Vessels and Retainers
Unleash Unique Strategies and Combos
In Syndicate of Souls, players take control of a Retainer, one of many powerful characters from the game’s world. Retainers have the unique ability to wield Vessels, ancient weapons that contain the souls of mythical beings. When paired with Vessels, Retainers can single-handedly change the tide of any battle.
This synergy isn't just rich in lore; it transforms gameplay. Players can mix and match Retainers and Vessels at will, creating unique strategies and devastating combos. Whether equipping the warrior Myr with the lethal reach of Prideseeker, or the maven Lin with the constant swarm of Entom, players will have the chance to demonstrate their skill and creativity on an ever-changing battlefield.
Prepare for Battle
Syndicate of Souls features a variety of maps to choose from. Enter Dreamfall Grove for the traditional 5v5 MOBA experience, with combat spread across three lanes and a colorful jungle. For faster-paced games, try the Deserted Stronghold, a two-lane 3v3 map set in the swampy ruins of an ancient fortress. Lastly, Roadway to Ruin is a single-lane map with several side objectives, great for condensed 1v1 duels or hectic team fights.
Visuals, Sound and UI
\n- \n
- shop UI updated\n
- settings UI reworked\n
- added a setting to show split damage numbers\n
- improved various tooltips\n
- improved ingame chat readability\n
- the game now automatically sets your UI scale setting when you change resolution/on first start\n
- you can now move the camera after a replay ends\n
- chat emotes are now bigger\n
- added vessel suggestion hightlight\n
- added vfx for apostles tome, windhoppers cane, belladonna gloves, coghammer, mitre of saints, nerumian mending beads, rallying crest\n
Gameplay
\n- \n
- added a setting to toggle target-retainers-only mode\n
- player gold value is now pingable\n
- interactables now take mouse priority over non-hero units\n
- you can no longer accidentally cast spells with the shop open\n
- added dandra W eth scaling\n
- improved hydra tower destruction buff logic and power\n
- unsuable items now get removed when selling a bag item\n
- templars flail and doom lance no longer trigger from other items\n
- jungle rebalance: much less armor and magic resist, but higher flat health\n
- stronger difference in rage cost between abilities\n
- scaling nerfs on most offenders (eg. Vissra, Marzena, etc.)\n
- Shizu passive nerf - now temporary buff, requires 3 basic attacks to proc instead of 2.\n
- early game Crit nerf - non Zenith crit sources are no longer 25 by default\n
- changed myr w to use expected tick system\n
Bug Fixes
\n- \n
- fixed doom lance mark duration\n
- fixed gems not being consumed when trading them in\n
- fixed perma-loop between belladonna and everburn\n
- fixed templars flail spam applying\n
- fixed goliath gauntlets sometimes not working\n
- fixed waygates warping to wrong location\n
- fixed darkfire emitter tag on zildars necklace\n
- fixed diver helmet reducing your own damage to 0 while slow is active\n
- fixed some missing tooltips and icons\n
- fixed oppressive percussions vfx\n
- fixed voltez passive not triggering if target dies\n
- fixed passive item spells being castable\n
- fixed fired up proccing on minions\n
- fixed a rare server crash\n
- fixed the sticker menu not working while in lobby\n
- fixed seismic core and skinning knife not being unique\n
- fixed UI sound slider not properly working on ingame UI sounds\n
- fixed some pets having bugged minimap icons\n
- fixed not being able to ping pingables with the basic ping key\n
- fixed a crash when skipping in replays\n
- fixed material overrides like timedialator not working properly on some characters\n
- fixed icons getting stuck when scrolling in the item description\n
- fixed a bug that would cause you to randomly switch your attack target when \"attack nearby enemies\" was turned on\n
- fixed rudra f hitting invisible enemies\n
- fixed diver helmet vfx\n
- fixed helentris r not showing range on hover\n
- fixed krieg r not showing range on hover\n
- fixed kalgaran chain axe vfx stuck bug\n
- fixed belladonna gloves not proccing on entom aa\n
- fixed skinning knife missing unique name\n
- fixed rallying crest proccing on spells that applied the buff\n
- fixed post game screen from last game still showing\n
- fixed new items missing their tags\n
- fixed helentris r vfx stopping abruptly\n
- fixed lobby and game UI volumes not being adjustable intependantly\n
Minimum Setup
- OS: Ubuntu 24
- Processor: Intel Core i5-2500KMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia GeForce GTX 960
- Storage: 8 GB available space
Recommended Setup
- OS: Ubuntu 24
- Processor: intel core i7-12700kMemory: 8 GB RAM
- Graphics: Nvidia GeForce GTX 2070Network: Broadband Internet connection
- Storage: 8 GB available space
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