Vessels and Retainers
Unleash Unique Strategies and Combos
In Syndicate of Souls, players take control of a Retainer, one of many powerful characters from the game’s world. Retainers have the unique ability to wield Vessels, ancient weapons that contain the souls of mythical beings. When paired with Vessels, Retainers can single-handedly change the tide of any battle.
This synergy isn't just rich in lore; it transforms gameplay. Players can mix and match Retainers and Vessels at will, creating unique strategies and devastating combos. Whether equipping the warrior Myr with the lethal reach of Prideseeker, or the maven Lin with the constant swarm of Entom, players will have the chance to demonstrate their skill and creativity on an ever-changing battlefield.
Prepare for Battle
Syndicate of Souls features a variety of maps to choose from. Enter Dreamfall Grove for the traditional 5v5 MOBA experience, with combat spread across three lanes and a colorful jungle. For faster-paced games, try the Deserted Stronghold, a two-lane 3v3 map set in the swampy ruins of an ancient fortress. Lastly, Roadway to Ruin is a single-lane map with several side objectives, great for condensed 1v1 duels or hectic team fights.
Highlights
\n- \n
- New 5v5 map layout is testable (select TEST 5v5 in map dropdown)\n
- New Vessel: Fralnir, Soul of the Hoarfrost Guardian [Battle Mage]\n
- New rewards from hydra and dragon: basic gem system, black shards have been retired\n
New Items
\n- \n
- New Parts and Waystones have been added to round out recipes\n
- Shield Basher (Shield Damage)\n
- Skinning Knife (Jungling speed)\n
- Kalgaran Chain Axe (Mobility)\n
- Diver Helmet (Diving)\n
- Lamprey (Sustain)\n
- Wardruid\'s Mantle (Sustained Fighting)\n
- Hellhands (Waveclear and max Health Damage)\n
- Goliath Gauntlets (Sustain and Health Damage scaling)\n
- Nightcutter (Burst Damage)\n
- Seismic Core (Waveclear + CC)\n
- Rallying Crest (CC Support)\n
- Dawn and Dusk (Damage Support)\n
- Mitre of Saints (Damage Support)\n
- Apostles\' Tome (Heal Support)\n
- Windhopper\'s Cane (Artillery)\n
- Belladonna Gloves (Damage over Time)\n
- Nerumian Mending Beads (Sustain)\n
- Telsamar Coghammer (Basic Attack affinity)\n
- Templar\'s Flail (Damage from Resource)\n
- Chains of the Taskmaster (Spellslinger)\n
- Dread Orb (Resource Damage Scaling)\n
- 5H-RED-3R (Physical Caster Damage)\n
- Glitter Bomb (areal stealth reveal)\n
Item Changes
\n- \n
- Many Items have gotten their recipes and stat lines adjusted\n
- Severed Isles Impaler now stack Magic Resistance instead of Physical Power\n
- Stonewall Crown and Antimagic Headguard now grant their shield before dropping below 25% and before suffering the respective damage\n
- Embrace of the Forest now heals when being healed or shielded\n
- Branch of the World Tree now grants a shield based on spent resource\n
- Paindrinker now grants on kill via any damage and deals damage on Shimmer procc\n
- Master Magicians Mantle passive has been reverted to reduce cooldowns of spells on spell cast\n
- Hammer of Conviction is now manually activated\n
- Doom Lance now applies a mark separately from the slow, which gets used up to do the bonus damage\n
- Thuulian Ripdagger now reduces flat armor instead of percentage\n
- Hortax Circlet now deals damage around the user instead of the spell location and is increased against minions\n
- Juncture Band has a new passive granting delayed damage based on damage dealt to a target in a short amount of time\n
- Glacial Pauldrons attack speed reduction now scales with bonus resource\n
- Ring of the King\'s threshold is now based on Ethereal Power\n
- Pocket Singularity now shares cooldown with Telsamar Timedialator and puts the user in stasis\n
- Skull of Impending Doom can not be cancelled by the user anymore but grants them immunity to Crowd Control during the cast time\n
- Spikethorn Shoulderpads\' damage reflection ramps up now\n
- Tolundir Helmet is now a starter item\n
- Wardancer\'s Boots\' passive now grants attackspeed instead of movement speed\n
- Southern Gladius now deals bonus damage with basic attacks with a cooldown\n
- Prayer Beads now grant resource regeneration based on missing resource\n
- Barbarian Ornament now grants resource on auto attacks\n
- Soulfire Staff now grants resource on level up based on max resource\n
- Chaos Blade now burns resource on hit\n
Visuals, Sound and UI
\n- \n
- Xelv voice lines have been added\n
- tooltips now show \"bonus\" instead of \' for bonus value scalings\n
- some scroll vfx have been improved\n
- some spells now play a sounds when they start casting, not only when they finish (this will be improved for all spells over time)\n
- item stats now always show in a defined order\n
Gameplay
\n- \n
- block rating no longer reduces onhit damage\n
- krieg passive now constantly lowers r cooldown over time at max stacks instead of instant reset\n
- parrying dagger stacks dont reset anymore\n
- uzai hook changes your direction towards the unit now\n
- hydra spells have been reworked to be more fair\n
- dragon is now harder to kite\n
Bug fixes
\n- \n
- fixed thundergod unique tag duplicate in tooltip\n
- fixed xelv passive not mentioning q being able to proc it\n
- fixed shizu passive proccing off stuff other than shizu basic attacks\n
- fixed games permanently hanging if they get paused after a nexus has died\n
- fixed morning star vfx\n
- fixed neri f projectile icon missing\n
- fixed startetr items counting as basic attacks instead of on hit\n
- fixed lodwig w recast not consuming when close to target\n
- fixed faceless carving not ticking on start\n
- fixed syn passive not mentioning missing health damage\n
- fixed chainbreaker not showing as active item\n
- fixed buildpath not showing correct amount of items in teaminventory (like obsidian shards in chaos stone)\n
- fixed synestra w reset not scaling with cdr\n
- fixed being able to unlock zoom in builds\n
- fixed xelv q not critting\n
- fixed shizu passive proccing on other onhit triggers than shizu basic attack\n
- fixed bloodstone buff tooltip and icon\n
- fixed some invalid damage classes on various effects\n
- fixed expected ticks on short buffs sometimes not applying the last tick\n
Lobby fixes
\n- \n
- profanity will no longer be allowed in player names and lobby titles\n
- fixed an issue that could cause lobbies to become unstartable\n
- fixed pending lobby invites not being removed after a lobby is closed\n
- fixed lobby invites not properly showing a reason when they can\'t be accepted\n
- fixed position selection showing players from last game\n
- fixed position selection updates changing the role of all players on the team\n
- fixed time stamp problems with messages in lobbies\n
- fixed messages being replayed multiple times when joining a lobby\n
- fixed a situation where you could be disconnected from the lobby but not be moved back to login screen\n
- fixed an issue where someone declining an invite would cancel an active queue pop\n
Minimum Setup
- OS: Ubuntu 24
- Processor: Intel Core i5-2500KMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia GeForce GTX 960
- Storage: 8 GB available space
Recommended Setup
- OS: Ubuntu 24
- Processor: intel core i7-12700kMemory: 8 GB RAM
- Graphics: Nvidia GeForce GTX 2070Network: Broadband Internet connection
- Storage: 8 GB available space
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