Gameplay
Energy rework
- Some abilities generate energy, others cost energy
- Energy does not decay or generate automatically
- Grob's passive now hastens cooldowns, instead of resetting them
Emonia rework
- Now uses Energy instead of Mana
- Q builds movementspeed when able to use continuously
- W new aoe ability, generates energy
- Old W is the new ult (cleanse, untargetable, speedbuff)
Synestra rework
- Q does massive damage from stealth and generates energy
- W dashes into any direction, CD will reset when hitting a retainer
- Ult now instantly turns you invisible and spreads aoe
- Passive applies poison after each ability
Item and Economy update
- XP shared in lane is now reduced
- Zenith items are less gold efficiency, and overall slighly less powerful
- Added a new item category: Remnants, highly gold efficient dead-end items
- Many build paths have been adjusted
- Many new items have been added in every category
- Many items have adjusted or reworked passives and actives (if I list them all, this post will be 4 pages long)
Technical
- Vulkan Desktop mode enabled (please test for linux)
Visual
- Shizu model updated
- WIP pylon model updated
Bugfixes
- fixed omnu being able to become permanentely unstopable
- fixed lodwig crashing the game by taunting dragon
- fixed a bug that could get you stuck in the loading screen
- fixed multiple rare client crashes
[ 2024-12-21 18:22:50 CET ] [ Original post ]
Systems
- SoS is moving to Steam
- you need a beta key to play, show up before a closed test to receive one
- you will get prompted to link your existing account on first start
- steam friends list and discord rich presence integrated
- can now invite people to lobbies through steam
- can now join public lobbies through your ingame or steam friends list
- login is now automatic
- a linux native build is in the works, will be available in the future
- reworked mouse click detection on units
- pathing algorithm reworked, now always uses the "expected" path
- basic attack commands now continue after casting spells
- jabari Update (more daggers, more teleporting, more fluid combos)
- omnu Update (no more untargetable + damage immune, passives removed, no longer accidentally teleport on AA)
- added a hotkey for target retainers only
- added attack move click keybind
- ruination new recipe, no more active, works on all strucutres now
- ignition wand and hortax now procing on item damage
- flesh tearer now spellblade item
- can no longer use ancient cup and healing potion at the same time
- neri F and pride P no longer trigger onhit effects
- skin system implemented, "swamp kaal" available as a test skin
- lore snippets are now displayed in info center and loading screen
- new Entom model
- shizu model updated
- chat window now fades out after a while
- fixed basic attacks going on cooldown when cancelled just before impact
- fixed various issues with the ping system
- fixed item spells being able to double-cast
- fixed self or ally inflicted cc affecting diminishing returns
- fixed krieg r2 not stopping when dead
- fixed pinging non visible retainers showing their last known location
- fixed pocket singularity vfx on low fps
- fixed puncture talent not working
- fixed switchblade not properly respecting slot
- fixed shield statistic
- fixed end of game splash art placement
- fixed loading screen issues on lower screen resolutions
- fixed synestra model splitting up sometimes
- fixed right click on team overview icons
- fixed various friend list issues
- fixed bots casting tayji F on top of themselves
- fixed potion sounds not replaying when using another stack while the last is still active
- fixed being able to stack chaos lasers
- fixed grob passive not working with recharge time
- fixed (hopefully) rare case of being stuck in black screen on game start
- fixed stuns preventing knockbacks visually
- fixed Alt-Gr special characters casting bound abilities while typing in chat
- fixed peipei W tongue visually rotating when the spell ends
- fixed shields not properly synced when reconnecting
- fixed game desyncing when reconnecting while paused
- can now use e.g /Prideseeker (needs capital first letter)
- fixed beefy buffs talents multiplying on potions with multiple charges
[ 2024-11-21 20:56:16 CET ] [ Original post ]
🕹️ Partial Controller Support
🎮 Full Controller Support
Vessels and Retainers
Unleash Unique Strategies and Combos
In Syndicate of Souls, players take control of a Retainer, one of many powerful characters from the game’s world. Retainers have the unique ability to wield Vessels, ancient weapons that contain the souls of mythical beings. When paired with Vessels, Retainers can single-handedly change the tide of any battle.
This synergy isn't just rich in lore; it transforms gameplay. Players can mix and match Retainers and Vessels at will, creating unique strategies and devastating combos. Whether equipping the warrior Myr with the lethal reach of Prideseeker, or the maven Lin with the constant swarm of Entom, players will have the chance to demonstrate their skill and creativity on an ever-changing battlefield.
Prepare for Battle
Syndicate of Souls features a variety of maps to choose from. Enter Dreamfall Grove for the traditional 5v5 MOBA experience, with combat spread across three lanes and a colorful jungle. For faster-paced games, try the Deserted Stronghold, a two-lane 3v3 map set in the swampy ruins of an ancient fortress. Lastly, Roadway to Ruin is a single-lane map with several side objectives, great for condensed 1v1 duels or hectic team fights.
- OS: Ubuntu 24
- Processor: Intel Core i5-2500KMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia GeForce GTX 960
- Storage: 8 GB available space
- OS: Ubuntu 24
- Processor: intel core i7-12700kMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia GeForce GTX 2070Network: Broadband Internet connection
- Storage: 8 GB available space
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