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Syndicate of Souls
Multi Dollar Company Developer
Multi Dollar Company Publisher
1970-01-01 Release
Game News Posts: 8
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
No user reviews (0 reviews)
Closed Alpha Test 2.13

Highlights


  • New retainer: Xelv, Herald of Ruin - Assassin

  • buffs no longer have an alignment

  • buffs now have an animated marker to show if they are dispelable

  • dispels will remove all dispelable buffs/debuffs from a target

  • different types of buffs are now displayed in different ways on the health bar

  • less important buffs are only shown in the target or player panel

  • highly important buffs (e.g myr E, infernal wish) are shown as big icons to the right

  • stacking mechanics that build up to an effect (e.g dandra Q snare) now display a bar filling up their charges

  • character mechanic buffs (e.g al-rahim P, shizu P) are now displayed as special bars under your resource bar

  • the CC display was consolidated, now only showing one bar for the longest lasting most disabling CC

Character changes


  • Grob: P now charges up when spending rage instead, Q now instantly bounces to two/all nearby targets

  • Emonia: W charm removed, better scaling, lower cooldowns, %MS on Q, improved resource management

  • Peipei: Q now heals the full healing on impact, P can be triggered by healing or puddles

  • Krieg: R1 casts faster, R2 removed. F now deals damage when passing through enemies. Passive now stacks bleed and heals you, resets you R1 cooldown and grants resistances when fully stacked

  • Khoru: R deals current/missing % bonus damage based on stack count. F can now be freely targeted, deals damage when passing through enemies, and grants the slow on your first AA when leaving stealth

  • Rhonheim: W2 is now E. W1 slows enemies, W2 casts a blizzard stacking slows, snares on full stacks

  • Golrok: R now shields nearby allies, instead of F

  • Dandra: W now also grants a shield, recasting the ability resets the shield

  • Prideseeker: P now charges on AA, when fully charged next R will reset cd, F will knock up or AA will stab in a line

  • Jabari: R targeted, cooldown reduced by collecting daggers. F now casts small daggers, F cooldown reduced when fully stacking passive

  • spells that can be charged like helentris R now update their target when letting go of the key

  • after losing vision of an enemy, you now follow them and restart your last action when regaining vision

  • buffs and shields now properly grant you assists

  • repentance F can now be cancelled by the player

  • repentance passive now triggers on jungle camps

  • tayji charm now has a brief cooldown per target

  • wavebinder R now longer allows turning, but fires faster

Visuals, UI, Sound


  • a new setting for sharper graphics has been added (on by default)

  • can now buy in shop with doubleclick on items

  • added a role filter to game setup

  • damage numbers now properly work with partially shielded attacks

  • damage numbers now show damage absorbed when shielding an ally

  • the talenteditor now shows animations indicating why you can't skill a talent

  • various items that were missing a sound effect now have one

  • kaal vfx and sfx improvements

  • lobby inventory screen entries resized

  • adaptive damage now shows the current damage type in tooltips

  • helentris model is no longer a placeholder

  • out-of-vision units like destructable rocks now hide their health bar

  • attack range is now displayed in the stats panel

Bugfixes


  • fixed spells targeted out of range not working properly

  • fixed allies not being targetable

  • fixed post game screen getting stuck in loading

  • fixed paindrinker not working

  • fixed kingslayer not working

  • fixed channel spells being accidentally cancleable

  • fixed being able to cast spells while game is paused

  • fixed myr skeletons doing more damage than intended

  • fixed winged boots not working towards clones

  • fixed shizu f teleporting to the same location repeatedly

  • fixed qel f arrows spawning too far apart

  • fixed post game screen bugging out when leaving it too early

  • fixed some spells being castable while being knocked back

  • fixed scoreboard tooltips not being hidden when scoreboard hides

  • fixed vissra poisons not applying the correct ccs

  • fixed jabari bounceoff vfx

  • fixed silence vfx not showing for first 0.6 seconds

  • fixed tayji eye vfx not fading out corretcly

  • fixed healthbar ticks being sometimes inconsistantly spaced

  • fixed items not properly updating in target panel


[ 2025-06-15 13:04:29 CET ] [ Original post ]

Vessels and Retainers

Unleash Unique Strategies and Combos

In Syndicate of Souls, players take control of a Retainer, one of many powerful characters from the game’s world. Retainers have the unique ability to wield Vessels, ancient weapons that contain the souls of mythical beings. When paired with Vessels, Retainers can single-handedly change the tide of any battle.

This synergy isn't just rich in lore; it transforms gameplay. Players can mix and match Retainers and Vessels at will, creating unique strategies and devastating combos. Whether equipping the warrior Myr with the lethal reach of Prideseeker, or the maven Lin with the constant swarm of Entom, players will have the chance to demonstrate their skill and creativity on an ever-changing battlefield.

Prepare for Battle

Syndicate of Souls features a variety of maps to choose from. Enter Dreamfall Grove for the traditional 5v5 MOBA experience, with combat spread across three lanes and a colorful jungle. For faster-paced games, try the Deserted Stronghold, a two-lane 3v3 map set in the swampy ruins of an ancient fortress. Lastly, Roadway to Ruin is a single-lane map with several side objectives, great for condensed 1v1 duels or hectic team fights.


MINIMAL SETUP
  • OS: Ubuntu 24
  • Processor: Intel Core i5-2500KMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: Nvidia GeForce GTX 960
  • Storage: 8 GB available space
RECOMMENDED SETUP
  • OS: Ubuntu 24
  • Processor: intel core i7-12700kMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: Nvidia GeForce GTX 2070Network: Broadband Internet connection
  • Storage: 8 GB available space

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MacGamestore

[ 2090 ]

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