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Vessels and Retainers

Unleash Unique Strategies and Combos

In Syndicate of Souls, players take control of a Retainer, one of many powerful characters from the game’s world. Retainers have the unique ability to wield Vessels, ancient weapons that contain the souls of mythical beings. When paired with Vessels, Retainers can single-handedly change the tide of any battle.

This synergy isn't just rich in lore; it transforms gameplay. Players can mix and match Retainers and Vessels at will, creating unique strategies and devastating combos. Whether equipping the warrior Myr with the lethal reach of Prideseeker, or the maven Lin with the constant swarm of Entom, players will have the chance to demonstrate their skill and creativity on an ever-changing battlefield.

Prepare for Battle

Syndicate of Souls features a variety of maps to choose from. Enter Dreamfall Grove for the traditional 5v5 MOBA experience, with combat spread across three lanes and a colorful jungle. For faster-paced games, try the Deserted Stronghold, a two-lane 3v3 map set in the swampy ruins of an ancient fortress. Lastly, Roadway to Ruin is a single-lane map with several side objectives, great for condensed 1v1 duels or hectic team fights.

Syndicate of Souls
Multi Dollar CompanyDeveloper
Multi Dollar CompanyPublisher
1970-01-01Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
No user reviews (0 reviews)
Closed Alpha Test 2.18

Gameplay

\n
    \n
  • new retainer: Jeanne, Platinum Rose Paragon [Support]\n
  • new interaction hotkey [D by default]\n
  • new settings: center camera on recall, disable AA when stealthed, disable rightclick-interact\n
  • monsters no longer give xp to anyone but the killer\n
  • adjusted clickboxes for all characters and minions\n
  • minion aggro update, making them less agressive and making it possible to properly hold waves\n
  • rhon empowered q now knockbacks instead of aoe\n
  • helentris F reset and passive now increases R damage\n
  • shizu F damage reduced on repeated hits\n
  • pride passive no longer consumed by aa\n
  • beacon now rotates faster and has 2 lights\n
  • removed rak tether\n
  • wavebinder bigger area for shielding\n
  • lana r now only jumps to retainers\n
  • rudra catching R now only reduces cd\n
  • thunderlords mallet now deals reduced damage on ranged vessels\n
\n

Visuals, Sound and UI

\n
    \n
  • 5v5 map layout and visuals have been updated\n
  • new item alias system, can now search \"shredder\" and \"rofl\" for example\n
  • enemy jabari daggers are now noticable red\n
  • wardruids mantle and sismic core now track damage/healing\n
  • animations for nexus and pylons\n
  • experimental tower destruction (doesn\'t look very good rn)\n
  • new cast sounds added for many abilities\n
\n

Bug Fixes

\n
    \n
  • fixed raphael q not being able to crit\n
  • fixed being able to cast spells during repentance F\n
  • fixed inconsistent stealth reveal logic\n
  • fixed mastershield not turning off on death\n
  • fixed fralnir passive enabled while dead\n
  • fixed lana aa not triggering some healing buffs\n
  • fixed grob passive working on charge based spells\n
  • fixed krieg r hitboxes not changing positions when using teleporting mid cast\n
  • fixed teleport scroll being cancelable\n
  • fixed ampwrecker not working\n
  • fixed some talents incorrectly granting rage\n
  • fixed parts of the base not having vision when a pylon dies\n
  • fixed aspect of the boar and mammoth not working correctly\n
  • fixed myr W and other periodic spells sometimes dealing massive damage when expiring\n
  • fixed raphael E being usable on minions\n
  • fixed missing role tags on some items\n
  • fixed an issue with weapon model scaling\n
  • fixed talent inventory scaling\n
  • fixed scoreboard crashing after /switch\n
  • fixed hero icon not updating between games\n
  • fixed being able to drag and drop inventory items onto the scoreboard\n
  • fixed drag and drop icons not adhering to scaling settings\n
  • fixed drag and drop issues with stickers\n
  • fixed drag and drop icon visuals\n
  • fixed drag and drop on scoreboard entries on high screen resolutions\n
  • fixed a crash caused by commander boots\n
  • fixed death recap not always correctly showing unit names\n
  • fixed streched buffs on boss healthbars\n
  • fixed teleport vfx not getting properly removed\n
  • fixed failed spellcast reasons not showing\n
  • fixed dash animations being canceled by flashing\n
  • fixed purple buff giving away your position while stealthed\n
  • fixed tayji eyes still charming after they are killed\n
  • fixed boss health bars having squished icons\n
  • fixed talent overview panel not properly working\n
  • fixed lana passive vfx being always active\n
  • fixed teleports interrupting dash animations\n
  • fixed more death recap missing spell icons\n
  • fixed being able to undo initial combat scroll buys\n
  • fixed tooltip and damage number rounding\n
  • fixed anti heal and aether surge sounds\n
  • fixed game setup layout clipping lane display visuals\n
  • fixed spell VFX continuing after impact\n

[ 2025-10-11 14:00:36 CET ] [Original Post]

Minimum Setup

  • OS: Ubuntu 24
  • Processor: Intel Core i5-2500KMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: Nvidia GeForce GTX 960
  • Storage: 8 GB available space
  • Memory: 8 GB RAM
  • Recommended Setup

    • OS: Ubuntu 24
    • Processor: intel core i7-12700kMemory: 8 GB RAM
    • Graphics: Nvidia GeForce GTX 2070Network: Broadband Internet connection
    • Storage: 8 GB available space
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