing returns
    • fixed krieg r2 not stopping when dead
    • fixed pinging non visible retainers showing their last known location
    • fixed pocket singularity vfx on low fps
    • fixed puncture talent not working
    • fixed switchblade not properly respecting slot
    • fixed shield statistic
    • fixed end of game splash art placement
    • fixed loading screen issues on lower screen resolutions
    • fixed synestra model splitting up sometimes
    • fixed right click on team overview icons
    • fixed various friend list issues
    • fixed bots casting tayji F on top of themselves
    • fixed potion sounds not replaying when using another stack while the last is still active
    • fixed being able to stack chaos lasers
    • fixed grob passive not working with recharge time
    • fixed (hopefully) rare case of being stuck in black screen on game start
    • fixed stuns preventing knockbacks visually
    • fixed Alt-Gr special characters casting bound abilities while typing in chat
    • fixed peipei W tongue visually rotating when the spell ends
    • fixed shields not properly synced when reconnecting
    • fixed game desyncing when reconnecting while paused
    • can now use e.g /Prideseeker (needs capital first letter)
    • fixed beefy buffs talents multiplying on potions with multiple charges

    [ 2024-11-21 20:56:16 CET ] [Original Post]

    Minimum Setup

    • OS: Ubuntu 24
    • Processor: Intel Core i5-2500KMemory: 8 GB RAM
    • Memory: 8 GB RAM
    • Graphics: Nvidia GeForce GTX 960
    • Storage: 8 GB available space
  • Memory: 8 GB RAM
  • Recommended Setup

    • OS: Ubuntu 24
    • Processor: intel core i7-12700kMemory: 8 GB RAM
    • Graphics: Nvidia GeForce GTX 2070Network: Broadband Internet connection
    • Storage: 8 GB available space
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